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-rw-r--r--src/encoder/video/cuda.c237
-rw-r--r--src/encoder/video/software.c140
-rw-r--r--src/encoder/video/vaapi.c265
-rw-r--r--src/encoder/video/video.c26
-rw-r--r--src/encoder/video/vulkan.c313
5 files changed, 981 insertions, 0 deletions
diff --git a/src/encoder/video/cuda.c b/src/encoder/video/cuda.c
new file mode 100644
index 0000000..6d26cdd
--- /dev/null
+++ b/src/encoder/video/cuda.c
@@ -0,0 +1,237 @@
+#include "../../../include/encoder/video/cuda.h"
+#include "../../../include/egl.h"
+#include "../../../include/cuda.h"
+
+#include <libavcodec/avcodec.h>
+#include <libavutil/hwcontext_cuda.h>
+
+#include <stdlib.h>
+
+typedef struct {
+ gsr_video_encoder_cuda_params params;
+
+ unsigned int target_textures[2];
+
+ AVBufferRef *device_ctx;
+
+ gsr_cuda cuda;
+ CUgraphicsResource cuda_graphics_resources[2];
+ CUarray mapped_arrays[2];
+ CUstream cuda_stream;
+} gsr_video_encoder_cuda;
+
+static bool gsr_video_encoder_cuda_setup_context(gsr_video_encoder_cuda *self, AVCodecContext *video_codec_context) {
+ self->device_ctx = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_CUDA);
+ if(!self->device_ctx) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_cuda_setup_context failed: failed to create hardware device context\n");
+ return false;
+ }
+
+ AVHWDeviceContext *hw_device_context = (AVHWDeviceContext*)self->device_ctx->data;
+ AVCUDADeviceContext *cuda_device_context = (AVCUDADeviceContext*)hw_device_context->hwctx;
+ cuda_device_context->cuda_ctx = self->cuda.cu_ctx;
+ if(av_hwdevice_ctx_init(self->device_ctx) < 0) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_cuda_setup_context failed: failed to create hardware device context\n");
+ av_buffer_unref(&self->device_ctx);
+ return false;
+ }
+
+ AVBufferRef *frame_context = av_hwframe_ctx_alloc(self->device_ctx);
+ if(!frame_context) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_cuda_setup_context failed: failed to create hwframe context\n");
+ av_buffer_unref(&self->device_ctx);
+ return false;
+ }
+
+ AVHWFramesContext *hw_frame_context = (AVHWFramesContext*)frame_context->data;
+ hw_frame_context->width = video_codec_context->width;
+ hw_frame_context->height = video_codec_context->height;
+ hw_frame_context->sw_format = self->params.color_depth == GSR_COLOR_DEPTH_10_BITS ? AV_PIX_FMT_P010LE : AV_PIX_FMT_NV12;
+ hw_frame_context->format = video_codec_context->pix_fmt;
+ hw_frame_context->device_ctx = (AVHWDeviceContext*)self->device_ctx->data;
+
+ if (av_hwframe_ctx_init(frame_context) < 0) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_cuda_setup_context failed: failed to initialize hardware frame context "
+ "(note: ffmpeg version needs to be > 4.0)\n");
+ av_buffer_unref(&self->device_ctx);
+ //av_buffer_unref(&frame_context);
+ return false;
+ }
+
+ self->cuda_stream = cuda_device_context->stream;
+ video_codec_context->hw_frames_ctx = av_buffer_ref(frame_context);
+ av_buffer_unref(&frame_context);
+ return true;
+}
+
+static unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal_format, unsigned int format) {
+ unsigned int texture_id = 0;
+ egl->glGenTextures(1, &texture_id);
+ egl->glBindTexture(GL_TEXTURE_2D, texture_id);
+ egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
+
+ egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ egl->glBindTexture(GL_TEXTURE_2D, 0);
+ return texture_id;
+}
+
+static bool cuda_register_opengl_texture(gsr_cuda *cuda, CUgraphicsResource *cuda_graphics_resource, CUarray *mapped_array, unsigned int texture_id) {
+ CUresult res;
+ res = cuda->cuGraphicsGLRegisterImage(cuda_graphics_resource, texture_id, GL_TEXTURE_2D, CU_GRAPHICS_REGISTER_FLAGS_NONE);
+ if (res != CUDA_SUCCESS) {
+ const char *err_str = "unknown";
+ cuda->cuGetErrorString(res, &err_str);
+ fprintf(stderr, "gsr error: cuda_register_opengl_texture: cuGraphicsGLRegisterImage failed, error: %s, texture " "id: %u\n", err_str, texture_id);
+ return false;
+ }
+
+ res = cuda->cuGraphicsResourceSetMapFlags(*cuda_graphics_resource, CU_GRAPHICS_MAP_RESOURCE_FLAGS_NONE);
+ res = cuda->cuGraphicsMapResources(1, cuda_graphics_resource, 0);
+
+ res = cuda->cuGraphicsSubResourceGetMappedArray(mapped_array, *cuda_graphics_resource, 0, 0);
+ return true;
+}
+
+static bool gsr_video_encoder_cuda_setup_textures(gsr_video_encoder_cuda *self, AVCodecContext *video_codec_context, AVFrame *frame) {
+ const int res = av_hwframe_get_buffer(video_codec_context->hw_frames_ctx, frame, 0);
+ if(res < 0) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_cuda_setup_textures: av_hwframe_get_buffer failed: %d\n", res);
+ return false;
+ }
+
+ const unsigned int internal_formats_nv12[2] = { GL_R8, GL_RG8 };
+ const unsigned int internal_formats_p010[2] = { GL_R16, GL_RG16 };
+ const unsigned int formats[2] = { GL_RED, GL_RG };
+ const int div[2] = {1, 2}; // divide UV texture size by 2 because chroma is half size
+
+ for(int i = 0; i < 2; ++i) {
+ self->target_textures[i] = gl_create_texture(self->params.egl, video_codec_context->width / div[i], video_codec_context->height / div[i], self->params.color_depth == GSR_COLOR_DEPTH_8_BITS ? internal_formats_nv12[i] : internal_formats_p010[i], formats[i]);
