diff options
Diffstat (limited to 'src/egl.c')
-rw-r--r-- | src/egl.c | 683 |
1 files changed, 314 insertions, 369 deletions
@@ -1,211 +1,38 @@ #include "../include/egl.h" +#include "../include/window/window.h" #include "../include/library_loader.h" +#include "../include/utils.h" + #include <string.h> #include <stdio.h> #include <stdlib.h> #include <dlfcn.h> #include <assert.h> - -#include <wayland-client.h> -#include <wayland-egl.h> -#include "../external/wlr-export-dmabuf-unstable-v1-client-protocol.h" #include <unistd.h> #include <sys/capability.h> -// Move this shit to a separate wayland file, and have a separate file for x11. - -static void output_handle_geometry(void *data, struct wl_output *wl_output, - int32_t x, int32_t y, int32_t phys_width, int32_t phys_height, - int32_t subpixel, const char *make, const char *model, - int32_t transform) { - (void)wl_output; - (void)phys_width; - (void)phys_height; - (void)subpixel; - (void)make; - (void)model; - (void)transform; - gsr_wayland_output *gsr_output = data; - gsr_output->pos.x = x; - gsr_output->pos.y = y; -} - -static void output_handle_mode(void *data, struct wl_output *wl_output, uint32_t flags, int32_t width, int32_t height, int32_t refresh) { - (void)wl_output; - (void)flags; - (void)refresh; - gsr_wayland_output *gsr_output = data; - gsr_output->size.x = width; - gsr_output->size.y = height; -} - -static void output_handle_done(void *data, struct wl_output *wl_output) { - (void)data; - (void)wl_output; -} - -static void output_handle_scale(void* data, struct wl_output *wl_output, int32_t factor) { - (void)data; - (void)wl_output; - (void)factor; -} - -static void output_handle_name(void *data, struct wl_output *wl_output, const char *name) { - (void)wl_output; - gsr_wayland_output *gsr_output = data; - if(gsr_output->name) { - free(gsr_output->name); - gsr_output->name = NULL; - } - gsr_output->name = strdup(name); -} - -static void output_handle_description(void *data, struct wl_output *wl_output, const char *description) { - (void)data; - (void)wl_output; - (void)description; -} - -static const struct wl_output_listener output_listener = { - .geometry = output_handle_geometry, - .mode = output_handle_mode, - .done = output_handle_done, - .scale = output_handle_scale, - .name = output_handle_name, - .description = output_handle_description, -}; - -static void registry_add_object(void *data, struct wl_registry *registry, uint32_t name, const char *interface, uint32_t version) { - (void)version; - gsr_egl *egl = data; - if (strcmp(interface, "wl_compositor") == 0) { - if(egl->wayland.compositor) { - wl_compositor_destroy(egl->wayland.compositor); - egl->wayland.compositor = NULL; - } - egl->wayland.compositor = wl_registry_bind(registry, name, &wl_compositor_interface, 1); - } else if(strcmp(interface, wl_output_interface.name) == 0) { - if(version < 4) { - fprintf(stderr, "gsr warning: wl output interface version is < 4, expected >= 4 to capture a monitor. Using KMS capture instead\n"); - return; - } - - if(egl->wayland.num_outputs == GSR_MAX_OUTPUTS) { - fprintf(stderr, "gsr warning: reached maximum outputs (32), ignoring output %u\n", name); - return; - } - - gsr_wayland_output *gsr_output = &egl->wayland.outputs[egl->wayland.num_outputs]; - egl->wayland.num_outputs++; - *gsr_output = (gsr_wayland_output) { - .wl_name = name, - .output = wl_registry_bind(registry, name, &wl_output_interface, 4), - .pos = { .x = 0, .y = 0 }, - .size = { .x = 0, .y = 0 }, - .name = NULL, - }; - wl_output_add_listener(gsr_output->output, &output_listener, gsr_output); - } else if(strcmp(interface, zwlr_export_dmabuf_manager_v1_interface.name) == 