diff options
Diffstat (limited to 'include/color_conversion.h')
-rw-r--r-- | include/color_conversion.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/include/color_conversion.h b/include/color_conversion.h new file mode 100644 index 0000000..d05df6a --- /dev/null +++ b/include/color_conversion.h @@ -0,0 +1,58 @@ +#ifndef GSR_COLOR_CONVERSION_H +#define GSR_COLOR_CONVERSION_H + +#include "shader.h" +#include "vec2.h" +#include <stdbool.h> + +typedef enum { + GSR_COLOR_RANGE_LIMITED, + GSR_COLOR_RANGE_FULL +} gsr_color_range; + +typedef enum { + GSR_SOURCE_COLOR_RGB, + GSR_SOURCE_COLOR_BGR +} gsr_source_color; + +typedef enum { + GSR_DESTINATION_COLOR_NV12, /* YUV420, BT709, 8-bit */ + GSR_DESTINATION_COLOR_P010 /* YUV420, BT2020, 10-bit */ +} gsr_destination_color; + +typedef struct { + int offset; + int rotation; +} gsr_color_uniforms; + +typedef struct { + gsr_egl *egl; + + gsr_source_color source_color; + gsr_destination_color destination_color; + + unsigned int destination_textures[2]; + int num_destination_textures; + + gsr_color_range color_range; + bool load_external_image_shader; +} gsr_color_conversion_params; + +typedef struct { + gsr_color_conversion_params params; + gsr_color_uniforms uniforms[4]; + gsr_shader shaders[4]; + + unsigned int framebuffers[2]; + + unsigned int vertex_array_object_id; + unsigned int vertex_buffer_object_id; +} gsr_color_conversion; + +int gsr_color_conversion_init(gsr_color_conversion *self, const gsr_color_conversion_params *params); +void gsr_color_conversion_deinit(gsr_color_conversion *self); + +void gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_id, vec2i source_pos, vec2i source_size, vec2i texture_pos, vec2i texture_size, float rotation, bool external_texture); +void gsr_color_conversion_clear(gsr_color_conversion *self); + +#endif /* GSR_COLOR_CONVERSION_H */ |