+ if(self->target_textures[i] == 0) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_cuda_setup_textures: failed to create opengl texture\n");
+ return false;
+ }
+
+ if(!cuda_register_opengl_texture(&self->cuda, &self->cuda_graphics_resources[i], &self->mapped_arrays[i], self->target_textures[i])) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+static void gsr_video_encoder_cuda_stop(gsr_video_encoder_cuda *self, AVCodecContext *video_codec_context);
+
+static bool gsr_video_encoder_cuda_start(gsr_video_encoder *encoder, AVCodecContext *video_codec_context, AVFrame *frame) {
+ gsr_video_encoder_cuda *self = encoder->priv;
+
+ const bool overclock = gsr_egl_get_display_server(self->params.egl) == GSR_DISPLAY_SERVER_X11 ? self->params.overclock : false;
+ if(!gsr_cuda_load(&self->cuda, self->params.egl->x11.dpy, overclock)) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_cuda_start: failed to load cuda\n");
+ gsr_video_encoder_cuda_stop(self, video_codec_context);
+ return false;
+ }
+
+ if(!gsr_video_encoder_cuda_setup_context(self, video_codec_context)) {
+ gsr_video_encoder_cuda_stop(self, video_codec_context);
+ return false;
+ }
+
+ if(!gsr_video_encoder_cuda_setup_textures(self, video_codec_context, frame)) {
+ gsr_video_encoder_cuda_stop(self, video_codec_context);
+ return false;
+ }
+
+ return true;
+}
+
+void gsr_video_encoder_cuda_stop(gsr_video_encoder_cuda *self, AVCodecContext *video_codec_context) {
+ self->params.egl->glDeleteTextures(2, self->target_textures);
+ self->target_textures[0] = 0;
+ self->target_textures[1] = 0;
+
+ if(video_codec_context->hw_frames_ctx)
+ av_buffer_unref(&video_codec_context->hw_frames_ctx);
+ if(self->device_ctx)
+ av_buffer_unref(&self->device_ctx);
+
+ if(self->cuda.cu_ctx) {
+ for(int i = 0; i < 2; ++i) {
+ if(self->cuda_graphics_resources[i]) {
+ self->cuda.cuGraphicsUnmapResources(1, &self->cuda_graphics_resources[i], 0);
+ self->cuda.cuGraphicsUnregisterResource(self->cuda_graphics_resources[i]);
+ self->cuda_graphics_resources[i] = 0;
+ }
+ }
+ }
+
+ gsr_cuda_unload(&self->cuda);
+}
+
+static void gsr_video_encoder_cuda_copy_textures_to_frame(gsr_video_encoder *encoder, AVFrame *frame, gsr_color_conversion *color_conversion) {
+ gsr_video_encoder_cuda *self = encoder->priv;
+ const int div[2] = {1, 2}; // divide UV texture size by 2 because chroma is half size
+ for(int i = 0; i < 2; ++i) {
+ CUDA_MEMCPY2D memcpy_struct;
+ memcpy_struct.srcXInBytes = 0;
+ memcpy_struct.srcY = 0;
+ memcpy_struct.srcMemoryType = CU_MEMORYTYPE_ARRAY;
+
+ memcpy_struct.dstXInBytes = 0;
+ memcpy_struct.dstY = 0;
+ memcpy_struct.dstMemoryType = CU_MEMORYTYPE_DEVICE;
+
+ memcpy_struct.srcArray = self->mapped_arrays[i];
+ memcpy_struct.srcPitch = frame->width / div[i];
+ memcpy_struct.dstDevice = (CUdeviceptr)frame->data[i];
+ memcpy_struct.dstPitch = frame->linesize[i];
+ memcpy_struct.WidthInBytes = frame->width * (self->params.color_depth == GSR_COLOR_DEPTH_10_BITS ? 2 : 1);
+ memcpy_struct.Height = frame->height / div[i];
+ // TODO: Remove this copy if possible
+ self->cuda.cuMemcpy2DAsync_v2(&memcpy_struct, self->cuda_stream);
+ }
+
+ // TODO: needed?
+ self->cuda.cuStreamSynchronize(self->cuda_stream);
+}
+
+static void gsr_video_encoder_cuda_get_textures(gsr_video_encoder *encoder, unsigned int *textures, int *num_textures, gsr_destination_color *destination_color) {
+ gsr_video_encoder_cuda *self = encoder->priv;
+ textures[0] = self->target_textures[0];
+ textures[1] = self->target_textures[1];
+ *num_textures = 2;
+ *destination_color = self->params.color_depth == GSR_COLOR_DEPTH_10_BITS ? GSR_DESTINATION_COLOR_P010 : GSR_DESTINATION_COLOR_NV12;
+}
+
+static void gsr_video_encoder_cuda_destroy(gsr_video_encoder *encoder, AVCodecContext *video_codec_context) {
+ gsr_video_encoder_cuda_stop(encoder->priv, video_codec_context);
+ free(encoder->priv);
+ free(encoder);
+}
+
+gsr_video_encoder* gsr_video_encoder_cuda_create(const gsr_video_encoder_cuda_params *params) {
+ gsr_video_encoder *encoder = calloc(1, sizeof(gsr_video_encoder));
+ if(!encoder)
+ return NULL;
+
+ gsr_video_encoder_cuda *encoder_cuda = calloc(1, sizeof(gsr_video_encoder_cuda));
+ if(!encoder_cuda) {
+ free(encoder);
+ return NULL;
+ }
+
+ encoder_cuda->params = *params;
+
+ *encoder = (gsr_video_encoder) {
+ .start = gsr_video_encoder_cuda_start,
+ .copy_textures_to_frame = gsr_video_encoder_cuda_copy_textures_to_frame,
+ .get_textures = gsr_video_encoder_cuda_get_textures,
+ .destroy = gsr_video_encoder_cuda_destroy,
+ .priv = encoder_cuda
+ };
+
+ return encoder;
+}
diff --git a/src/encoder/video/software.c b/src/encoder/video/software.c
new file mode 100644
index 0000000..be227f2
--- /dev/null
+++ b/src/encoder/video/software.c
@@ -0,0 +1,140 @@
+#include "../../../include/encoder/video/software.h"
+#include "../../../include/egl.h"
+
+#include <libavcodec/avcodec.h>
+#include <libavutil/frame.h>
+
+#include <stdlib.h>
+
+#define LINESIZE_ALIGNMENT 4
+
+typedef struct {
+ gsr_video_encoder_software_params params;
+
+ unsigned int target_textures[2];
+} gsr_video_encoder_software;
+