0) { - if(egl->wayland.export_manager) { - zwlr_export_dmabuf_manager_v1_destroy(egl->wayland.export_manager); - egl->wayland.export_manager = NULL; - } - egl->wayland.export_manager = wl_registry_bind(registry, name, &zwlr_export_dmabuf_manager_v1_interface, 1); - } -} - -static void registry_remove_object(void *data, struct wl_registry *registry, uint32_t name) { - (void)data; - (void)registry; - (void)name; -} - -static struct wl_registry_listener registry_listener = { - .global = registry_add_object, - .global_remove = registry_remove_object, -}; - -static void frame_capture_output(gsr_egl *egl); - -static void frame_start(void *data, struct zwlr_export_dmabuf_frame_v1 *frame, - uint32_t width, uint32_t height, uint32_t offset_x, uint32_t offset_y, - uint32_t buffer_flags, uint32_t flags, uint32_t format, - uint32_t mod_high, uint32_t mod_low, uint32_t num_objects) { - (void)buffer_flags; - (void)flags; - (void)num_objects; - gsr_egl *egl = data; - //fprintf(stderr, "frame start %p, width: %u, height: %u, offset x: %u, offset y: %u, format: %u, num objects: %u\n", (void*)frame, width, height, offset_x, offset_y, format, num_objects); - egl->x = offset_x; - egl->y = offset_y; - egl->width = width; - egl->height = height; - egl->pixel_format = format; - egl->modifier = ((uint64_t)mod_high << 32) | (uint64_t)mod_low; - egl->wayland.current_frame = frame; -} - -static void frame_object(void *data, struct zwlr_export_dmabuf_frame_v1 *frame, - uint32_t index, int32_t fd, uint32_t size, uint32_t offset, - uint32_t stride, uint32_t plane_index) { - // TODO: What if we get multiple objects? then we get multiple fd per frame - (void)frame; - (void)index; - (void)size; - (void)plane_index; - gsr_egl *egl = data; - if(egl->fd > 0) { - close(egl->fd); - egl->fd = 0; - } - egl->fd = fd; - egl->pitch = stride; - egl->offset = offset; - //fprintf(stderr, "new frame %p, fd: %d, index: %u, size: %u, offset: %u, stride: %u, plane_index: %u\n", (void*)frame, fd, index, size, offset, stride, plane_index); -} - -static void frame_ready(void *data, struct zwlr_export_dmabuf_frame_v1 *frame, uint32_t tv_sec_hi, uint32_t tv_sec_lo, uint32_t tv_nsec) { - (void)frame; - (void)tv_sec_hi; - (void)tv_sec_lo; - (void)tv_nsec; - frame_capture_output(data); -} - -static void frame_cancel(void *data, struct zwlr_export_dmabuf_frame_v1 *frame, uint32_t reason) { - (void)frame; - (void)reason; - frame_capture_output(data); -} - -static const struct zwlr_export_dmabuf_frame_v1_listener frame_listener = { - .frame = frame_start, - .object = frame_object, - .ready = frame_ready, - .cancel = frame_cancel, -}; - -static void frame_capture_output(gsr_egl *egl) { - assert(egl->wayland.output_to_capture); - bool with_cursor = true; - - if(egl->wayland.frame_callback) { - zwlr_export_dmabuf_frame_v1_destroy(egl->wayland.frame_callback); - egl->wayland.frame_callback = NULL; - } - - egl->wayland.frame_callback = zwlr_export_dmabuf_manager_v1_capture_output(egl->wayland.export_manager, with_cursor, egl->wayland.output_to_capture->output); - zwlr_export_dmabuf_frame_v1_add_listener(egl->wayland.frame_callback, &frame_listener, egl); -} - -static gsr_wayland_output* get_wayland_output_by_name(gsr_egl *egl, const char *name) { - assert(name); - for(int i = 0; i < egl->wayland.num_outputs; ++i) { - if(egl->wayland.outputs[i].name && strcmp(egl->wayland.outputs[i].name, name) == 0) - return &egl->wayland.outputs[i]; - } - return NULL; -} +// TODO: rename gsr_egl to something else since this includes both egl and glx and in the future maybe vulkan too + +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_DOUBLEBUFFER 5 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_RGBA_TYPE 0x8014 + +#define GLX_CONTEXT_PRIORITY_LEVEL_EXT 0x3100 +#define GLX_CONTEXT_PRIORITY_HIGH_EXT 0x3101 +#define GLX_CONTEXT_PRIORITY_MEDIUM_EXT 0x3102 +#define GLX_CONTEXT_PRIORITY_LOW_EXT 0x3103 static void reset_cap_nice(void) { cap_t caps = cap_get_proc(); @@ -220,54 +47,27 @@ static void reset_cap_nice(void) { } // TODO: Create egl context without surface (in other words, x11/wayland agnostic, doesn't require x11/wayland dependency) -static bool gsr_egl_create_window(gsr_egl *self, bool wayland) { +static bool gsr_egl_create_window(gsr_egl *self) { EGLConfig ecfg; int32_t num_config = 0; + // TODO: Use EGL_OPENGL_ES_BIT as amd requires that for external texture, but that breaks software encoding const int32_t attr[] = { EGL_BUFFER_SIZE, 24, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, - EGL_NONE + EGL_NONE, EGL_NONE }; const int32_t ctxattr[] = { EGL_CONTEXT_CLIENT_VERSION, 2, - EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, /* requires cap_sys_nice, ignored otherwise */ - EGL_NONE + //EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, /* requires cap_sys_nice, ignored otherwise */ + EGL_NONE, EGL_NONE }; - if(wayland) { - self->wayland.dpy = wl_display_connect(NULL); - if(!self->wayland.dpy) { - fprintf(stderr, "gsr error: gsr_egl_create_window failed: wl_display_connect failed\n"); - goto fail; - } - - self->wayland.registry = wl_display_get_registry(self->wayland.dpy); // TODO: Error checking - wl_registry_add_listener(self->wayland.registry, ®istry_listener, self); // TODO: Error checking - - // Fetch globals - wl_display_roundtrip(self->wayland.dpy); - - // Fetch wl_output - wl_display_roundtrip(self->wayland.dpy); - - if(!self->wayland.compositor) { - fprintf(stderr, "gsr error: gsr_gl_create_window failed: failed to find compositor\n"); - goto fail; - } - } else { - self->x11.window = XCreateWindow(self->x11.dpy, DefaultRootWindow(self->x11.dpy), 0, 0, 16, 16, 0, CopyFromParent, InputOutput, CopyFromParent, 0, NULL); - - if(!self->x11.window) { - fprintf(stderr, "gsr error: gsr_gl_create_window failed: failed to create gl window\n"); - goto fail; - } - } - + // TODO: Use EGL_OPENGL_ES_API as amd requires that for external texture, but that breaks software encoding self->eglBindAPI(EGL_OPENGL_API); - self->egl_display = self->eglGetDisplay(self->wayland.dpy ? (EGLNativeDisplayType)self->wayland.dpy : (EGLNativeDisplayType)self->x11.dpy); + self->egl_display = self->eglGetDisplay((EGLNativeDisplayType)gsr_window_get_display(self->window)); if(!self->egl_display) { fprintf(stderr, "gsr error: gsr_egl_create_window failed: eglGetDisplay failed\n"); goto fail; @@ -277,33 +77,26 @@ static bool gsr_egl_create_window(gsr_egl *self, bool wayland) { fprintf(stderr, "gsr error: gsr_egl_create_window failed: eglInitialize failed\n"); goto fail; } - + if(!self->eglChooseConfig(self->egl_display, attr, &ecfg, 1, &num_config) || num_config != 1) { fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to find a matching config\n"); goto fail; } - + self->egl_context = self->eglCreateContext(self->egl_display, ecfg, NULL, ctxattr); if(!self->egl_context) { fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to create egl context\n"); goto fail; } - if(wayland) { - self->wayland.surface = wl_compositor_create_surface(self->wayland.compositor); - self->wayland.window = wl_egl_window_create(self->wayland.surface, 16, 16); - self->egl_surface = self->eglCreateWindowSurface(self->egl_display, ecfg, (EGLNativeWindowType)self->wayland.window, NULL); - } else { - self->egl_surface = self->eglCreateWindowSurface(self->egl_display, ecfg, (EGLNativeWindowType)self->x11.window, NULL); - } - + self->egl_surface = self->eglCreateWindowSurface(self->egl_display, ecfg, (EGLNativeWindowType)gsr_window_get_window(self->window), NULL); if(!self->egl_surface) { fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to create window surface\n"); goto fail; } if(!self->eglMakeCurrent(self->egl_display, self->egl_surface, self->egl_surface, self->egl_context)) { - fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to make context current\n"); + fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to make egl context current\n"); goto fail; } @@ -316,8 +109,86 @@ static bool gsr_egl_create_window(gsr_egl *self, bool wayland) { return false; } +static GLXFBConfig glx_fb_config_choose(gsr_egl *self, Display *display) { + const int glx_visual_attribs[] = { + GLX_RENDER_TYPE, GLX_RGBA_BIT, + GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, + // TODO: + //GLX_BIND_TO_TEXTURE_RGBA_EXT, 1, + //GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT, + GLX_DOUBLEBUFFER, True, + GLX_RED_SIZE, 8, + GLX_GREEN_SIZE, 8, + GLX_BLUE_SIZE, 8, + GLX_ALPHA_SIZE, 0, + GLX_DEPTH_SIZE, 0, + None, None + }; + + // TODO: Cleanup + int c = 0; + GLXFBConfig *fb_configs = self->glXChooseFBConfig(display, DefaultScreen(display), glx_visual_attribs, &c); + if(c == 0 || !fb_configs) + return NULL; + + return fb_configs[0]; +} + +static bool gsr_egl_switch_to_glx_context(gsr_egl *self) { + // TODO: Cleanup + assert(gsr_window_get_display_server(self->window) == GSR_DISPLAY_SERVER_X11); + Display *display = gsr_window_get_display(self->window); + const Window window = (Window)gsr_window_get_window(self->window); + + if(self->egl_context) { + self->eglMakeCurrent(self->egl_display, NULL, NULL, NULL); + self->eglDestroyContext(self->egl_display, self->egl_context); + self->egl_context = NULL; + } + + if(self->egl_surface) { + self->eglDestroySurface(self->egl_display, self->egl_surface); + self->egl_surface = NULL; + } + + if(self->egl_display) { + self->eglTerminate(self->egl_display); + self->egl_display = NULL; + } + + self->glx_fb_config = glx_fb_config_choose(self, display); + if(!self->glx_fb_config) { + fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to find a suitable fb config\n"); + goto fail; + } + + // TODO: + //self->glx_context = self->glXCreateContextAttribsARB(display, self->glx_fb_config, NULL, True, context_attrib_list); + self->glx_context = self->glXCreateNewContext(display, self->glx_fb_config, GLX_RGBA_TYPE, NULL, True); + if(!self->glx_context) { + fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to create glx context\n"); + goto fail; + } + + if(!self->glXMakeContextCurrent(display, window, window, self->glx_context)) { + fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to make glx context current\n"); + goto fail; + } + + return true; + + fail: + if(self->glx_context) { + self->glXMakeContextCurrent(display, None, None, NULL); + self->glXDestroyContext(display, self->glx_context); + self->glx_context = NULL; + self->glx_fb_config = NULL; + } + return false; +} + static bool gsr_egl_load_egl(gsr_egl *self, void *library) { - dlsym_assign required_dlsym[] = { + const dlsym_assign required_dlsym[] = { { (void**)&self->eglGetError, "eglGetError" }, { (void**)&self->eglGetDisplay, "eglGetDisplay" }, { (void**)&self->eglInitialize, "eglInitialize" }, @@ -350,6 +221,27 @@ static bool gsr_egl_proc_load_egl(gsr_egl *self) { self->eglExportDMABUFImageQueryMESA = (FUNC_eglExportDMABUFImageQueryMESA)self->eglGetProcAddress("eglExportDMABUFImageQueryMESA"); self->eglExportDMABUFImageMESA = (FUNC_eglExportDMABUFImageMESA)self->eglGetProcAddress("eglExportDMABUFImageMESA"); self->glEGLImageTargetTexture2DOES = (FUNC_glEGLImageTargetTexture2DOES)self->eglGetProcAddress("glEGLImageTargetTexture2DOES"); + self->eglQueryDisplayAttribEXT = (FUNC_eglQueryDisplayAttribEXT)self->eglGetProcAddress("eglQueryDisplayAttribEXT"); + self->eglQueryDeviceStringEXT = (FUNC_eglQueryDeviceStringEXT)self->eglGetProcAddress("eglQueryDeviceStringEXT"); + self->eglQueryDmaBufModifiersEXT = (FUNC_eglQueryDmaBufModifiersEXT)self->eglGetProcAddress("eglQueryDmaBufModifiersEXT"); + + self->glCreateMemoryObjectsEXT = (FUNC_glCreateMemoryObjectsEXT)self->eglGetProcAddress("glCreateMemoryObjectsEXT"); + self->glImportMemoryFdEXT = (FUNC_glImportMemoryFdEXT)self->eglGetProcAddress("glImportMemoryFdEXT"); + self->glIsMemoryObjectEXT = (FUNC_glIsMemoryObjectEXT)self->eglGetProcAddress("glIsMemoryObjectEXT"); + self->glTexStorageMem2DEXT = (FUNC_glTexStorageMem2DEXT)self->eglGetProcAddress("glTexStorageMem2DEXT"); + self->glBufferStorageMemEXT = (FUNC_glBufferStorageMemEXT)self->eglGetProcAddress("glBufferStorageMemEXT"); + self->glNamedBufferStorageMemEXT = (FUNC_glNamedBufferStorageMemEXT)self->eglGetProcAddress("glNamedBufferStorageMemEXT"); + self->glMemoryObjectParameterivEXT = (FUNC_glMemoryObjectParameterivEXT)self->eglGetProcAddress("glMemoryObjectParameterivEXT"); + + if(!self->eglExportDMABUFImageQueryMESA) { + fprintf(stderr, "gsr error: gsr_egl_load failed: could not find eglExportDMABUFImageQueryMESA\n"); + return false; + } + + if(!self->eglExportDMABUFImageMESA) { + fprintf(stderr, "gsr error: gsr_egl_load failed: could not find eglExportDMABUFImageMESA\n"); + return false; + } if(!self->glEGLImageTargetTexture2DOES) { fprintf(stderr, "gsr error: gsr_egl_load failed: could not find glEGLImageTargetTexture2DOES\n"); @@ -359,23 +251,61 @@ static bool gsr_egl_proc_load_egl(gsr_egl *self) { return true; } +static bool gsr_egl_load_glx(gsr_egl *self, void *library) { + const dlsym_assign required_dlsym[] = { + { (void**)&self->glXGetProcAddress, "glXGetProcAddress" }, + { (void**)&self->glXChooseFBConfig, "glXChooseFBConfig" }, + { (void**)&self->glXMakeContextCurrent, "glXMakeContextCurrent" }, + { (void**)&self->glXCreateNewContext, "glXCreateNewContext" }, + { (void**)&self->glXDestroyContext, "glXDestroyContext" }, + { (void**)&self->glXSwapBuffers, "glXSwapBuffers" }, + + { NULL, NULL } + }; + + if(!dlsym_load_list(library, required_dlsym)) { + fprintf(stderr, "gsr error: gsr_egl_load failed: missing required symbols in libGLX.so.0\n"); + return false; + } + + self->glXCreateContextAttribsARB = (FUNC_glXCreateContextAttribsARB)self->glXGetProcAddress((const unsigned char*)"glXCreateContextAttribsARB"); + if(!self->glXCreateContextAttribsARB) { + fprintf(stderr, "gsr error: gsr_egl_load_glx failed: could not find glXCreateContextAttribsARB\n"); + return false; + } + + self->glXSwapIntervalEXT = (FUNC_glXSwapIntervalEXT)self->glXGetProcAddress((const unsigned char*)"glXSwapIntervalEXT"); + self->glXSwapIntervalMESA = (FUNC_glXSwapIntervalMESA)self->glXGetProcAddress((const unsigned char*)"glXSwapIntervalMESA"); + self->glXSwapIntervalSGI = (FUNC_glXSwapIntervalSGI)self->glXGetProcAddress((const unsigned char*)"glXSwapIntervalSGI"); + + return true; +} + static bool gsr_egl_load_gl(gsr_egl *self, void *library) { - dlsym_assign required_dlsym[] = { + const dlsym_assign