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Diffstat (limited to 'src/capture/xcomposite_vaapi.c')
-rw-r--r--src/capture/xcomposite_vaapi.c82
1 files changed, 38 insertions, 44 deletions
diff --git a/src/capture/xcomposite_vaapi.c b/src/capture/xcomposite_vaapi.c
index 752be69..4b1d9c4 100644
--- a/src/capture/xcomposite_vaapi.c
+++ b/src/capture/xcomposite_vaapi.c
@@ -1,5 +1,4 @@
#include "../../include/capture/xcomposite_vaapi.h"
-#include "../../include/egl.h"
#include "../../include/window_texture.h"
#include "../../include/utils.h"
#include <stdlib.h>
@@ -30,8 +29,6 @@ typedef struct {
WindowTexture window_texture;
- gsr_egl egl;
-
int fourcc;
int num_planes;
uint64_t modifiers;
@@ -74,8 +71,14 @@ static Window get_focused_window(Display *display, Atom net_active_window_atom)
}
static bool drm_create_codec_context(gsr_capture_xcomposite_vaapi *cap_xcomp, AVCodecContext *video_codec_context) {
+ char render_path[128];
+ if(!gsr_card_path_get_render_path(cap_xcomp->params.card_path, render_path)) {
+ fprintf(stderr, "gsr error: failed to get /dev/dri/renderDXXX file from %s\n", cap_xcomp->params.card_path);
+ return false;
+ }
+
AVBufferRef *device_ctx;
- if(av_hwdevice_ctx_create(&device_ctx, AV_HWDEVICE_TYPE_VAAPI, cap_xcomp->params.card_path, NULL, 0) < 0) {
+ if(av_hwdevice_ctx_create(&device_ctx, AV_HWDEVICE_TYPE_VAAPI, render_path, NULL, 0) < 0) {
fprintf(stderr, "Error: Failed to create hardware device context\n");
return false;
}
@@ -147,38 +150,30 @@ static int gsr_capture_xcomposite_vaapi_start(gsr_capture *cap, AVCodecContext *
// TODO: Get select and add these on top of it and then restore at the end. Also do the same in other xcomposite
XSelectInput(cap_xcomp->dpy, cap_xcomp->params.window, StructureNotifyMask | ExposureMask);
- if(!gsr_egl_load(&cap_xcomp->egl, cap_xcomp->dpy, false)) {
- fprintf(stderr, "gsr error: gsr_capture_xcomposite_vaapi_start: failed to load opengl\n");
- return -1;
- }
-
- if(!cap_xcomp->egl.eglExportDMABUFImageQueryMESA) {
+ if(!cap_xcomp->params.egl->eglExportDMABUFImageQueryMESA) {
fprintf(stderr, "gsr error: gsr_capture_xcomposite_vaapi_start: could not find eglExportDMABUFImageQueryMESA\n");
- gsr_egl_unload(&cap_xcomp->egl);
return -1;
}
- if(!cap_xcomp->egl.eglExportDMABUFImageMESA) {
+ if(!cap_xcomp->params.egl->eglExportDMABUFImageMESA) {
fprintf(stderr, "gsr error: gsr_capture_xcomposite_vaapi_start: could not find eglExportDMABUFImageMESA\n");
- gsr_egl_unload(&cap_xcomp->egl);
return -1;
}
/* Disable vsync */
- cap_xcomp->egl.eglSwapInterval(cap_xcomp->egl.egl_display, 0);
- if(window_texture_init(&cap_xcomp->window_texture, cap_xcomp->dpy, cap_xcomp->params.window, &cap_xcomp->egl) != 0 && !cap_xcomp->params.follow_focused) {
+ cap_xcomp->params.egl->eglSwapInterval(cap_xcomp->params.egl->egl_display, 0);
+ if(window_texture_init(&cap_xcomp->window_texture, cap_xcomp->dpy, cap_xcomp->params.window, cap_xcomp->params.egl) != 0 && !cap_xcomp->params.follow_focused) {
fprintf(stderr, "gsr error: gsr_capture_xcomposite_vaapi_start: failed get window texture for window %ld\n", cap_xcomp->params.window);
- gsr_egl_unload(&cap_xcomp->egl);
return -1;
}
cap_xcomp->texture_size.x = 0;
cap_xcomp->texture_size.y = 0;
- cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture));
- cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &cap_xcomp->texture_size.x);
- cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &cap_xcomp->texture_size.y);
- cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, 0);
+ cap_xcomp->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture));
+ cap_xcomp->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &cap_xcomp->texture_size.x);
+ cap_xcomp->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &cap_xcomp->texture_size.y);
+ cap_xcomp->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
cap_xcomp->texture_size.x = max_int(2, even_number_ceil(cap_xcomp->texture_size.x));