+static unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal_format, unsigned int format) {
+ unsigned int texture_id = 0;
+ egl->glGenTextures(1, &texture_id);
+ egl->glBindTexture(GL_TEXTURE_2D, texture_id);
+ egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
+
+ egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ egl->glBindTexture(GL_TEXTURE_2D, 0);
+ return texture_id;
+}
+
+static bool gsr_video_encoder_software_setup_textures(gsr_video_encoder_software *self, AVCodecContext *video_codec_context, AVFrame *frame) {
+ int res = av_frame_get_buffer(frame, LINESIZE_ALIGNMENT);
+ if(res < 0) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_software_setup_textures: av_frame_get_buffer failed: %d\n", res);
+ return false;
+ }
+
+ res = av_frame_make_writable(frame);
+ if(res < 0) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_software_setup_textures: av_frame_make_writable failed: %d\n", res);
+ return false;
+ }
+
+ const unsigned int internal_formats_nv12[2] = { GL_R8, GL_RG8 };
+ const unsigned int internal_formats_p010[2] = { GL_R16, GL_RG16 };
+ const unsigned int formats[2] = { GL_RED, GL_RG };
+ const int div[2] = {1, 2}; // divide UV texture size by 2 because chroma is half size
+
+ for(int i = 0; i < 2; ++i) {
+ self->target_textures[i] = gl_create_texture(self->params.egl, video_codec_context->width / div[i], video_codec_context->height / div[i], self->params.color_depth == GSR_COLOR_DEPTH_8_BITS ? internal_formats_nv12[i] : internal_formats_p010[i], formats[i]);
+ if(self->target_textures[i] == 0) {
+ fprintf(stderr, "gsr error: gsr_capture_kms_setup_cuda_textures: failed to create opengl texture\n");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+static void gsr_video_encoder_software_stop(gsr_video_encoder_software *self, AVCodecContext *video_codec_context);
+
+static bool gsr_video_encoder_software_start(gsr_video_encoder *encoder, AVCodecContext *video_codec_context, AVFrame *frame) {
+ gsr_video_encoder_software *self = encoder->priv;
+
+ video_codec_context->width = FFALIGN(video_codec_context->width, LINESIZE_ALIGNMENT);
+ video_codec_context->height = FFALIGN(video_codec_context->height, 2);
+
+ frame->width = video_codec_context->width;
+ frame->height = video_codec_context->height;
+
+ if(!gsr_video_encoder_software_setup_textures(self, video_codec_context, frame)) {
+ gsr_video_encoder_software_stop(self, video_codec_context);
+ return false;
+ }
+
+ return true;
+}
+
+void gsr_video_encoder_software_stop(gsr_video_encoder_software *self, AVCodecContext *video_codec_context) {
+ (void)video_codec_context;
+ self->params.egl->glDeleteTextures(2, self->target_textures);
+ self->target_textures[0] = 0;
+ self->target_textures[1] = 0;
+}
+
+static void gsr_video_encoder_software_copy_textures_to_frame(gsr_video_encoder *encoder, AVFrame *frame, gsr_color_conversion *color_conversion) {
+ gsr_video_encoder_software *self = encoder->priv;
+ // TODO: hdr support
+ const unsigned int formats[2] = { GL_RED, GL_RG };
+ for(int i = 0; i < 2; ++i) {
+ self->params.egl->glBindTexture(GL_TEXTURE_2D, self->target_textures[i]);
+ // We could use glGetTexSubImage and then we wouldn't have to use a specific linesize (LINESIZE_ALIGNMENT) that adds padding,
+ // but glGetTexSubImage is only available starting from opengl 4.5.
+ self->params.egl->glGetTexImage(GL_TEXTURE_2D, 0, formats[i], GL_UNSIGNED_BYTE, frame->data[i]);
+ }
+ self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
+ // cap_kms->kms.base.egl->eglSwapBuffers(cap_kms->kms.base.egl->egl_display, cap_kms->kms.base.egl->egl_surface);
+
+ self->params.egl->glFlush();
+ self->params.egl->glFinish();
+}
+
+static void gsr_video_encoder_software_get_textures(gsr_video_encoder *encoder, unsigned int *textures, int *num_textures, gsr_destination_color *destination_color) {
+ gsr_video_encoder_software *self = encoder->priv;
+ textures[0] = self->target_textures[0];
+ textures[1] = self->target_textures[1];
+ *num_textures = 2;
+ *destination_color = self->params.color_depth == GSR_COLOR_DEPTH_10_BITS ? GSR_DESTINATION_COLOR_P010 : GSR_DESTINATION_COLOR_NV12;
+}
+
+static void gsr_video_encoder_software_destroy(gsr_video_encoder *encoder, AVCodecContext *video_codec_context) {
+ gsr_video_encoder_software_stop(encoder->priv, video_codec_context);
+ free(encoder->priv);
+ free(encoder);
+}
+
+gsr_video_encoder* gsr_video_encoder_software_create(const gsr_video_encoder_software_params *params) {
+ gsr_video_encoder *encoder = calloc(1, sizeof(gsr_video_encoder));
+ if(!encoder)
+ return NULL;
+
+ gsr_video_encoder_software *encoder_software = calloc(1, sizeof(gsr_video_encoder_software));
+ if(!encoder_software) {
+ free(encoder);
+ return NULL;
+ }
+
+ encoder_software->params = *params;
+
+ *encoder = (gsr_video_encoder) {
+ .start = gsr_video_encoder_software_start,
+ .copy_textures_to_frame = gsr_video_encoder_software_copy_textures_to_frame,
+ .get_textures = gsr_video_encoder_software_get_textures,
+ .destroy = gsr_video_encoder_software_destroy,
+ .priv = encoder_software
+ };
+
+ return encoder;
+}
diff --git a/src/encoder/video/vaapi.c b/src/encoder/video/vaapi.c
new file mode 100644
