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-rw-r--r--src/capture/xcomposite.c299
1 files changed, 299 insertions, 0 deletions
diff --git a/src/capture/xcomposite.c b/src/capture/xcomposite.c
new file mode 100644
index 0000000..29b42d5
--- /dev/null
+++ b/src/capture/xcomposite.c
@@ -0,0 +1,299 @@
+#include "../../include/capture/xcomposite.h"
+#include "../../include/window_texture.h"
+#include "../../include/utils.h"
+#include <stdlib.h>
+#include <stdio.h>
+#include <unistd.h>
+#include <assert.h>
+#include <X11/Xlib.h>
+#include <libavutil/hwcontext.h>
+#include <libavutil/hwcontext.h>
+#include <libavutil/frame.h>
+#include <libavcodec/avcodec.h>
+#include <va/va.h>
+#include <va/va_drmcommon.h>
+
+static int max_int(int a, int b) {
+ return a > b ? a : b;
+}
+
+static int min_int(int a, int b) {
+ return a < b ? a : b;
+}
+
+void gsr_capture_xcomposite_init(gsr_capture_xcomposite *self, const gsr_capture_xcomposite_params *params) {
+ memset(self, 0, sizeof(*self));
+ self->params = *params;
+}
+
+static Window get_focused_window(Display *display, Atom net_active_window_atom) {
+ Atom type;
+ int format = 0;
+ unsigned long num_items = 0;
+ unsigned long bytes_after = 0;
+ unsigned char *properties = NULL;
+ if(XGetWindowProperty(display, DefaultRootWindow(display), net_active_window_atom, 0, 1024, False, AnyPropertyType, &type, &format, &num_items, &bytes_after, &properties) == Success && properties) {
+ Window focused_window = *(unsigned long*)properties;
+ XFree(properties);
+ return focused_window;
+ }
+ return None;
+}
+
+int gsr_capture_xcomposite_start(gsr_capture_xcomposite *self, AVCodecContext *video_codec_context, AVFrame *frame) {
+ self->base.video_codec_context = video_codec_context;
+ self->base.egl = self->params.egl;
+
+ if(self->params.follow_focused) {
+ self->net_active_window_atom = XInternAtom(self->params.egl->x11.dpy, "_NET_ACTIVE_WINDOW", False);
+ if(!self->net_active_window_atom) {
+ fprintf(stderr, "gsr error: gsr_capture_xcomposite_start failed: failed to get _NET_ACTIVE_WINDOW atom\n");
+ return -1;
+ }
+ self->window = get_focused_window(self->params.egl->x11.dpy, self->net_active_window_atom);
+ } else {
+ self->window = self->params.window;
+ }
+
+ /* TODO: Do these in tick, and allow error if follow_focused */
+
+ XWindowAttributes attr;
+ if(!XGetWindowAttributes(self->params.egl->x11.dpy, self->window, &attr) && !self->params.follow_focused) {
+ fprintf(stderr, "gsr error: gsr_capture_xcomposite_start failed: invalid window id: %lu\n", self->window);
+ return -1;
+ }
+
+ self->window_size.x = max_int(attr.width, 0);
+ self->window_size.y = max_int(attr.height, 0);
+
+ if(self->params.follow_focused)
+ XSelectInput(self->params.egl->x11.dpy, DefaultRootWindow(self->params.egl->x11.dpy), PropertyChangeMask);
+
+ // TODO: Get select and add these on top of it and then restore at the end. Also do the same in other xcomposite
+ XSelectInput(self->params.egl->x11.dpy, self->window, StructureNotifyMask | ExposureMask);
+
+ if(!self->params.egl->eglExportDMABUFImageQueryMESA) {
+ fprintf(stderr, "gsr error: gsr_capture_xcomposite_start: could not find eglExportDMABUFImageQueryMESA\n");
+ return -1;
+ }
+
+ if(!self->params.egl->eglExportDMABUFImageMESA) {
+ fprintf(stderr, "gsr error: gsr_capture_xcomposite_start: could not find eglExportDMABUFImageMESA\n");
+ return -1;
+ }
+
+ /* Disable vsync */
+ self->params.egl->eglSwapInterval(self->params.egl->egl_display, 0);
+ if(window_texture_init(&self->window_texture, self->params.egl->x11.dpy, self->window, self->params.egl) != 0 && !self->params.follow_focused) {
+ fprintf(stderr, "gsr error: gsr_capture_xcomposite_start: failed to get window texture for window %ld\n", self->window);
+ return -1;
+ }
+
+ if(gsr_cursor_init(&self->cursor, self->params.egl, self->params.egl->x11.dpy) != 0) {
+ gsr_capture_xcomposite_stop(self);