cap_xcomp->texture_size.y = max_int(2, even_number_ceil(cap_xcomp->texture_size.y));
@@ -204,7 +199,7 @@ static void gsr_capture_xcomposite_vaapi_tick(gsr_capture *cap, AVCodecContext *
gsr_capture_xcomposite_vaapi *cap_xcomp = cap->priv;
// TODO:
- //cap_xcomp->egl.glClear(GL_COLOR_BUFFER_BIT);
+ //cap_xcomp->params.egl->glClear(GL_COLOR_BUFFER_BIT);
bool init_new_window = false;
while(XPending(cap_xcomp->dpy)) {
@@ -270,15 +265,15 @@ static void gsr_capture_xcomposite_vaapi_tick(gsr_capture *cap, AVCodecContext *
cap_xcomp->window_resized = true;
window_texture_deinit(&cap_xcomp->window_texture);
- window_texture_init(&cap_xcomp->window_texture, cap_xcomp->dpy, cap_xcomp->window, &cap_xcomp->egl); // TODO: Do not do the below window_texture_on_resize after this
+ window_texture_init(&cap_xcomp->window_texture, cap_xcomp->dpy, cap_xcomp->window, cap_xcomp->params.egl); // TODO: Do not do the below window_texture_on_resize after this
cap_xcomp->texture_size.x = 0;
cap_xcomp->texture_size.y = 0;
- cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture));
- cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &cap_xcomp->texture_size.x);
- cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &cap_xcomp->texture_size.y);
- cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, 0);
+ cap_xcomp->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture));
+ cap_xcomp->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &cap_xcomp->texture_size.x);
+ cap_xcomp->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &cap_xcomp->texture_size.y);
+ cap_xcomp->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
cap_xcomp->texture_size.x = min_int(video_codec_context->width, max_int(2, even_number_ceil(cap_xcomp->texture_size.x)));
cap_xcomp->texture_size.y = min_int(video_codec_context->height, max_int(2, even_number_ceil(cap_xcomp->texture_size.y)));
@@ -299,10 +294,10 @@ static void gsr_capture_xcomposite_vaapi_tick(gsr_capture *cap, AVCodecContext *
cap_xcomp->texture_size.x = 0;
cap_xcomp->texture_size.y = 0;
- cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture));
- cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &cap_xcomp->texture_size.x);
- cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &cap_xcomp->texture_size.y);
- cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, 0);
+ cap_xcomp->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture));
+ cap_xcomp->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &cap_xcomp->texture_size.x);
+ cap_xcomp->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &cap_xcomp->texture_size.y);
+ cap_xcomp->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
cap_xcomp->texture_size.x = min_int(video_codec_context->width, max_int(2, even_number_ceil(cap_xcomp->texture_size.x)));
cap_xcomp->texture_size.y = min_int(video_codec_context->height, max_int(2, even_number_ceil(cap_xcomp->texture_size.y)));
@@ -361,10 +356,10 @@ static void gsr_capture_xcomposite_vaapi_tick(gsr_capture *cap, AVCodecContext *
}
int xx = 0, yy = 0;
- cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture));
- cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &xx);
- cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &yy);
- cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, 0);
+ cap_xcomp->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture));
+ cap_xcomp->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &xx);
+ cap_xcomp->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &yy);
+ cap_xcomp->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
const intptr_t pixmap_attrs[] = {
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
@@ -372,7 +367,7 @@ static void gsr_capture_xcomposite_vaapi_tick(gsr_capture *cap, AVCodecContext *
};
// TODO: Use the window texture egl image directly instead of exporting it to opengl texture and then importing it to egl image again