index 0000000..d558785
--- /dev/null
+++ b/src/encoder/video/vaapi.c
@@ -0,0 +1,265 @@
+#include "../../../include/encoder/video/vaapi.h"
+#include "../../../include/utils.h"
+#include "../../../include/egl.h"
+
+#include <libavcodec/avcodec.h>
+#include <libavutil/hwcontext_vaapi.h>
+#include <libavutil/intreadwrite.h>
+
+#include <va/va_drmcommon.h>
+
+#include <stdlib.h>
+#include <unistd.h>
+#include <fcntl.h>
+
+typedef struct {
+ gsr_video_encoder_vaapi_params params;
+
+ unsigned int target_textures[2];
+
+ AVBufferRef *device_ctx;
+ VADisplay va_dpy;
+ VADRMPRIMESurfaceDescriptor prime;
+} gsr_video_encoder_vaapi;
+
+static bool gsr_video_encoder_vaapi_setup_context(gsr_video_encoder_vaapi *self, AVCodecContext *video_codec_context) {
+ char render_path[128];
+ if(!gsr_card_path_get_render_path(self->params.egl->card_path, render_path)) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_vaapi_setup_context: failed to get /dev/dri/renderDXXX file from %s\n", self->params.egl->card_path);
+ return false;
+ }
+
+ if(av_hwdevice_ctx_create(&self->device_ctx, AV_HWDEVICE_TYPE_VAAPI, render_path, NULL, 0) < 0) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_vaapi_setup_context: failed to create hardware device context\n");
+ return false;
+ }
+
+ AVBufferRef *frame_context = av_hwframe_ctx_alloc(self->device_ctx);
+ if(!frame_context) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_vaapi_setup_context: failed to create hwframe context\n");
+ av_buffer_unref(&self->device_ctx);
+ return false;
+ }
+
+ AVHWFramesContext *hw_frame_context = (AVHWFramesContext*)frame_context->data;
+ hw_frame_context->width = video_codec_context->width;
+ hw_frame_context->height = video_codec_context->height;
+ hw_frame_context->sw_format = self->params.color_depth == GSR_COLOR_DEPTH_10_BITS ? AV_PIX_FMT_P010LE : AV_PIX_FMT_NV12;
+ hw_frame_context->format = video_codec_context->pix_fmt;
+ hw_frame_context->device_ctx = (AVHWDeviceContext*)self->device_ctx->data;
+
+ //hw_frame_context->initial_pool_size = 20;
+
+ AVVAAPIDeviceContext *vactx = ((AVHWDeviceContext*)self->device_ctx->data)->hwctx;
+ self->va_dpy = vactx->display;
+
+ if (av_hwframe_ctx_init(frame_context) < 0) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_vaapi_setup_context: failed to initialize hardware frame context "
+ "(note: ffmpeg version needs to be > 4.0)\n");
+ av_buffer_unref(&self->device_ctx);
+ //av_buffer_unref(&frame_context);
+ return false;
+ }
+
+ video_codec_context->hw_frames_ctx = av_buffer_ref(frame_context);
+ av_buffer_unref(&frame_context);
+ return true;
+}
+
+static uint32_t fourcc(uint32_t a, uint32_t b, uint32_t c, uint32_t d) {
+ return (d << 24) | (c << 16) | (b << 8) | a;
+}
+
+static bool gsr_video_encoder_vaapi_setup_textures(gsr_video_encoder_vaapi *self, AVCodecContext *video_codec_context, AVFrame *frame) {
+ const int res = av_hwframe_get_buffer(video_codec_context->hw_frames_ctx, frame, 0);
+ if(res < 0) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_vaapi_setup_textures: av_hwframe_get_buffer failed: %d\n", res);
+ return false;
+ }
+
+ VASurfaceID target_surface_id = (uintptr_t)frame->data[3];
+
+ VAStatus va_status = vaExportSurfaceHandle(self->va_dpy, target_surface_id, VA_SURFACE_ATTRIB_MEM_TYPE_DRM_PRIME_2, VA_EXPORT_SURFACE_WRITE_ONLY | VA_EXPORT_SURFACE_SEPARATE_LAYERS, &self->prime);
+ if(va_status != VA_STATUS_SUCCESS) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_vaapi_setup_textures: vaExportSurfaceHandle failed, error: %d\n", va_status);
+ return false;
+ }
+ vaSyncSurface(self->va_dpy, target_surface_id);
+
+ const uint32_t formats_nv12[2] = { fourcc('R', '8', ' ', ' '), fourcc('G', 'R', '8', '8') };
+ const uint32_t formats_p010[2] = { fourcc('R', '1', '6', ' '), fourcc('G', 'R', '3', '2') };
+
+ if(self->prime.fourcc == VA_FOURCC_NV12 || self->prime.fourcc == VA_FOURCC_P010) {
+ const uint32_t *formats = self->prime.fourcc == VA_FOURCC_NV12 ? formats_nv12 : formats_p010;
+ const int div[2] = {1, 2}; // divide UV texture size by 2 because chroma is half size
+
+ self->params.egl->glGenTextures(2, self->target_textures);
+ for(int i = 0; i < 2; ++i) {
+ const int layer = i;
+
+ int fds[4];
+ uint32_t offsets[4];
+ uint32_t pitches[4];
+ uint64_t modifiers[4];
+ for(uint32_t j = 0; j < self->prime.layers[layer].num_planes; ++j) {
+ // TODO: Close these? in _stop, using self->prime
+ fds[j] = self->prime.objects[self->prime.layers[layer].object_index[j]].fd;
+ offsets[j] = self->prime.layers[layer].offset[j];
+ pitches[j] = self->prime.layers[layer].pitch[j];
+ modifiers[j] = self->prime.objects[self->prime.layers[layer].object_index[j]].drm_format_modifier;
+ }
+
+ intptr_t img_attr[44];
+ setup_dma_buf_attrs(img_attr, formats[i], self->prime.width / div[i], self->prime.height / div[i],
+ fds, offsets, pitches, modifiers, self->prime.layers[layer].num_planes, true);
+
+ while(self->params.egl->eglGetError() != EGL_SUCCESS){}
+ EGLImage image = self->params.egl->eglCreateImage(self->params.egl->egl_display, 0, EGL_LINUX_DMA_BUF_EXT, NULL, img_attr);