required_dlsym[] = { { (void**)&self->glGetError, "glGetError" }, { (void**)&self->glGetString, "glGetString" }, + { (void**)&self->glFlush, "glFlush" }, + { (void**)&self->glFinish, "glFinish" }, { (void**)&self->glClear, "glClear" }, { (void**)&self->glClearColor, "glClearColor" }, { (void**)&self->glGenTextures, "glGenTextures" }, { (void**)&self->glDeleteTextures, "glDeleteTextures" }, + { (void**)&self->glActiveTexture, "glActiveTexture" }, { (void**)&self->glBindTexture, "glBindTexture" }, + { (void**)&self->glBindImageTexture, "glBindImageTexture" }, { (void**)&self->glTexParameteri, "glTexParameteri" }, + { (void**)&self->glTexParameteriv, "glTexParameteriv" }, + { (void**)&self->glTexParameterfv, "glTexParameterfv" }, { (void**)&self->glGetTexLevelParameteriv, "glGetTexLevelParameteriv" }, { (void**)&self->glTexImage2D, "glTexImage2D" }, - { (void**)&self->glCopyImageSubData, "glCopyImageSubData" }, - { (void**)&self->glClearTexImage, "glClearTexImage" }, + { (void**)&self->glTexSubImage2D, "glTexSubImage2D" }, + { (void**)&self->glGetTexImage, "glGetTexImage" }, { (void**)&self->glGenFramebuffers, "glGenFramebuffers" }, { (void**)&self->glBindFramebuffer, "glBindFramebuffer" }, { (void**)&self->glDeleteFramebuffers, "glDeleteFramebuffers" }, + { (void**)&self->glDispatchCompute, "glDispatchCompute" }, + { (void**)&self->glMemoryBarrier, "glMemoryBarrier" }, { (void**)&self->glViewport, "glViewport" }, { (void**)&self->glFramebufferTexture2D, "glFramebufferTexture2D" }, { (void**)&self->glDrawBuffers, "glDrawBuffers" }, @@ -406,9 +336,21 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) { { (void**)&self->glEnableVertexAttribArray, "glEnableVertexAttribArray" }, { (void**)&self->glDrawArrays, "glDrawArrays" }, { (void**)&self->glEnable, "glEnable" }, + { (void**)&self->glDisable, "glDisable" }, { (void**)&self->glBlendFunc, "glBlendFunc" }, + { (void**)&self->glPixelStorei, "glPixelStorei" }, { (void**)&self->glGetUniformLocation, "glGetUniformLocation" }, { (void**)&self->glUniform1f, "glUniform1f" }, + { (void**)&self->glUniform2f, "glUniform2f" }, + { (void**)&self->glUniform1i, "glUniform1i" }, + { (void**)&self->glUniform2i, "glUniform2i" }, + { (void**)&self->glUniformMatrix2fv, "glUniformMatrix2fv" }, + { (void**)&self->glDebugMessageCallback, "glDebugMessageCallback" }, + { (void**)&self->glScissor, "glScissor" }, + { (void**)&self->glReadPixels, "glReadPixels" }, + { (void**)&self->glMapBuffer, "glMapBuffer" }, + { (void**)&self->glUnmapBuffer, "glUnmapBuffer" }, + { (void**)&self->glGetIntegerv, "glGetIntegerv" }, { NULL, NULL } }; @@ -421,56 +363,139 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) { return true; } -bool gsr_egl_load(gsr_egl *self, Display *dpy, bool wayland) { - memset(self, 0, sizeof(gsr_egl)); - self->x11.dpy = dpy; +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +static void debug_callback(unsigned int source, unsigned int type, unsigned int id, unsigned int severity, int length, const char* message, const void* userParam) { + (void)source; + (void)id; + (void)length; + (void)userParam; + if(severity != GL_DEBUG_SEVERITY_NOTIFICATION) + fprintf(stderr, "gsr info: gl callback: %s type = 0x%x, severity = 0x%x, message = %s\n", type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : "", type, severity, message); +} - void *egl_lib = NULL; - void *gl_lib = NULL; +/* TODO: check for glx swap control extension string (GLX_EXT_swap_control, etc) */ +static void set_vertical_sync_enabled(gsr_egl *egl, int enabled) { + int result = 0; + + if(egl->glXSwapIntervalEXT) { + assert(gsr_window_get_display_server(egl->window) == GSR_DISPLAY_SERVER_X11); + Display *display = gsr_window_get_display(egl->window); + const Window window = (Window)gsr_window_get_window(egl->window); + egl->glXSwapIntervalEXT(display, window, enabled ? 1 : 0); + } else if(egl->glXSwapIntervalMESA) { + result = egl->glXSwapIntervalMESA(enabled ? 1 : 0); + } else if(egl->glXSwapIntervalSGI) { + result = egl->glXSwapIntervalSGI(enabled ? 