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@@ -131,3 +131,11 @@ Flac is disabled because the frame sizes are too large which causes big audio/vi
Add 10-bit capture option. This is good because it reduces banding and quality in very dark areas while reducing the file size compared to doing the same thing with 8-bits.
Enable b-frames.
+
+Support vfr matching games exact fps all the time. On x11 use damage tracking, on wayland? maybe there is drm plane damage tracking. But that may not be accurate as the compositor may update it every monitor hz anyways. On wayland maybe only support it for desktop portal + pipewire capture.
+ Another method to track damage that works regardless of the display server would be to do a diff between frames with a shader.
+
+Support selecting which gpu to use. This can be done in egl with eglQueryDevicesEXT and then eglGetPlatformDisplayEXT. This will automatically work on AMD and Intel as vaapi uses the same device. On nvidia we need to use eglQueryDeviceAttribEXT with EGL_CUDA_DEVICE_NV.
+ Maybe on glx (nvidia x11 nvfbc) we need to use __NV_PRIME_RENDER_OFFLOAD_PROVIDER and __GLX_VENDOR_LIBRARY_NAME instead.
+
+Remove is_damaged and clear_damage and return a value from capture function instead that states if the image has been updated or not.