aboutsummaryrefslogtreecommitdiff
path: root/TODO
diff options
context:
space:
mode:
Diffstat (limited to 'TODO')
-rw-r--r--TODO6
1 files changed, 5 insertions, 1 deletions
diff --git a/TODO b/TODO
index 1552d20..bfcdba4 100644
--- a/TODO
+++ b/TODO
@@ -54,4 +54,8 @@ Monitor capture on steam deck is slightly below the game fps, but only when capt
Make sure rgb to yuv color conversion is 100% correct.
Fallback to vaapi copy in kms if opengl version fails. This can happen on steam deck for some reason (driver bug?).
-Test if vaapi copy version uses less memory than opengl version. \ No newline at end of file
+Test if vaapi copy version uses less memory than opengl version.
+
+Intel is a bit weird with monitor capture and multiple monitors. If one of the monitors is rotated then all the kms will be rotated as well.
+ Is that only the case when the primary monitor is rotated? Also the primary monitor becomes position 0, 0 so crtc (x11 randr) position doesn't match the drm pos. Maybe get monitor position and size from drm instead.
+ How about if multiple monitors are rotated? \ No newline at end of file