- EGLImage img = cap_xcomp->egl.eglCreateImage(cap_xcomp->egl.egl_display, cap_xcomp->egl.egl_context, EGL_GL_TEXTURE_2D, (EGLClientBuffer)(uint64_t)window_texture_get_opengl_texture_id(&cap_xcomp->window_texture), pixmap_attrs);
+ EGLImage img = cap_xcomp->params.egl->eglCreateImage(cap_xcomp->params.egl->egl_display, cap_xcomp->params.egl->egl_context, EGL_GL_TEXTURE_2D, (EGLClientBuffer)(uint64_t)window_texture_get_opengl_texture_id(&cap_xcomp->window_texture), pixmap_attrs);
if(!img) {
fprintf(stderr, "gsr error: gsr_capture_xcomposite_vaapi_tick: eglCreateImage failed\n");
cap_xcomp->should_stop = true;
@@ -380,11 +375,11 @@ static void gsr_capture_xcomposite_vaapi_tick(gsr_capture *cap, AVCodecContext *
return;
}
- if(!cap_xcomp->egl.eglExportDMABUFImageQueryMESA(cap_xcomp->egl.egl_display, img, &cap_xcomp->fourcc, &cap_xcomp->num_planes, &cap_xcomp->modifiers)) {
+ if(!cap_xcomp->params.egl->eglExportDMABUFImageQueryMESA(cap_xcomp->params.egl->egl_display, img, &cap_xcomp->fourcc, &cap_xcomp->num_planes, &cap_xcomp->modifiers)) {
fprintf(stderr, "gsr error: gsr_capture_xcomposite_vaapi_tick: eglExportDMABUFImageQueryMESA failed\n");
cap_xcomp->should_stop = true;
cap_xcomp->stop_is_error = true;
- cap_xcomp->egl.eglDestroyImage(cap_xcomp->egl.egl_display, img);
+ cap_xcomp->params.egl->eglDestroyImage(cap_xcomp->params.egl->egl_display, img);
return;
}
@@ -392,19 +387,19 @@ static void gsr_capture_xcomposite_vaapi_tick(gsr_capture *cap, AVCodecContext *
fprintf(stderr, "gsr error: gsr_capture_xcomposite_vaapi_tick: expected 1 plane for drm buf, got %d planes\n", cap_xcomp->num_planes);
cap_xcomp->should_stop = true;
cap_xcomp->stop_is_error = true;
- cap_xcomp->egl.eglDestroyImage(cap_xcomp->egl.egl_display, img);
+ cap_xcomp->params.egl->eglDestroyImage(cap_xcomp->params.egl->egl_display, img);
return;
}
- if(!cap_xcomp->egl.eglExportDMABUFImageMESA(cap_xcomp->egl.egl_display, img, &cap_xcomp->dmabuf_fd, &cap_xcomp->pitch, &cap_xcomp->offset)) {
+ if(!cap_xcomp->params.egl->eglExportDMABUFImageMESA(cap_xcomp->params.egl->egl_display, img, &cap_xcomp->dmabuf_fd, &cap_xcomp->pitch, &cap_xcomp->offset)) {
fprintf(stderr, "gsr error: gsr_capture_xcomposite_vaapi_tick: eglExportDMABUFImageMESA failed\n");
cap_xcomp->should_stop = true;
cap_xcomp->stop_is_error = true;
- cap_xcomp->egl.eglDestroyImage(cap_xcomp->egl.egl_display, img);
+ cap_xcomp->params.egl->eglDestroyImage(cap_xcomp->params.egl->egl_display, img);
return;
}
- cap_xcomp->egl.eglDestroyImage(cap_xcomp->egl.egl_display, img);
+ cap_xcomp->params.egl->eglDestroyImage(cap_xcomp->params.egl->egl_display, img);
uintptr_t dmabuf = cap_xcomp->dmabuf_fd;
@@ -498,7 +493,7 @@ static void gsr_capture_xcomposite_vaapi_tick(gsr_capture *cap, AVCodecContext *
// Clear texture with black background because the source texture (window_texture_get_opengl_texture_id(&cap_xcomp->window_texture))
// might be smaller than cap_xcomp->target_texture_id
// TODO:
- //cap_xcomp->egl.glClearTexImage(cap_xcomp->target_texture_id, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ //cap_xcomp->params.egl->glClearTexImage(cap_xcomp->target_texture_id, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
}
}
@@ -555,7 +550,7 @@ static int gsr_capture_xcomposite_vaapi_capture(gsr_capture *cap, AVFrame *frame
//vaSyncSurface(cap_xcomp->va_dpy, target_surface_id);
// TODO: Remove
- //cap_xcomp->egl.eglSwapBuffers(cap_xcomp->egl.egl_display, cap_xcomp->egl.egl_surface);
+ //cap_xcomp->params.egl->eglSwapBuffers(cap_xcomp->params.egl->egl_display, cap_xcomp->params.egl->egl_surface);
return 0;
}
@@ -596,7 +591,6 @@ static void gsr_capture_xcomposite_vaapi_stop(gsr_capture *cap, AVCodecContext *
if(video_codec_context->hw_frames_ctx)
av_buffer_unref(&video_codec_context->hw_frames_ctx);
- gsr_egl_unload(&cap_xcomp->egl);
if(cap_xcomp->dpy) {
// TODO: This causes a crash, why? maybe some other library dlclose xlib and that also happened to unload this???
//XCloseDisplay(cap_xcomp->dpy);