diff options
-rw-r--r-- | README.md | 4 | ||||
-rw-r--r-- | TODO | 2 | ||||
-rw-r--r-- | project.conf | 2 |
3 files changed, 5 insertions, 3 deletions
@@ -187,11 +187,11 @@ You have to either record in hdr mode (-k `hevc_hdr` or -k `av1_hdr` option) to ## GPU Screen Recorder records night light when recording in HDR mode You can record with desktop portal option (`-w portal`) instead which ignores night light, if you are ok with recording without HDR. ## Kdenlive says that the video is not usable for editing because it has variable frame rate -To fix this you can either record the video in .mkv format or constant frame rate (-fm cfr). +To fix this you can either just press cancel, which will allow you to continue or record the video in .mkv format or constant frame rate (-fm cfr). ## Colors look incorrect when recording HDR (with hevc_hdr/av1_hdr) or using an ICC profile KDE Plasma version 6.2 broke HDR and ICC profiles for screen recorders. This was changed in KDE plasma version 6.3 and recording HDR works now, as long as you set HDR brightness to 100% (which means setting "Maximum SDR Brightness" in KDE plasma display settings to 203) and set color accuracy to "Prefer color accuracy". If you want to convert HDR to SDR then record with desktop portal option (`-w portal`) instead. I don't know how well recording HDR works in wayland compositors other than KDE plasma. ## GPU Screen Recorder starts lagging after 30-40 minutes when launching GPU Screen Recorder from steam command launcher This is a [steam issue](https://github.com/ValveSoftware/steam-for-linux/issues/11446). Prepend the gpu-screen-recorder command with `LD_PREFIX=""`, for example `LD_PREFIX="" gpu-screen-recorder -w screen -o video.mp4`. ## The video isn't smooth when gpu usage is 100% -If you are using the flatpak version of GPU Screen Recorder then try installing GPU Screen Recorder from aur or source instead. Flatpak has a limitation that prevents GPU Screen Recorder from running faster when playing very heavy games. +If you are using the flatpak version of GPU Screen Recorder then try installing GPU Screen Recorder from a non-flatpak source instead (such as from aur or from source). Flatpak has a limitation that prevents GPU Screen Recorder from running faster when playing very heavy games. @@ -283,3 +283,5 @@ Add the option to set audio track name, for example with -a "track-name:blabla|d Maybe disable qp/vbr for replay. In that case we can preallocate all replay data (for both ram and disk) and write to that directly when receiving packet (dont do that when also recording at the same time). That could improve performance/disk write optimization and maybe even reduce ram usage because of less blocks/fragmentation. + +When rpc is added add the option to add/remove audio devices/app audio and also overlays (from new capture sources). diff --git a/project.conf b/project.conf index 0f3f566..ff62ad5 100644 --- a/project.conf +++ b/project.conf @@ -5,7 +5,7 @@ version = "5.5.3" platforms = ["posix"] [config] -ignore_dirs = ["kms/server", "build", "debug-build"] +ignore_dirs = ["kms/server", "build", "debug-build", "dbus/server"] #error_on_warning = "true" [define] |