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Diffstat (limited to 'src/encoder/video/software.c')
-rw-r--r--src/encoder/video/software.c66
1 files changed, 17 insertions, 49 deletions
diff --git a/src/encoder/video/software.c b/src/encoder/video/software.c
index 4a4b78a..d8d9828 100644
--- a/src/encoder/video/software.c
+++ b/src/encoder/video/software.c
@@ -1,5 +1,6 @@
#include "../../../include/encoder/video/software.h"
#include "../../../include/egl.h"
+#include "../../../include/utils.h"
#include <libavcodec/avcodec.h>
#include <libavutil/frame.h>
@@ -14,21 +15,6 @@ typedef struct {
unsigned int target_textures[2];
} gsr_video_encoder_software;
-static unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal_format, unsigned int format) {
- unsigned int texture_id = 0;
- egl->glGenTextures(1, &texture_id);
- egl->glBindTexture(GL_TEXTURE_2D, texture_id);
- egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
-
- egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- egl->glBindTexture(GL_TEXTURE_2D, 0);
- return texture_id;
-}
-
static bool gsr_video_encoder_software_setup_textures(gsr_video_encoder_software *self, AVCodecContext *video_codec_context, AVFrame *frame) {
int res = av_frame_get_buffer(frame, LINESIZE_ALIGNMENT);
if(res < 0) {
@@ -48,7 +34,7 @@ static bool gsr_video_encoder_software_setup_textures(gsr_video_encoder_software
const int div[2] = {1, 2}; // divide UV texture size by 2 because chroma is half size
for(int i = 0; i < 2; ++i) {
- self->target_textures[i] = gl_create_texture(self->params.egl, video_codec_context->width / div[i], video_codec_context->height / div[i], self->params.color_depth == GSR_COLOR_DEPTH_8_BITS ? internal_formats_nv12[i] : internal_formats_p010[i], formats[i]);
+ self->target_textures[i] = gl_create_texture(self->params.egl, video_codec_context->width / div[i], video_codec_context->height / div[i], self->params.color_depth == GSR_COLOR_DEPTH_8_BITS ? internal_formats_nv12[i] : internal_formats_p010[i], formats[i], GL_NEAREST);
if(self->target_textures[i] == 0) {
fprintf(stderr, "gsr error: gsr_capture_kms_setup_cuda_textures: failed to create opengl texture\n");
return false;
@@ -58,26 +44,10 @@ static bool gsr_video_encoder_software_setup_textures(gsr_video_encoder_software
return true;
}
-static gsr_supported_video_codecs gsr_video_encoder_software_get_supported_codecs(gsr_video_encoder *encoder, bool cleanup) {
- (void)encoder;
- (void)cleanup;
- return (gsr_supported_video_codecs) {
- .h264 = true,
- .hevc = false,
- .hevc_hdr = false,
- .hevc_10bit = false,
- .av1 = false,
- .av1_hdr = false,
- .av1_10bit = false,
- .vp8 = false,
- .vp9 = false
- };
-}
-
static void gsr_video_encoder_software_stop(gsr_video_encoder_software *self, AVCodecContext *video_codec_context);
static bool gsr_video_encoder_software_start(gsr_video_encoder *encoder, AVCodecContext *video_codec_context, AVFrame *frame) {
- gsr_video_encoder_software *encoder_software = encoder->priv;
+ gsr_video_encoder_software *self = encoder->priv;
video_codec_context->width = FFALIGN(video_codec_context->width, LINESIZE_ALIGNMENT);
video_codec_context->height = FFALIGN(video_codec_context->height, 2);
@@ -85,8 +55,8 @@ static bool gsr_video_encoder_software_start(gsr_video_encoder *encoder, AVCodec
frame->width = video_codec_context->width;
frame->height = video_codec_context->height;
- if(!gsr_video_encoder_software_setup_textures(encoder_software, video_codec_context, frame)) {
- gsr_video_encoder_software_stop(encoder_software, video_codec_context);
+ if(!gsr_video_encoder_software_setup_textures(self, video_codec_context, frame)) {
+ gsr_video_encoder_software_stop(self, video_codec_context);
return false;
}
@@ -100,29 +70,28 @@ void gsr_video_encoder_software_stop(gsr_video_encoder_software *self, AVCodecCo
self->target_textures[1] = 0;
}
-static void gsr_video_encoder_software_copy_textures_to_frame(gsr_video_encoder *encoder, AVFrame *frame) {
- gsr_video_encoder_software *encoder_software = encoder->priv;
+static void gsr_video_encoder_software_copy_textures_to_frame(gsr_video_encoder *encoder, AVFrame *frame, gsr_color_conversion *color_conversion) {
+ (void)encoder;
+ //gsr_video_encoder_software *self = encoder->priv;
// TODO: hdr support
const unsigned int formats[2] = { GL_RED, GL_RG };
+ const int div[2] = {1, 2}; // divide UV texture size by 2 because chroma is half size
for(int i = 0; i < 2; ++i) {
- encoder_software->params.egl->glBindTexture(GL_TEXTURE_2D, encoder_software->target_textures[i]);
- // We could use glGetTexSubImage and then we wouldn't have to use a specific linesize (LINESIZE_ALIGNMENT) that adds padding,
- // but glGetTexSubImage is only available starting from opengl 4.5.
- encoder_software->params.egl->glGetTexImage(GL_TEXTURE_2D, 0, formats[i], GL_UNSIGNED_BYTE, frame->data[i]);
+ // TODO: Use glPixelStore?
+ gsr_color_conversion_read_destination_texture(color_conversion, i, 0, 0, frame->width / div[i], frame->height / div[i], formats[i], GL_UNSIGNED_BYTE, frame->data[i]);
}
- encoder_software->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
// cap_kms->kms.base.egl->eglSwapBuffers(cap_kms->kms.base.egl->egl_display, cap_kms->kms.base.egl->egl_surface);
- encoder_software->params.egl->glFlush();
- encoder_software->params.egl->glFinish();
+ //self->params.egl->glFlush();
+ //self->params.egl->glFinish();
}
static void gsr_video_encoder_software_get_textures(gsr_video_encoder *encoder, unsigned int *textures, int *num_textures, gsr_destination_color *destination_color) {
- gsr_video_encoder_software *encoder_software = encoder->priv;
- textures[0] = encoder_software->target_textures[0];
- textures[1] = encoder_software->target_textures[1];
+ gsr_video_encoder_software *self = encoder->priv;
+ textures[0] = self->target_textures[0];
+ textures[1] = self->target_textures[1];
*num_textures = 2;
- *destination_color = encoder_software->params.color_depth == GSR_COLOR_DEPTH_10_BITS ? GSR_DESTINATION_COLOR_P010 : GSR_DESTINATION_COLOR_NV12;
+ *destination_color = self->params.color_depth == GSR_COLOR_DEPTH_10_BITS ? GSR_DESTINATION_COLOR_P010 : GSR_DESTINATION_COLOR_NV12;
}
static void gsr_video_encoder_software_destroy(gsr_video_encoder *encoder, AVCodecContext *video_codec_context) {
@@ -145,7 +114,6 @@ gsr_video_encoder* gsr_video_encoder_software_create(const gsr_video_encoder_sof
encoder_software->params = *params;
*encoder = (gsr_video_encoder) {
- .get_supported_codecs = gsr_video_encoder_software_get_supported_codecs,
.start = gsr_video_encoder_software_start,
.copy_textures_to_frame = gsr_video_encoder_software_copy_textures_to_frame,
.get_textures = gsr_video_encoder_software_get_textures,