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-rw-r--r--src/color_conversion.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/color_conversion.c b/src/color_conversion.c
index e78d97d..84500fd 100644
--- a/src/color_conversion.c
+++ b/src/color_conversion.c
@@ -267,7 +267,7 @@ int gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_i
{
self->params.egl->glBindFramebuffer(GL_FRAMEBUFFER, self->framebuffers[0]);
- //cap_xcomp->egl.glClear(GL_COLOR_BUFFER_BIT);
+ //cap_xcomp->egl.glClear(GL_COLOR_BUFFER_BIT); // TODO: Do this in a separate clear_ function. We want to do that when using multiple drm to create the final image (multiple monitors for example)
gsr_shader_use(&self->shaders[0]);
self->params.egl->glUniform1f(self->rotation_uniforms[0], rotation);