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-rw-r--r--include/sound.hpp26
1 files changed, 22 insertions, 4 deletions
diff --git a/include/sound.hpp b/include/sound.hpp
index 666d009..77bec99 100644
--- a/include/sound.hpp
+++ b/include/sound.hpp
@@ -18,20 +18,36 @@
#ifndef GPU_SCREEN_RECORDER_H
#define GPU_SCREEN_RECORDER_H
+#include <vector>
+#include <string>
+
typedef struct {
void *handle;
- void *buffer;
- int buffer_size;
unsigned int frames;
} SoundDevice;
+struct AudioInput {
+ std::string name;
+ std::string description;
+};
+
+struct MergedAudioInputs {
+ std::vector<AudioInput> audio_inputs;
+};
+
+typedef enum {
+ S16,
+ S32,
+ F32
+} AudioFormat;
+
/*
Get a sound device by name, returning the device into the @device parameter.
The device should be closed with @sound_device_close after it has been used
to clean up internal resources.
Returns 0 on success, or a negative value on failure.
*/
-int sound_device_get_by_name(SoundDevice *device, const char *name = "default", unsigned int num_channels = 2, unsigned int period_frame_size = 32);
+int sound_device_get_by_name(SoundDevice *device, const char *device_name, const char *description, unsigned int num_channels, unsigned int period_frame_size, AudioFormat audio_format);
void sound_device_close(SoundDevice *device);
@@ -39,6 +55,8 @@ void sound_device_close(SoundDevice *device);
Returns the next chunk of audio into @buffer.
Returns the number of frames read, or a negative value on failure.
*/
-int sound_device_read_next_chunk(SoundDevice *device, void **buffer);
+int sound_device_read_next_chunk(SoundDevice *device, void **buffer, double timeout_sec, double *latency_seconds);
+
+std::vector<AudioInput> get_pulseaudio_inputs();
#endif /* GPU_SCREEN_RECORDER_H */