+ if(!image) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_vaapi_setup_textures: failed to create egl image from drm fd for output drm fd, error: %d\n", self->params.egl->eglGetError());
+ return false;
+ }
+
+ self->params.egl->glBindTexture(GL_TEXTURE_2D, self->target_textures[i]);
+ self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ while(self->params.egl->glGetError()) {}
+ while(self->params.egl->eglGetError() != EGL_SUCCESS){}
+ self->params.egl->glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
+ if(self->params.egl->glGetError() != 0 || self->params.egl->eglGetError() != EGL_SUCCESS) {
+ // TODO: Get the error properly
+ fprintf(stderr, "gsr error: gsr_video_encoder_vaapi_setup_textures: failed to bind egl image to gl texture, error: %d\n", self->params.egl->eglGetError());
+ self->params.egl->eglDestroyImage(self->params.egl->egl_display, image);
+ self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
+ return false;
+ }
+
+ self->params.egl->eglDestroyImage(self->params.egl->egl_display, image);
+ self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
+ }
+
+ return true;
+ } else {
+ fprintf(stderr, "gsr error: gsr_video_encoder_vaapi_setup_textures: unexpected fourcc %u for output drm fd, expected nv12 or p010\n", self->prime.fourcc);
+ return false;
+ }
+}
+
+static void gsr_video_encoder_vaapi_stop(gsr_video_encoder_vaapi *self, AVCodecContext *video_codec_context);
+
+static bool gsr_video_encoder_vaapi_start(gsr_video_encoder *encoder, AVCodecContext *video_codec_context, AVFrame *frame) {
+ gsr_video_encoder_vaapi *self = encoder->priv;
+
+ if(self->params.egl->gpu_info.vendor == GSR_GPU_VENDOR_AMD && video_codec_context->codec_id == AV_CODEC_ID_HEVC) {
+ // TODO: dont do this if using ffmpeg reports that this is not needed (AMD driver bug that was fixed recently)
+ video_codec_context->width = FFALIGN(video_codec_context->width, 64);
+ video_codec_context->height = FFALIGN(video_codec_context->height, 16);
+ } else if(self->params.egl->gpu_info.vendor == GSR_GPU_VENDOR_AMD && video_codec_context->codec_id == AV_CODEC_ID_AV1) {
+ // TODO: Dont do this for VCN 5 and forward which should fix this hardware bug
+ video_codec_context->width = FFALIGN(video_codec_context->width, 64);
+ // AMD driver has special case handling for 1080 height to set it to 1082 instead of 1088 (1080 aligned to 16).
+ // TODO: Set height to 1082 in this case, but it wont work because it will be aligned to 1088.
+ if(video_codec_context->height == 1080) {
+ video_codec_context->height = 1080;
+ } else {
+ video_codec_context->height = FFALIGN(video_codec_context->height, 16);
+ }
+ }
+
+ const int crop_top = (video_codec_context->height - frame->height) / 2;
+ const int crop_left = (video_codec_context->width - frame->width) / 2;
+ if(crop_top != 0 || crop_left != 0) {
+ fprintf(stderr, "gsr warning: gsr_video_encoder_vaapi_start: black bars have been added to the video because of a bug in AMD drivers/hardware. Record with h264 codec instead (-k h264) to get around this issue\n");
+#if 0
+ #if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(61, 10, 100)
+ const int crop_bottom = crop_top;
+ const int crop_right = crop_left;
+ fprintf(stderr, "gsr info: cropping metadata has been added to the file to try and workaround this issue. Video players that support this will remove the black bars when the video is playing\n");
+ const int frame_cropping_data_size = 4 * sizeof(uint32_t);
+ uint8_t *frame_cropping = av_malloc(frame_cropping_data_size);
+ if(frame_cropping) {
+ AV_WL32(frame_cropping + 0, crop_top);
+ AV_WL32(frame_cropping + 4, crop_bottom);
+ AV_WL32(frame_cropping + 8, crop_left);
+ AV_WL32(frame_cropping + 12, crop_right);
+ const bool sidedata_added = av_packet_side_data_add(&video_stream->codecpar->coded_side_data, &video_stream->codecpar->nb_coded_side_data, AV_PKT_DATA_FRAME_CROPPING, frame_cropping, frame_cropping_data_size, 0) != NULL;
+ if(!sidedata_added)
+ av_free(frame_cropping);
+ }
+ #endif
+#endif
+ }
+
+ frame->width = video_codec_context->width;
+ frame->height = video_codec_context->height;
+
+ if(!gsr_video_encoder_vaapi_setup_context(self, video_codec_context)) {
+ gsr_video_encoder_vaapi_stop(self, video_codec_context);
+ return false;
+ }
+
+ if(!gsr_video_encoder_vaapi_setup_textures(self, video_codec_context, frame)) {
+ gsr_video_encoder_vaapi_stop(self, video_codec_context);
+ return false;
+ }
+
+ return true;
+}
+
+void gsr_video_encoder_vaapi_stop(gsr_video_encoder_vaapi *self, AVCodecContext *video_codec_context) {
+ self->params.egl->glDeleteTextures(2, self->target_textures);
+ self->target_textures[0] = 0;
+ self->target_textures[1] = 0;
+
+ if(video_codec_context->hw_frames_ctx)
+ av_buffer_unref(&video_codec_context->hw_frames_ctx);
+ if(self->device_ctx)
+ av_buffer_unref(&self->device_ctx);
+
+ for(uint32_t i = 0; i < self->prime.num_objects; ++i) {
+ if(self->prime.objects[i].fd > 0) {
+ close(self->prime.objects[i].fd);
+ self->prime.objects[i].fd = 0;
+ }
+ }
+}
+
+static void gsr_video_encoder_vaapi_get_textures(gsr_video_encoder *encoder, unsigned int *textures, int *num_textures, gsr_destination_color *destination_color) {
+ gsr_video_encoder_vaapi *self = encoder->priv;
