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Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -306,3 +306,6 @@ Maybe remove shader compute code. It doesn't seem necessary anymore now that glS Add proper check if opengl functions are supported. dlsym for the symbol will return a no-op function if it's not supported, so it silently fails if used. Colors are offset to bottom left by 1 pixel or so on steam deck in landscape mode. + +When constant framerate is used (and for audio) multiple frames need to be encoded after resuming from suspend. + The clock jumps forward by around 2-3 seconds (on my machine). Is there a way to make sure the clock doesn't jump forward?
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