+ return -1;
+ }
+
+ self->texture_size.x = 0;
+ self->texture_size.y = 0;
+
+ self->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&self->window_texture));
+ self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &self->texture_size.x);
+ self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &self->texture_size.y);
+ self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
+
+ self->texture_size.x = max_int(2, even_number_ceil(self->texture_size.x));
+ self->texture_size.y = max_int(2, even_number_ceil(self->texture_size.y));
+
+ video_codec_context->width = self->texture_size.x;
+ video_codec_context->height = self->texture_size.y;
+
+ if(self->params.region_size.x > 0 && self->params.region_size.y > 0) {
+ video_codec_context->width = max_int(2, even_number_ceil(self->params.region_size.x));
+ video_codec_context->height = max_int(2, even_number_ceil(self->params.region_size.y));
+ }
+
+ frame->width = video_codec_context->width;
+ frame->height = video_codec_context->height;
+
+ self->window_resize_timer = clock_get_monotonic_seconds();
+ self->clear_next_frame = true;
+ return 0;
+}
+
+void gsr_capture_xcomposite_stop(gsr_capture_xcomposite *self) {
+ window_texture_deinit(&self->window_texture);
+ gsr_cursor_deinit(&self->cursor);
+ gsr_capture_base_stop(&self->base);
+}
+
+void gsr_capture_xcomposite_tick(gsr_capture_xcomposite *self, AVCodecContext *video_codec_context) {
+ //self->params.egl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ self->params.egl->glClear(0);
+
+ bool init_new_window = false;
+ while(XPending(self->params.egl->x11.dpy)) {
+ XNextEvent(self->params.egl->x11.dpy, &self->xev);
+
+ switch(self->xev.type) {
+ case DestroyNotify: {
+ /* Window died (when not following focused window), so we stop recording */
+ if(!self->params.follow_focused && self->xev.xdestroywindow.window == self->window) {
+ self->should_stop = true;
+ self->stop_is_error = false;
+ }
+ break;
+ }
+ case Expose: {
+ /* Requires window texture recreate */
+ if(self->xev.xexpose.count == 0 && self->xev.xexpose.window == self->window) {
+ self->window_resize_timer = clock_get_monotonic_seconds();
+ self->window_resized = true;
+ }
+ break;
+ }
+ case ConfigureNotify: {
+ /* Window resized */
+ if(self->xev.xconfigure.window == self->window && (self->xev.xconfigure.width != self->window_size.x || self->xev.xconfigure.height != self->window_size.y)) {
+ self->window_size.x = max_int(self->xev.xconfigure.width, 0);
+ self->window_size.y = max_int(self->xev.xconfigure.height, 0);
+ self->window_resize_timer = clock_get_monotonic_seconds();
+ self->window_resized = true;
+ }
+ break;
+ }
+ case PropertyNotify: {
+ /* Focused window changed */
+ if(self->params.follow_focused && self->xev.xproperty.atom == self->net_active_window_atom) {
+ init_new_window = true;
+ }
+ break;
+ }
+ }
+
+ gsr_cursor_update(&self->cursor, &self->xev);
+ }
+
+ if(self->params.follow_focused && !self->follow_focused_initialized) {
+ init_new_window = true;
+ }
+
+ if(init_new_window) {
+ Window focused_window = get_focused_window(self->params.egl->x11.dpy, self->net_active_window_atom);
+ if(focused_window != self->window || !self->follow_focused_initialized) {
+ self->follow_focused_initialized = true;
+ XSelectInput(self->params.egl->x11.dpy, self->window, 0);
+ self->window = focused_window;
+ XSelectInput(self->params.egl->x11.dpy, self->window, StructureNotifyMask | ExposureMask);
+
+ XWindowAttributes attr;
+ attr.width = 0;
+ attr.height = 0;
+ if(!XGetWindowAttributes(self->params.egl->x11.dpy, self->window, &attr))
+ fprintf(stderr, "gsr error: gsr_capture_xcomposite_tick failed: invalid window id: %lu\n", self->window);
+
+ self->window_size.x = max_int(attr.width, 0);
+ self->window_size.y = max_int(attr.height, 0);
+ self->window_resized = true;
+
+ window_texture_deinit(&self->window_texture);