+ textures[0] = self->target_textures[0];
+ textures[1] = self->target_textures[1];
+ *num_textures = 2;
+ *destination_color = self->params.color_depth == GSR_COLOR_DEPTH_10_BITS ? GSR_DESTINATION_COLOR_P010 : GSR_DESTINATION_COLOR_NV12;
+}
+
+static void gsr_video_encoder_vaapi_destroy(gsr_video_encoder *encoder, AVCodecContext *video_codec_context) {
+ gsr_video_encoder_vaapi_stop(encoder->priv, video_codec_context);
+ free(encoder->priv);
+ free(encoder);
+}
+
+gsr_video_encoder* gsr_video_encoder_vaapi_create(const gsr_video_encoder_vaapi_params *params) {
+ gsr_video_encoder *encoder = calloc(1, sizeof(gsr_video_encoder));
+ if(!encoder)
+ return NULL;
+
+ gsr_video_encoder_vaapi *encoder_vaapi = calloc(1, sizeof(gsr_video_encoder_vaapi));
+ if(!encoder_vaapi) {
+ free(encoder);
+ return NULL;
+ }
+
+ encoder_vaapi->params = *params;
+
+ *encoder = (gsr_video_encoder) {
+ .start = gsr_video_encoder_vaapi_start,
+ .get_textures = gsr_video_encoder_vaapi_get_textures,
+ .destroy = gsr_video_encoder_vaapi_destroy,
+ .priv = encoder_vaapi
+ };
+
+ return encoder;
+}
diff --git a/src/encoder/video/video.c b/src/encoder/video/video.c
new file mode 100644
index 0000000..76d53b0
--- /dev/null
+++ b/src/encoder/video/video.c
@@ -0,0 +1,26 @@
+#include "../../../include/encoder/video/video.h"
+#include <assert.h>
+
+bool gsr_video_encoder_start(gsr_video_encoder *encoder, AVCodecContext *video_codec_context, AVFrame *frame) {
+ assert(!encoder->started);
+ bool res = encoder->start(encoder, video_codec_context, frame);
+ if(res)
+ encoder->started = true;
+ return res;
+}
+
+void gsr_video_encoder_copy_textures_to_frame(gsr_video_encoder *encoder, AVFrame *frame, gsr_color_conversion *color_conversion) {
+ assert(encoder->started);
+ if(encoder->copy_textures_to_frame)
+ encoder->copy_textures_to_frame(encoder, frame, color_conversion);
+}
+
+void gsr_video_encoder_get_textures(gsr_video_encoder *encoder, unsigned int *textures, int *num_textures, gsr_destination_color *destination_color) {
+ assert(encoder->started);
+ encoder->get_textures(encoder, textures, num_textures, destination_color);
+}
+
+void gsr_video_encoder_destroy(gsr_video_encoder *encoder, AVCodecContext *video_codec_context) {
+ assert(encoder->started);
+ encoder->destroy(encoder, video_codec_context);
+}
diff --git a/src/encoder/video/vulkan.c b/src/encoder/video/vulkan.c
new file mode 100644
index 0000000..0b6c380
--- /dev/null
+++ b/src/encoder/video/vulkan.c
@@ -0,0 +1,313 @@
+#include "../../../include/encoder/video/vulkan.h"
+#include "../../../include/utils.h"
+#include "../../../include/egl.h"
+
+#include <libavcodec/avcodec.h>
+#define VK_NO_PROTOTYPES
+#include <libavutil/hwcontext_vulkan.h>
+
+//#include <vulkan/vulkan_core.h>
+
+#define GL_TEXTURE_TILING_EXT 0x9580
+#define GL_OPTIMAL_TILING_EXT 0x9584
+#define GL_LINEAR_TILING_EXT 0x9585
+
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_DRAW 0x88E0
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_FRAMEBUFFER 0x8CA8
+
+typedef struct {
+ gsr_video_encoder_vulkan_params params;
+ unsigned int target_textures[2];
+ AVBufferRef *device_ctx;
+ AVVulkanDeviceContext* vv;
+ unsigned int pbo_y[2];
+ unsigned int pbo_uv[2];
+ AVFrame *sw_frame;
+} gsr_video_encoder_vulkan;
+
+static bool gsr_video_encoder_vulkan_setup_context(gsr_video_encoder_vulkan *self, AVCodecContext *video_codec_context) {
+ AVDictionary *options = NULL;
+ //av_dict_set(&options, "linear_images", "1", 0);
+ //av_dict_set(&options, "disable_multiplane", "1", 0);
+
+ // TODO: Use correct device
+ if(av_hwdevice_ctx_create(&self->device_ctx, AV_HWDEVICE_TYPE_VULKAN, NULL, options, 0) < 0) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_vulkan_setup_context: failed to create hardware device context\n");
+ return false;
+ }
+
+ AVBufferRef *frame_context = av_hwframe_ctx_alloc(self->device_ctx);
+ if(!frame_context) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_vulkan_setup_context: failed to create hwframe context\n");
+ av_buffer_unref(&self->device_ctx);
+ return false;
+ }
+
+ AVHWFramesContext *hw_frame_context = (AVHWFramesContext*)frame_context->data;
+ hw_frame_context->width = video_codec_context->width;
+ hw_frame_context->height = video_codec_context->height;
+ hw_frame_context->sw_format = self->params.color_depth == GSR_COLOR_DEPTH_10_BITS ? AV_PIX_FMT_P010LE : AV_PIX_FMT_NV12;
+ hw_frame_context->format = video_codec_context->pix_fmt;
+ hw_frame_context->device_ctx = (AVHWDeviceContext*)self->device_ctx->data;
+
+ //AVVulkanFramesContext *vk_frame_ctx = (AVVulkanFramesContext*)hw_frame_context->hwctx;
+ //hw_frame_context->initial_pool_size = 20;
+
+ if (av_hwframe_ctx_init(frame_context) < 0) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_vulkan_setup_context: failed to initialize hardware frame context "
+ "(note: ffmpeg version needs to be > 4.0)\n");
+ av_buffer_unref(&self->device_ctx);
+ //av_buffer_unref(&frame_context);
+ return false;
+ }
+
+ video_codec_context->hw_frames_ctx = av_buffer_ref(frame_context);
+ av_buffer_unref(&frame_context);
+ return true;
+}
+
+static unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal_format, unsigned int format) {
