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-rw-r--r--src/color_conversion.c18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/color_conversion.c b/src/color_conversion.c
index 6a3972f..dad58ff 100644
--- a/src/color_conversion.c
+++ b/src/color_conversion.c
@@ -370,6 +370,20 @@ void gsr_color_conversion_deinit(gsr_color_conversion *self) {
self->params.egl = NULL;
}
+static void gsr_color_conversion_swizzle_texture_source(gsr_color_conversion *self) {
+ if(self->params.source_color == GSR_SOURCE_COLOR_BGR) {
+ const int swizzle_mask[] = { GL_BLUE, GL_GREEN, GL_RED, 1 };
+ self->params.egl->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzle_mask);
+ }
+}
+
+static void gsr_color_conversion_swizzle_reset(gsr_color_conversion *self) {
+ if(self->params.source_color == GSR_SOURCE_COLOR_BGR) {
+ const int swizzle_mask[] = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
+ self->params.egl->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzle_mask);
+ }
+}
+
/* |source_pos| is in pixel coordinates and |source_size| */
void gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_id, vec2i source_pos, vec2i source_size, vec2i texture_pos, vec2i texture_size, float rotation, bool external_texture) {
// TODO: Remove this crap
@@ -432,6 +446,8 @@ void gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_
-1.0f + 0.0f + size_norm.x, -1.0f + 0.0f + size_norm.y, texture_pos_norm.x + texture_size_norm.x, texture_pos_norm.y + texture_size_norm.y
};
+ gsr_color_conversion_swizzle_texture_source(self);
+
self->params.egl->glBindVertexArray(self->vertex_array_object_id);
self->params.egl->glViewport(0, 0, dest_texture_size.x, dest_texture_size.y);
@@ -469,6 +485,8 @@ void gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_
gsr_shader_use_none(&self->shaders[0]);
self->params.egl->glBindTexture(texture_target, 0);
self->params.egl->glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ gsr_color_conversion_swizzle_reset(self);
}
void gsr_color_conversion_clear(gsr_color_conversion *self) {