+ window_texture_init(&self->window_texture, self->params.egl->x11.dpy, self->window, self->params.egl); // TODO: Do not do the below window_texture_on_resize after this
+ }
+ }
+
+ const double window_resize_timeout = 1.0; // 1 second
+ if(self->window_resized && clock_get_monotonic_seconds() - self->window_resize_timer >= window_resize_timeout) {
+ self->window_resized = false;
+
+ if(window_texture_on_resize(&self->window_texture) != 0) {
+ fprintf(stderr, "gsr error: gsr_capture_xcomposite_tick: window_texture_on_resize failed\n");
+ //self->should_stop = true;
+ //self->stop_is_error = true;
+ return;
+ }
+
+ self->texture_size.x = 0;
+ self->texture_size.y = 0;
+
+ self->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&self->window_texture));
+ self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &self->texture_size.x);
+ self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &self->texture_size.y);
+ self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
+
+ self->texture_size.x = min_int(video_codec_context->width, max_int(2, even_number_ceil(self->texture_size.x)));
+ self->texture_size.y = min_int(video_codec_context->height, max_int(2, even_number_ceil(self->texture_size.y)));
+
+ gsr_color_conversion_clear(&self->base.color_conversion);
+ }
+}
+
+bool gsr_capture_xcomposite_should_stop(gsr_capture_xcomposite *self, bool *err) {
+ if(self->should_stop) {
+ if(err)
+ *err = self->stop_is_error;
+ return true;
+ }
+
+ if(err)
+ *err = false;
+ return false;
+}
+
+int gsr_capture_xcomposite_capture(gsr_capture_xcomposite *self, AVFrame *frame) {
+ (void)frame;
+
+ const int target_x = max_int(0, frame->width / 2 - self->texture_size.x / 2);
+ const int target_y = max_int(0, frame->height / 2 - self->texture_size.y / 2);
+
+ // TODO: Can we do this a better way than to call it every capture?
+ if(self->params.record_cursor)
+ gsr_cursor_tick(&self->cursor, self->window);
+
+ const vec2i cursor_pos = {
+ target_x + self->cursor.position.x - self->cursor.hotspot.x,
+ target_y + self->cursor.position.y - self->cursor.hotspot.y
+ };
+
+ const bool cursor_completely_inside_window =
+ cursor_pos.x >= target_x &&
+ cursor_pos.x + self->cursor.size.x <= target_x + self->texture_size.x &&
+ cursor_pos.y >= target_y &&
+ cursor_pos.y + self->cursor.size.y <= target_y + self->texture_size.y;
+
+ const bool cursor_inside_window =
+ cursor_pos.x + self->cursor.size.x >= target_x &&
+ cursor_pos.x <= target_x + self->texture_size.x &&
+ cursor_pos.y + self->cursor.size.y >= target_y &&
+ cursor_pos.y <= target_y + self->texture_size.y;
+
+ if(self->clear_next_frame) {
+ self->clear_next_frame = false;
+ gsr_color_conversion_clear(&self->base.color_conversion);
+ }
+
+ /*
+ We dont draw the cursor if it's outside the window but if it's partially inside the window then the cursor area that is outside the window
+ will not get overdrawn the next frame causing a cursor trail to be visible since we dont clear the background.
+ To fix this we detect if the cursor is partially inside the window and clear the background only in that case.
+ */
+ if(!cursor_completely_inside_window && cursor_inside_window && self->params.record_cursor)
+ self->clear_next_frame = true;
+
+ gsr_color_conversion_draw(&self->base.color_conversion, window_texture_get_opengl_texture_id(&self->window_texture),
+ (vec2i){target_x, target_y}, self->texture_size,
+ (vec2i){0, 0}, self->texture_size,
+ 0.0f, false);
+
+ if(cursor_inside_window && self->params.record_cursor) {
+ gsr_color_conversion_draw(&self->base.color_conversion, self->cursor.texture_id,
+ cursor_pos, self->cursor.size,
+ (vec2i){0, 0}, self->cursor.size,
+ 0.0f, false);
+ }
+
+ self->params.egl->eglSwapBuffers(self->params.egl->egl_display, self->params.egl->egl_surface);
+ //self->params.egl->glFlush();
+ //self->params.egl->glFinish();
+
+ return 0;
+}