+ unsigned int texture_id = 0;
+ egl->glGenTextures(1, &texture_id);
+ egl->glBindTexture(GL_TEXTURE_2D, texture_id);
+ //egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_TILING_EXT, GL_OPTIMAL_TILING_EXT);
+ egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
+
+ egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ egl->glBindTexture(GL_TEXTURE_2D, 0);
+ return texture_id;
+}
+
+static AVVulkanDeviceContext* video_codec_context_get_vulkan_data(AVCodecContext *video_codec_context) {
+ AVBufferRef *hw_frames_ctx = video_codec_context->hw_frames_ctx;
+ if(!hw_frames_ctx)
+ return NULL;
+
+ AVHWFramesContext *hw_frame_context = (AVHWFramesContext*)hw_frames_ctx->data;
+ AVHWDeviceContext *device_context = (AVHWDeviceContext*)hw_frame_context->device_ctx;
+ if(device_context->type != AV_HWDEVICE_TYPE_VULKAN)
+ return NULL;
+
+ return (AVVulkanDeviceContext*)device_context->hwctx;
+}
+
+static bool gsr_video_encoder_vulkan_setup_textures(gsr_video_encoder_vulkan *self, AVCodecContext *video_codec_context, AVFrame *frame) {
+ const int res = av_hwframe_get_buffer(video_codec_context->hw_frames_ctx, frame, 0);
+ if(res < 0) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_vulkan_setup_textures: av_hwframe_get_buffer failed: %d\n", res);
+ return false;
+ }
+
+ //AVVkFrame *target_surface_id = (AVVkFrame*)frame->data[0];
+ self->vv = video_codec_context_get_vulkan_data(video_codec_context);
+
+ const unsigned int internal_formats_nv12[2] = { GL_RGBA8, GL_RGBA8 };
+ const unsigned int internal_formats_p010[2] = { GL_R16, GL_RG16 };
+ const unsigned int formats[2] = { GL_RED, GL_RG };
+ const int div[2] = {1, 2}; // divide UV texture size by 2 because chroma is half size
+
+ for(int i = 0; i < 2; ++i) {
+ self->target_textures[i] = gl_create_texture(self->params.egl, video_codec_context->width / div[i], video_codec_context->height / div[i], self->params.color_depth == GSR_COLOR_DEPTH_8_BITS ? internal_formats_nv12[i] : internal_formats_p010[i], formats[i]);
+ if(self->target_textures[i] == 0) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_cuda_setup_textures: failed to create opengl texture\n");
+ return false;
+ }
+ }
+
+ self->params.egl->glGenBuffers(2, self->pbo_y);
+
+ self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_y[0]);
+ self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, frame->width * frame->height, 0, GL_STREAM_READ);
+
+ self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_y[1]);
+ self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, frame->width * frame->height, 0, GL_STREAM_READ);
+
+ self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+
+ self->params.egl->glGenBuffers(2, self->pbo_uv);
+
+ self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_uv[0]);
+ self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, (frame->width/2 * frame->height/2) * 2, 0, GL_STREAM_READ);
+
+ self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_uv[1]);
+ self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, (frame->width/2 * frame->height/2) * 2, 0, GL_STREAM_READ);
+
+ self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+
+ self->sw_frame = av_frame_alloc();
+ self->sw_frame->format = AV_PIX_FMT_NV12;
+ self->sw_frame->width = frame->width;
+ self->sw_frame->height = frame->height;
+
+ // TODO: Remove
+ if(av_frame_get_buffer(self->sw_frame, 0) < 0) {
+ fprintf(stderr, "failed to allocate sw frame\n");
+ }
+
+ // TODO: Remove
+ if(av_frame_make_writable(self->sw_frame) < 0) {
+ fprintf(stderr, "failed to make writable\n");
+ }
+ return true;
+}
+
+static void gsr_video_encoder_vulkan_stop(gsr_video_encoder_vulkan *self, AVCodecContext *video_codec_context);
+
+static bool gsr_video_encoder_vulkan_start(gsr_video_encoder *encoder, AVCodecContext *video_codec_context, AVFrame *frame) {
+ gsr_video_encoder_vulkan *self = encoder->priv;
+
+ if(!gsr_video_encoder_vulkan_setup_context(self, video_codec_context)) {
+ gsr_video_encoder_vulkan_stop(self, video_codec_context);
+ return false;
+ }
+
+ if(!gsr_video_encoder_vulkan_setup_textures(self, video_codec_context, frame)) {
+ gsr_video_encoder_vulkan_stop(self, video_codec_context);
+ return false;
+ }
+
+ return true;
+}
+
+void gsr_video_encoder_vulkan_stop(gsr_video_encoder_vulkan *self, AVCodecContext *video_codec_context) {
+ self->params.egl->glDeleteTextures(2, self->target_textures);
+ self->target_textures[0] = 0;
+ self->target_textures[1] = 0;
+
+ if(video_codec_context->hw_frames_ctx)
+ av_buffer_unref(&video_codec_context->hw_frames_ctx);
+ if(self->device_ctx)
+ av_buffer_unref(&self->device_ctx);
+}
+
+static void nop_free(void *opaque, uint8_t *data) {
+
+}
+
+static void gsr_video_encoder_vulkan_copy_textures_to_frame(gsr_video_encoder *encoder, AVFrame *frame, gsr_color_conversion *color_conversion) {
+ gsr_video_encoder_vulkan *self = encoder->priv;
+
+ static int counter = 0;
+ ++counter;
+
+ // AVBufferRef *av_buffer_create(uint8_t *data, size_t size,
+ // void (*free)(void *opaque, uint8_t *data),
+ // void *opaque, int flags);
+
+ while(self->params.egl->glGetError()){}
