diff options
Diffstat (limited to 'src/encoder/video/software.c')
-rw-r--r-- | src/encoder/video/software.c | 66 |
1 files changed, 17 insertions, 49 deletions
diff --git a/src/encoder/video/software.c b/src/encoder/video/software.c index 4a4b78a..d8d9828 100644 --- a/src/encoder/video/software.c +++ b/src/encoder/video/software.c @@ -1,5 +1,6 @@ #include "../../../include/encoder/video/software.h" #include "../../../include/egl.h" +#include "../../../include/utils.h" #include <libavcodec/avcodec.h> #include <libavutil/frame.h> @@ -14,21 +15,6 @@ typedef struct { unsigned int target_textures[2]; } gsr_video_encoder_software; -static unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal_format, unsigned int format) { - unsigned int texture_id = 0; - egl->glGenTextures(1, &texture_id); - egl->glBindTexture(GL_TEXTURE_2D, texture_id); - egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL); - - egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - - egl->glBindTexture(GL_TEXTURE_2D, 0); - return texture_id; -} - static bool gsr_video_encoder_software_setup_textures(gsr_video_encoder_software *self, AVCodecContext *video_codec_context, AVFrame *frame) { int res = av_frame_get_buffer(frame, LINESIZE_ALIGNMENT); if(res < 0) { @@ -48,7 +34,7 @@ static bool gsr_video_encoder_software_setup_textures(gsr_video_encoder_software const int div[2] = {1, 2}; // divide UV texture size by 2 because chroma is half size for(int i = 0; i < 2; ++i) { - self->target_textures[i] = gl_create_texture(self->params.egl, video_codec_context->width / div[i], video_codec_context->height / div[i], self->params.color_depth == GSR_COLOR_DEPTH_8_BITS ? internal_formats_nv12[i] : internal_formats_p010[i], formats[i]); + self->target_textures[i] = gl_create_texture(self->params.egl, video_codec_context->width / div[i], video_codec_context->height / div[i], self->params.color_depth == GSR_COLOR_DEPTH_8_BITS ? internal_formats_nv12[i] : internal_formats_p010[i], formats[i], GL_NEAREST); if(self->target_textures[i] == 0) { fprintf(stderr, "gsr error: gsr_capture_kms_setup_cuda_textures: failed to create opengl texture\n"); return false; @@ -58,26 +44,10 @@ static bool gsr_video_encoder_software_setup_textures(gsr_video_encoder_software return true; } -static gsr_supported_video_codecs gsr_video_encoder_software_get_supported_codecs(gsr_video_encoder *encoder, bool cleanup) { - (void)encoder; - (void)cleanup; - return (gsr_supported_video_codecs) { - .h264 = true, - .hevc = false, - .hevc_hdr = false, - .hevc_10bit = false, - .av1 = false, - .av1_hdr = false, - .av1_10bit = false, - .vp8 = false, - .vp9 = false - }; -} - static void gsr_video_encoder_software_stop(gsr_video_encoder_software *self, AVCodecContext *video_codec_context); static bool gsr_video_encoder_software_start(gsr_video_encoder *encoder, AVCodecContext *video_codec_context, AVFrame *frame) { - gsr_video_encoder_software *encoder_software = encoder->priv; + gsr_video_encoder_software *self = encoder->priv; video_codec_context->width = FFALIGN(video_codec_context->width, LINESIZE_ALIGNMENT); video_codec_context->height = FFALIGN(video_codec_context->height, 2); @@ -85,8 +55,8 @@ static bool gsr_video_encoder_software_start(gsr_video_encoder *encoder, AVCodec frame->width = video_codec_context->width; frame->height = video_codec_context->height; - if(!gsr_video_encoder_software_setup_textures(encoder_software, video_codec_context, frame)) { - gsr_video_encoder_software_stop(encoder_software, video_codec_context); + if(!gsr_video_encoder_software_setup_textures(self, video_codec_context, frame)) { + gsr_video_encoder_software_stop(self, video_codec_context); return false; } @@ -100,29 +70,28 @@ void gsr_video_encoder_software_stop(gsr_video_encoder_software *self, AVCodecCo self->target_textures[1] = 0; } -static void gsr_video_encoder_software_copy_textures_to_frame(gsr_video_encoder *encoder, AVFrame *frame) { - gsr_video_encoder_software *encoder_software = encoder->priv; +static void gsr_video_encoder_software_copy_textures_to_frame(gsr_video_encoder *encoder, AVFrame *frame, gsr_color_conversion *color_conversion) { + (void)encoder; + //gsr_video_encoder_software *self = encoder->priv; // TODO: hdr support const unsigned int formats[2] = { GL_RED, GL_RG }; + const int div[2] = {1, 2}; // divide UV texture size by 2 because chroma is half size for(int i = 0; i < 2; ++i) { - encoder_software->params.egl->glBindTexture(GL_TEXTURE_2D, encoder_software->target_textures[i]); - // We could use glGetTexSubImage and then we wouldn't have to use a specific linesize (LINESIZE_ALIGNMENT) that adds padding, - // but glGetTexSubImage is only available starting from opengl 4.5. - encoder_software->params.egl->glGetTexImage(GL_TEXTURE_2D, 0, formats[i], GL_UNSIGNED_BYTE, frame->data[i]); + // TODO: Use glPixelStore? + gsr_color_conversion_read_destination_texture(color_conversion, i, 0, 0, frame->width / div[i], frame->height / div[i], formats[i], GL_UNSIGNED_BYTE, frame->data[i]); } - encoder_software->params.egl->glBindTexture(GL_TEXTURE_2D, 0); // cap_kms->kms.base.egl->eglSwapBuffers(cap_kms->kms.base.egl->egl_display, cap_kms->kms.base.egl->egl_surface); - encoder_software->params.egl->glFlush(); - encoder_software->params.egl->glFinish(); + //self->params.egl->glFlush(); + //self->params.egl->glFinish(); } static void gsr_video_encoder_software_get_textures(gsr_video_encoder *encoder, unsigned int *textures, int *num_textures, gsr_destination_color *destination_color) { - gsr_video_encoder_software *encoder_software = encoder->priv; - textures[0] = encoder_software->target_textures[0]; - textures[1] = encoder_software->target_textures[1]; + gsr_video_encoder_software *self = encoder->priv; + textures[0] = self->target_textures[0]; + textures[1] = self->target_textures[1]; *num_textures = 2; - *destination_color = encoder_software->params.color_depth == GSR_COLOR_DEPTH_10_BITS ? GSR_DESTINATION_COLOR_P010 : GSR_DESTINATION_COLOR_NV12; + *destination_color = self->params.color_depth == GSR_COLOR_DEPTH_10_BITS ? GSR_DESTINATION_COLOR_P010 : GSR_DESTINATION_COLOR_NV12; } static void gsr_video_encoder_software_destroy(gsr_video_encoder *encoder, AVCodecContext *video_codec_context) { @@ -145,7 +114,6 @@ gsr_video_encoder* gsr_video_encoder_software_create(const gsr_video_encoder_sof encoder_software->params = *params; *encoder = (gsr_video_encoder) { - .get_supported_codecs = gsr_video_encoder_software_get_supported_codecs, .start = gsr_video_encoder_software_start, .copy_textures_to_frame = gsr_video_encoder_software_copy_textures_to_frame, .get_textures = gsr_video_encoder_software_get_textures, |