diff options
author | Steam Deck User <deck@archlinux.steamdeck> | 2023-04-01 15:14:36 +0200 |
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committer | Steam Deck User <deck@archlinux.steamdeck> | 2023-04-01 16:29:24 +0200 |
commit | 2f67083915ccb16727d00d49917a520d0962fb8c (patch) | |
tree | 6bc13adc7819305f03aa3e68f904d9e19e4b1248 /src/egl.c | |
parent | 162eac8c2f460ac8231696b511785d69bb7c97ff (diff) |
Use vaapi to do rgb->yuv420p color conversion
Enable window capture for amd/intel.
Properly check if h264/hevc is supported on amd/intel before using
codec.
Diffstat (limited to 'src/egl.c')
-rw-r--r-- | src/egl.c | 30 |
1 files changed, 2 insertions, 28 deletions
@@ -110,6 +110,8 @@ static bool gsr_egl_load_egl(gsr_egl *self, void *library) { } static bool gsr_egl_proc_load_egl(gsr_egl *self) { + self->eglExportDMABUFImageQueryMESA = self->eglGetProcAddress("eglExportDMABUFImageQueryMESA"); + self->eglExportDMABUFImageMESA = self->eglGetProcAddress("eglExportDMABUFImageMESA"); self->glEGLImageTargetTexture2DOES = self->eglGetProcAddress("glEGLImageTargetTexture2DOES"); if(!self->glEGLImageTargetTexture2DOES) { @@ -134,34 +136,6 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) { { (void**)&self->glTexImage2D, "glTexImage2D" }, { (void**)&self->glCopyImageSubData, "glCopyImageSubData" }, { (void**)&self->glClearTexImage, "glClearTexImage" }, - { (void**)&self->glGenFramebuffers, "glGenFramebuffers" }, - { (void**)&self->glBindFramebuffer, "glBindFramebuffer" }, - { (void**)&self->glViewport, "glViewport" }, - { (void**)&self->glFramebufferTexture2D, "glFramebufferTexture2D" }, - { (void**)&self->glDrawBuffers, "glDrawBuffers" }, - { (void**)&self->glCheckFramebufferStatus, "glCheckFramebufferStatus" }, - { (void**)&self->glBindBuffer, "glBindBuffer" }, - { (void**)&self->glGenBuffers, "glGenBuffers" }, - { (void**)&self->glBufferData, "glBufferData" }, - { (void**)&self->glGenVertexArrays, "glGenVertexArrays" }, - { (void**)&self->glBindVertexArray, "glBindVertexArray" }, - { (void**)&self->glCreateProgram, "glCreateProgram" }, - { (void**)&self->glCreateShader, "glCreateShader" }, - { (void**)&self->glAttachShader, "glAttachShader" }, - { (void**)&self->glBindAttribLocation, "glBindAttribLocation" }, - { (void**)&self->glCompileShader, "glCompileShader" }, - { (void**)&self->glLinkProgram, "glLinkProgram" }, - { (void**)&self->glShaderSource, "glShaderSource" }, - { (void**)&self->glUseProgram, "glUseProgram" }, - { (void**)&self->glGetProgramInfoLog, "glGetProgramInfoLog" }, - { (void**)&self->glGetShaderiv, "glGetShaderiv" }, - { (void**)&self->glGetShaderInfoLog, "glGetShaderInfoLog" }, - { (void**)&self->glDeleteProgram, "glDeleteProgram" }, - { (void**)&self->glDeleteShader, "glDeleteShader" }, - { (void**)&self->glGetProgramiv, "glGetProgramiv" }, - { (void**)&self->glVertexAttribPointer, "glVertexAttribPointer" }, - { (void**)&self->glEnableVertexAttribArray, "glEnableVertexAttribArray" }, - { (void**)&self->glDrawArrays, "glDrawArrays" }, { NULL, NULL } }; |