+ self->params.egl->glBindFramebuffer(GL_READ_FRAMEBUFFER, color_conversion->framebuffers[0]);
+ //fprintf(stderr, "1 gl err: %d\n", self->params.egl->glGetError());
+ self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_y[counter % 2]);
+ self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, frame->width * frame->height, 0, GL_STREAM_READ);
+ self->params.egl->glReadPixels(0, 0, frame->width, frame->height, GL_RED, GL_UNSIGNED_BYTE, 0);
+ //fprintf(stderr, "2 gl err: %d\n", self->params.egl->glGetError());
+
+ const int next_pbo_y = (counter + 1) % 2;
+ self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_y[next_pbo_y]);
+ self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, frame->width * frame->height, 0, GL_STREAM_READ);
+ //fprintf(stderr, "3 gl err: %d\n", self->params.egl->glGetError());
+ uint8_t *ptr_y = (uint8_t*)self->params.egl->glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
+ //fprintf(stderr, "4 gl err: %d\n", self->params.egl->glGetError());
+ if(!ptr_y) {
+ fprintf(stderr, "failed to map buffer y!\n");
+ }
+
+ while(self->params.egl->glGetError()){}
+ self->params.egl->glBindFramebuffer(GL_READ_FRAMEBUFFER, color_conversion->framebuffers[1]);
+ //fprintf(stderr, "5 gl err: %d\n", self->params.egl->glGetError());
+ self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_uv[counter % 2]);
+ self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, (frame->width/2 * frame->height/2) * 2, 0, GL_STREAM_READ);
+ //fprintf(stderr, "5.5 gl err: %d\n", self->params.egl->glGetError());
+ self->params.egl->glReadPixels(0, 0, frame->width/2, frame->height/2, GL_RG, GL_UNSIGNED_BYTE, 0);
+ //fprintf(stderr, "6 gl err: %d\n", self->params.egl->glGetError());
+
+ const int next_pbo_uv = (counter + 1) % 2;
+ self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_uv[next_pbo_uv]);
+ self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, (frame->width/2 * frame->height/2) * 2, 0, GL_STREAM_READ);
+ //fprintf(stderr, "7 gl err: %d\n", self->params.egl->glGetError());
+ uint8_t *ptr_uv = (uint8_t*)self->params.egl->glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
+ //fprintf(stderr, "8 gl err: %d\n", self->params.egl->glGetError());
+ if(!ptr_uv) {
+ fprintf(stderr, "failed to map buffer uv!\n");
+ }
+
+ //self->sw_frame->buf[0] = av_buffer_create(ptr_y, 3840 * 2160, nop_free, NULL, 0);
+ //self->sw_frame->buf[1] = av_buffer_create(ptr_uv, 1920 * 1080 * 2, nop_free, NULL, 0);
+ //self->sw_frame->data[0] = self->sw_frame->buf[0]->data;
+ //self->sw_frame->data[1] = self->sw_frame->buf[1]->data;
+ //self->sw_frame->extended_data[0] = self->sw_frame->data[0];
+ //self->sw_frame->extended_data[1] = self->sw_frame->data[1];
+
+ self->sw_frame->data[0] = ptr_y;
+ self->sw_frame->data[1] = ptr_uv;
+
+ self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+ self->params.egl->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+
+ //self->params.egl->glBindTexture(GL_TEXTURE_2D, self->target_textures[1]);
+ //self->params.egl->glGetTexImage(GL_TEXTURE_2D, 0, GL_RG, GL_UNSIGNED_BYTE, sw_frame->data[1]);
+
+ //self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
+
+ int ret = av_hwframe_transfer_data(frame, self->sw_frame, 0);
+ if(ret < 0) {
+ fprintf(stderr, "transfer data failed, error: %s\n", av_err2str(ret));
+ }
+
+ //av_buffer_unref(&self->sw_frame->buf[0]);
+ //av_buffer_unref(&self->sw_frame->buf[1]);
+
+ //av_frame_free(&sw_frame);
+ self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_y[next_pbo_y]);
+ self->params.egl->glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
+ self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_y[next_pbo_uv]);
+ self->params.egl->glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
+ self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+}
+
+static void gsr_video_encoder_vulkan_get_textures(gsr_video_encoder *encoder, unsigned int *textures, int *num_textures, gsr_destination_color *destination_color) {
+ gsr_video_encoder_vulkan *self = encoder->priv;
+ textures[0] = self->target_textures[0];
+ textures[1] = self->target_textures[1];
+ *num_textures = 2;
+ *destination_color = self->params.color_depth == GSR_COLOR_DEPTH_10_BITS ? GSR_DESTINATION_COLOR_P010 : GSR_DESTINATION_COLOR_NV12;
+}
+
+static void gsr_video_encoder_vulkan_destroy(gsr_video_encoder *encoder, AVCodecContext *video_codec_context) {
+ gsr_video_encoder_vulkan_stop(encoder->priv, video_codec_context);
+ free(encoder->priv);
+ free(encoder);
+}
+
+gsr_video_encoder* gsr_video_encoder_vulkan_create(const gsr_video_encoder_vulkan_params *params) {
+ gsr_video_encoder *encoder = calloc(1, sizeof(gsr_video_encoder));
+ if(!encoder)
+ return NULL;
+
+ gsr_video_encoder_vulkan *encoder_vulkan = calloc(1, sizeof(gsr_video_encoder_vulkan));
+ if(!encoder_vulkan) {
+ free(encoder);
+ return NULL;
+ }
+
+ encoder_vulkan->params = *params;
+
+ *encoder = (gsr_video_encoder) {
+ .start = gsr_video_encoder_vulkan_start,
+ .copy_textures_to_frame = gsr_video_encoder_vulkan_copy_textures_to_frame,
+ .get_textures = gsr_video_encoder_vulkan_get_textures,
+ .destroy = gsr_video_encoder_vulkan_destroy,
+ .priv = encoder_vulkan
+ };
+
+ return encoder;
+}