diff options
author | dec05eba <dec05eba@protonmail.com> | 2025-03-29 13:27:20 +0100 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2025-03-29 13:29:10 +0100 |
commit | a41a32cb9079dc3c78414b7b0cdc68243333020d (patch) | |
tree | 5776bf16deb9f4e18cf744d474e0d1f0dc19c081 /src/egl.c | |
parent | 634a563bc0e7d23040e70f90e7ccc498aa7db41e (diff) |
WIP: use compute shader instead of graphics shader for better performance (especially on amd)
Diffstat (limited to 'src/egl.c')
-rw-r--r-- | src/egl.c | 6 |
1 files changed, 6 insertions, 0 deletions
@@ -284,6 +284,7 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) { { (void**)&self->glGenTextures, "glGenTextures" }, { (void**)&self->glDeleteTextures, "glDeleteTextures" }, { (void**)&self->glBindTexture, "glBindTexture" }, + { (void**)&self->glBindImageTexture, "glBindImageTexture" }, { (void**)&self->glTexParameteri, "glTexParameteri" }, { (void**)&self->glTexParameteriv, "glTexParameteriv" }, { (void**)&self->glGetTexLevelParameteriv, "glGetTexLevelParameteriv" }, @@ -293,6 +294,8 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) { { (void**)&self->glGenFramebuffers, "glGenFramebuffers" }, { (void**)&self->glBindFramebuffer, "glBindFramebuffer" }, { (void**)&self->glDeleteFramebuffers, "glDeleteFramebuffers" }, + { (void**)&self->glDispatchCompute, "glDispatchCompute" }, + { (void**)&self->glMemoryBarrier, "glMemoryBarrier" }, { (void**)&self->glViewport, "glViewport" }, { (void**)&self->glFramebufferTexture2D, "glFramebufferTexture2D" }, { (void**)&self->glDrawBuffers, "glDrawBuffers" }, @@ -329,11 +332,14 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) { { (void**)&self->glGetUniformLocation, "glGetUniformLocation" }, { (void**)&self->glUniform1f, "glUniform1f" }, { (void**)&self->glUniform2f, "glUniform2f" }, + { (void**)&self->glUniform2i, "glUniform2i" }, + { (void**)&self->glUniformMatrix2fv, "glUniformMatrix2fv" }, { (void**)&self->glDebugMessageCallback, "glDebugMessageCallback" }, { (void**)&self->glScissor, "glScissor" }, { (void**)&self->glReadPixels, "glReadPixels" }, { (void**)&self->glMapBuffer, "glMapBuffer" }, { (void**)&self->glUnmapBuffer, "glUnmapBuffer" }, + { (void**)&self->glGetIntegerv, "glGetIntegerv" }, { NULL, NULL } }; |