1 : 0); + } else { + static int warned = 0; + if (!warned) { + warned = 1; + fprintf(stderr, "gsr warning: setting vertical sync not supported\n"); + } + } + + if(result != 0) + fprintf(stderr, "gsr warning: setting vertical sync failed\n"); +} + +static void gsr_egl_disable_vsync(gsr_egl *self) { + switch(self->context_type) { + case GSR_GL_CONTEXT_TYPE_EGL: { + self->eglSwapInterval(self->egl_display, 0); + break; + } + case GSR_GL_CONTEXT_TYPE_GLX: { + set_vertical_sync_enabled(self, 0); + break; + } + } +} + +bool gsr_egl_load(gsr_egl *self, gsr_window *window, bool is_monitor_capture, bool enable_debug) { + memset(self, 0, sizeof(gsr_egl)); + self->context_type = GSR_GL_CONTEXT_TYPE_EGL; + self->window = window; dlerror(); /* clear */ - egl_lib = dlopen("libEGL.so.1", RTLD_LAZY); - if(!egl_lib) { + self->egl_library = dlopen("libEGL.so.1", RTLD_LAZY); + if(!self->egl_library) { fprintf(stderr, "gsr error: gsr_egl_load: failed to load libEGL.so.1, error: %s\n", dlerror()); goto fail; } - gl_lib = dlopen("libGL.so.1", RTLD_LAZY); - if(!egl_lib) { + self->glx_library = dlopen("libGLX.so.0", RTLD_LAZY); + + self->gl_library = dlopen("libGL.so.1", RTLD_LAZY); + if(!self->gl_library) { fprintf(stderr, "gsr error: gsr_egl_load: failed to load libGL.so.1, error: %s\n", dlerror()); goto fail; } - if(!gsr_egl_load_egl(self, egl_lib)) + if(!gsr_egl_load_egl(self, self->egl_library)) + goto fail; + + /* In some distros (alpine for example libGLX doesn't exist, but libGL can be used instead) */ + if(!gsr_egl_load_glx(self, self->glx_library ? self->glx_library : self->gl_library)) goto fail; - if(!gsr_egl_load_gl(self, gl_lib)) + if(!gsr_egl_load_gl(self, self->gl_library)) goto fail; if(!gsr_egl_proc_load_egl(self)) goto fail; - if(!gsr_egl_create_window(self, wayland)) + if(!gsr_egl_create_window(self)) goto fail; + if(!gl_get_gpu_info(self, &self->gpu_info)) + goto fail; + + if(self->eglQueryDisplayAttribEXT && self->eglQueryDeviceStringEXT) { + intptr_t device = 0; + if(self->eglQueryDisplayAttribEXT(self->egl_display, EGL_DEVICE_EXT, &device) && device) + self->dri_card_path = self->eglQueryDeviceStringEXT((void*)device, EGL_DRM_DEVICE_FILE_EXT); + } + + /* Nvfbc requires glx */ + if(gsr_window_get_display_server(self->window) == GSR_DISPLAY_SERVER_X11 && is_monitor_capture && self->gpu_info.vendor == GSR_GPU_VENDOR_NVIDIA) { + self->context_type = GSR_GL_CONTEXT_TYPE_GLX; + self->dri_card_path = NULL; + if(!gsr_egl_switch_to_glx_context(self)) + goto fail; + } + self->glEnable(GL_BLEND); self->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + self->glPixelStorei(GL_PACK_ALIGNMENT, 1); + self->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + if(enable_debug) { + self->glEnable(GL_DEBUG_OUTPUT); + self->glDebugMessageCallback(debug_callback, NULL); + } + + gsr_egl_disable_vsync(self); + + if(self->gpu_info.vendor == GSR_GPU_VENDOR_NVIDIA) { + /* This fixes nvenc codecs unable to load on openSUSE tumbleweed because of a cuda error. Don't ask me why */ + const bool inside_flatpak = getenv("FLATPAK_ID") != NULL; + if(inside_flatpak) + system("flatpak-spawn --host -- nvidia-smi -f /dev/null"); + else + system("nvidia-smi -f /dev/null"); + } - self->egl_library = egl_lib; - self->gl_library = gl_lib; return true; fail: - if(egl_lib) - dlclose(egl_lib); - if(gl_lib) - dlclose(gl_lib); - memset(self, 0, sizeof(gsr_egl)); + gsr_egl_unload(self); return false; } void gsr_egl_unload(gsr_egl *self) { if(self->egl_context) { + self->eglMakeCurrent(self->egl_display, NULL, NULL, NULL); self->eglDestroyContext(self->egl_display, self->egl_context); self->egl_context = NULL; } @@ -485,59 +510,13 @@ void gsr_egl_unload(gsr_egl *self) { self->egl_display = NULL; } - if(self->x11.window) { - XDestroyWindow(self->x11.dpy, self->x11.window); - self->x11.window = None; - } - - gsr_egl_cleanup_frame(self); - - if(self->wayland.frame_callback) { - zwlr_export_dmabuf_frame_v1_destroy(self->wayland.frame_callback); - self->wayland.frame_callback = NULL; - } - - if(self->wayland.export_manager) { - zwlr_export_dmabuf_manager_v1_destroy(self->wayland.export_manager); - self->wayland.export_manager = NULL; - } - - if(self->wayland.window) { - wl_egl_window_destroy(self->wayland.window); - self->wayland.window = NULL; - } - - if(self->wayland.surface) { - wl_surface_destroy(self->wayland.surface); - self->wayland.surface = NULL; - } - - for(int i = 0; i < self->wayland.num_outputs; ++i) { - if(self->wayland.outputs[i].output) { - wl_output_destroy(self->wayland.outputs[i].output); - self->wayland.outputs[i].output = NULL; - } - - if(self->wayland.outputs[i].name) { - free(self->wayland.outputs[i].name); - self->wayland.outputs[i].name = NULL; - } - } - self->wayland.num_outputs = 0; - - if(self->wayland.compositor) { - wl_compositor_destroy(self->wayland.compositor); - self->wayland.compositor = NULL; - } - - if(self->wayland.registry) { - wl_registry_destroy(self->wayland.registry); - self->wayland.registry = NULL; - } - - if(self->wayland.dpy) { - wl_display_disconnect(self->wayland.dpy); - self->wayland.dpy = NULL; + if(self->glx_context) { + assert(gsr_window_get_display_server(self->window) == GSR_DISPLAY_SERVER_X11); + Display *display = gsr_window_get_display(self->window); + self->glXMakeContextCurrent(display, None, None, NULL); + self->glXDestroyContext(display, self->glx_context); + self->glx_context = NULL; + self->glx_fb_config = NULL; } if(self->egl_library) { @@ -545,6 +524,11 @@ void gsr_egl_unload(gsr_egl *self) { self->egl_library = NULL; } + if(self->glx_library) { + dlclose(self->glx_library); + self->glx_library = NULL; + } + if(self->gl_library) { dlclose(self->gl_library); self->gl_library = NULL; @@ -553,55 +537,16 @@ void gsr_egl_unload(gsr_egl *self) { memset(self, 0, sizeof(gsr_egl)); } -bool gsr_egl_supports_wayland_capture(gsr_egl *self) { - // TODO: wlroots capture is broken right now (black screen) on amd and multiple monitors - // so it has to be disabled right now. Find out why it happens and fix it. - (void)self; - return false; - //return !!self->wayland.export_manager && self->wayland.num_outputs > 0; -} - -bool gsr_egl_start_capture(gsr_egl *self, const char *monitor_to_capture) { - assert(monitor_to_capture); - if(!monitor_to_capture) - return false; - - if(!self->wayland.dpy) - return false; - - if(!gsr_egl_supports_wayland_capture(self)) - return false; - - if(self->wayland.frame_callback) - return false; - - self->wayland.output_to_capture = get_wayland_output_by_name(self, monitor_to_capture); - if(!self->wayland.output_to_capture) - return false; - - frame_capture_output(self); - return true; -} - -void gsr_egl_update(gsr_egl *self) { - if(!self->wayland.dpy) - return; - - // TODO: pselect on wl_display_get_fd before doing dispatch - wl_display_dispatch(self->wayland.dpy); -} - -void gsr_egl_cleanup_frame(gsr_egl *self) { - if(!self->wayland.dpy) - return; - - if(self->fd > 0) { - close(self->fd); - self->fd = 0; - } - - if(self->wayland.current_frame) { - //zwlr_export_dmabuf_frame_v1_destroy(self->wayland.current_frame); - self->wayland.current_frame = NULL; +void gsr_egl_swap_buffers(gsr_egl *self) { + /* This uses less cpu than swap buffer on nvidia */ + // TODO: Do these and remove swap + //self->glFlush(); + //self->glFinish(); + if(self->egl_display) { + self->eglSwapBuffers(self->egl_display, self->egl_surface); + } else if(gsr_window_get_display_server(self->window) == GSR_DISPLAY_SERVER_X11) { + Display *display = gsr_window_get_display(self->window); + const Window window = (Window)gsr_window_get_window(self->window); + self->glXSwapBuffers(display, window); } } |