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-rw-r--r--src/egl.c31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/egl.c b/src/egl.c
index eb5bf9a..c5b14b9 100644
--- a/src/egl.c
+++ b/src/egl.c
@@ -138,6 +138,37 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) {
{ (void**)&self->glTexImage2D, "glTexImage2D" },
{ (void**)&self->glCopyImageSubData, "glCopyImageSubData" },
{ (void**)&self->glClearTexImage, "glClearTexImage" },
+ { (void**)&self->glGenFramebuffers, "glGenFramebuffers" },
+ { (void**)&self->glBindFramebuffer, "glBindFramebuffer" },
+ { (void**)&self->glDeleteFramebuffers, "glDeleteFramebuffers" },
+ { (void**)&self->glViewport, "glViewport" },
+ { (void**)&self->glFramebufferTexture2D, "glFramebufferTexture2D" },
+ { (void**)&self->glDrawBuffers, "glDrawBuffers" },
+ { (void**)&self->glCheckFramebufferStatus, "glCheckFramebufferStatus" },
+ { (void**)&self->glBindBuffer, "glBindBuffer" },
+ { (void**)&self->glGenBuffers, "glGenBuffers" },
+ { (void**)&self->glBufferData, "glBufferData" },
+ { (void**)&self->glDeleteBuffers, "glDeleteBuffers" },
+ { (void**)&self->glGenVertexArrays, "glGenVertexArrays" },
+ { (void**)&self->glBindVertexArray, "glBindVertexArray" },
+ { (void**)&self->glDeleteVertexArrays, "glDeleteVertexArrays" },
+ { (void**)&self->glCreateProgram, "glCreateProgram" },
+ { (void**)&self->glCreateShader, "glCreateShader" },
+ { (void**)&self->glAttachShader, "glAttachShader" },
+ { (void**)&self->glBindAttribLocation, "glBindAttribLocation" },
+ { (void**)&self->glCompileShader, "glCompileShader" },
+ { (void**)&self->glLinkProgram, "glLinkProgram" },
+ { (void**)&self->glShaderSource, "glShaderSource" },
+ { (void**)&self->glUseProgram, "glUseProgram" },
+ { (void**)&self->glGetProgramInfoLog, "glGetProgramInfoLog" },
+ { (void**)&self->glGetShaderiv, "glGetShaderiv" },
+ { (void**)&self->glGetShaderInfoLog, "glGetShaderInfoLog" },
+ { (void**)&self->glDeleteProgram, "glDeleteProgram" },
+ { (void**)&self->glDeleteShader, "glDeleteShader" },
+ { (void**)&self->glGetProgramiv, "glGetProgramiv" },
+ { (void**)&self->glVertexAttribPointer, "glVertexAttribPointer" },
+ { (void**)&self->glEnableVertexAttribArray, "glEnableVertexAttribArray" },
+ { (void**)&self->glDrawArrays, "glDrawArrays" },
{ NULL, NULL }
};