diff options
Diffstat (limited to 'include/sound.hpp')
-rw-r--r-- | include/sound.hpp | 52 |
1 files changed, 45 insertions, 7 deletions
diff --git a/include/sound.hpp b/include/sound.hpp index 666d009..87e2e2d 100644 --- a/include/sound.hpp +++ b/include/sound.hpp @@ -18,20 +18,55 @@ #ifndef GPU_SCREEN_RECORDER_H #define GPU_SCREEN_RECORDER_H +#include <vector> +#include <string> + typedef struct { void *handle; - void *buffer; - int buffer_size; unsigned int frames; } SoundDevice; +struct AudioDevice { + std::string name; + std::string description; +}; + +struct AudioDevices { + std::string default_output; + std::string default_input; + std::vector<AudioDevice> audio_inputs; +}; + +enum class AudioInputType { + DEVICE, + APPLICATION +}; + +struct AudioInput { + std::string name; + AudioInputType type = AudioInputType::DEVICE; + bool inverted = false; +}; + +struct MergedAudioInputs { + std::string track_name; + std::vector<AudioInput> audio_inputs; +}; + +typedef enum { + S16, + S32, + F32 +} AudioFormat; + /* - Get a sound device by name, returning the device into the @device parameter. - The device should be closed with @sound_device_close after it has been used - to clean up internal resources. + Get a sound device by name, returning the device into the |device| parameter. + |device_name| can be a device name or "default_output" or "default_input". + If the device name is "default_output" or "default_input" then it will automatically switch which + device is records from when the default output/input is changed in the system audio settings. Returns 0 on success, or a negative value on failure. */ -int sound_device_get_by_name(SoundDevice *device, const char *name = "default", unsigned int num_channels = 2, unsigned int period_frame_size = 32); +int sound_device_get_by_name(SoundDevice *device, const char *device_name, const char *description, unsigned int num_channels, unsigned int period_frame_size, AudioFormat audio_format); void sound_device_close(SoundDevice *device); @@ -39,6 +74,9 @@ void sound_device_close(SoundDevice *device); Returns the next chunk of audio into @buffer. Returns the number of frames read, or a negative value on failure. */ -int sound_device_read_next_chunk(SoundDevice *device, void **buffer); +int sound_device_read_next_chunk(SoundDevice *device, void **buffer, double timeout_sec, double *latency_seconds); + +AudioDevices get_pulseaudio_inputs(); +bool pulseaudio_server_is_pipewire(); #endif /* GPU_SCREEN_RECORDER_H */ |