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-rw-r--r--src/encoder/video/image.c130
-rw-r--r--src/encoder/video/nvenc.c7
2 files changed, 135 insertions, 2 deletions
diff --git a/src/encoder/video/image.c b/src/encoder/video/image.c
new file mode 100644
index 0000000..5f48b7b
--- /dev/null
+++ b/src/encoder/video/image.c
@@ -0,0 +1,130 @@
+#include "../../../include/encoder/video/image.h"
+#include "../../../include/egl.h"
+
+#include <libavcodec/avcodec.h>
+#include <libavutil/frame.h>
+
+#include <stdlib.h>
+
+#define LINESIZE_ALIGNMENT 4
+
+typedef struct {
+ gsr_video_encoder_image_params params;
+
+ unsigned int target_texture;
+} gsr_video_encoder_image;
+
+static unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal_format, unsigned int format) {
+ unsigned int texture_id = 0;
+ egl->glGenTextures(1, &texture_id);
+ egl->glBindTexture(GL_TEXTURE_2D, texture_id);
+ egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
+
+ egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ egl->glBindTexture(GL_TEXTURE_2D, 0);
+ return texture_id;
+}
+
+static bool gsr_video_encoder_image_setup_textures(gsr_video_encoder_image *self, AVCodecContext *video_codec_context, AVFrame *frame) {
+ int res = av_frame_get_buffer(frame, LINESIZE_ALIGNMENT);
+ if(res < 0) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_image_setup_textures: av_frame_get_buffer failed: %d\n", res);
+ return false;
+ }
+
+ res = av_frame_make_writable(frame);
+ if(res < 0) {
+ fprintf(stderr, "gsr error: gsr_video_encoder_image_setup_textures: av_frame_make_writable failed: %d\n", res);
+ return false;
+ }
+
+ self->target_texture = gl_create_texture(self->params.egl, video_codec_context->width, video_codec_context->height, self->params.color_depth == GSR_COLOR_DEPTH_8_BITS ? GL_RGB8 : GL_RGB16, GL_RGB);
+ if(self->target_texture == 0) {
+ fprintf(stderr, "gsr error: gsr_capture_kms_setup_cuda_textures: failed to create opengl texture\n");
+ return false;
+ }
+
+ return true;
+}
+
+static void gsr_video_encoder_image_stop(gsr_video_encoder_image *self, AVCodecContext *video_codec_context);
+
+static bool gsr_video_encoder_image_start(gsr_video_encoder *encoder, AVCodecContext *video_codec_context, AVFrame *frame) {
+ gsr_video_encoder_image *self = encoder->priv;
+
+ video_codec_context->width = FFALIGN(video_codec_context->width, LINESIZE_ALIGNMENT);
+ video_codec_context->height = FFALIGN(video_codec_context->height, 2);
+
+ frame->width = video_codec_context->width;
+ frame->height = video_codec_context->height;
+
+ if(!gsr_video_encoder_image_setup_textures(self, video_codec_context, frame)) {
+ gsr_video_encoder_image_stop(self, video_codec_context);
+ return false;
+ }
+
+ return true;
+}
+
+void gsr_video_encoder_image_stop(gsr_video_encoder_image *self, AVCodecContext *video_codec_context) {
+ (void)video_codec_context;
+ self->params.egl->glDeleteTextures(1, &self->target_texture);
+ self->target_texture = 0;
+}
+
+static void gsr_video_encoder_image_copy_textures_to_frame(gsr_video_encoder *encoder, AVFrame *frame, gsr_color_conversion *color_conversion) {
+ gsr_video_encoder_image *self = encoder->priv;
+ // TODO: hdr support
+ self->params.egl->glBindTexture(GL_TEXTURE_2D, self->target_texture);
+ // We could use glGetTexSubImage and then we wouldn't have to use a specific linesize (LINESIZE_ALIGNMENT) that adds padding,
+ // but glGetTexSubImage is only available starting from opengl 4.5.
+ self->params.egl->glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, frame->data[0]);
+ self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
+ // cap_kms->kms.base.egl->eglSwapBuffers(cap_kms->kms.base.egl->egl_display, cap_kms->kms.base.egl->egl_surface);
+
+ self->params.egl->glFlush();
+ self->params.egl->glFinish();
+}
+
+static void gsr_video_encoder_image_get_textures(gsr_video_encoder *encoder, unsigned int *textures, int *num_textures, gsr_destination_color *destination_color) {
+ gsr_video_encoder_image *self = encoder->priv;
+ textures[0] = self->target_texture;
+ *num_textures = 1;
+ // TODO: 10-bit support
+ //*destination_color = self->params.color_depth == GSR_COLOR_DEPTH_10_BITS ? GSR_DESTINATION_COLOR_P010 : GSR_DESTINATION_COLOR_NV12;
+ *destination_color = GSR_DESTINATION_COLOR_RGB8;
+}
+
+static void gsr_video_encoder_image_destroy(gsr_video_encoder *encoder, AVCodecContext *video_codec_context) {
+ gsr_video_encoder_image_stop(encoder->priv, video_codec_context);
+ free(encoder->priv);
+ free(encoder);
+}
+
+gsr_video_encoder* gsr_video_encoder_image_create(const gsr_video_encoder_image_params *params) {
+ gsr_video_encoder *encoder = calloc(1, sizeof(gsr_video_encoder));
+ if(!encoder)
+ return NULL;
+
+ gsr_video_encoder_image *encoder_image = calloc(1, sizeof(gsr_video_encoder_image));
+ if(!encoder_image) {
+ free(encoder);
+ return NULL;
+ }
+
+ encoder_image->params = *params;
+
+ *encoder = (gsr_video_encoder) {
+ .start = gsr_video_encoder_image_start,
+ .copy_textures_to_frame = gsr_video_encoder_image_copy_textures_to_frame,
+ .get_textures = gsr_video_encoder_image_get_textures,
+ .destroy = gsr_video_encoder_image_destroy,
+ .priv = encoder_image
+ };
+
+ return encoder;
+}
diff --git a/src/encoder/video/nvenc.c b/src/encoder/video/nvenc.c
index 718560d..e83d0e8 100644
--- a/src/encoder/video/nvenc.c
+++ b/src/encoder/video/nvenc.c
@@ -1,6 +1,7 @@
#include "../../../include/encoder/video/nvenc.h"
#include "../../../include/egl.h"
#include "../../../include/cuda.h"
+#include "../../../include/window/window.h"
#include <libavcodec/avcodec.h>
#include <libavutil/hwcontext_cuda.h>
@@ -128,8 +129,10 @@ static void gsr_video_encoder_nvenc_stop(gsr_video_encoder_nvenc *self, AVCodecC
static bool gsr_video_encoder_nvenc_start(gsr_video_encoder *encoder, AVCodecContext *video_codec_context, AVFrame *frame) {
gsr_video_encoder_nvenc *self = encoder->priv;
- const bool overclock = gsr_egl_get_display_server(self->params.egl) == GSR_DISPLAY_SERVER_X11 ? self->params.overclock : false;
- if(!gsr_cuda_load(&self->cuda, self->params.egl->x11.dpy, overclock)) {
+ const bool is_x11 = gsr_window_get_display_server(self->params.egl->window) == GSR_DISPLAY_SERVER_X11;
+ const bool overclock = is_x11 ? self->params.overclock : false;
+ Display *display = is_x11 ? gsr_window_get_display(self->params.egl->window) : NULL;
+ if(!gsr_cuda_load(&self->cuda, display, overclock)) {
fprintf(stderr, "gsr error: gsr_video_encoder_nvenc_start: failed to load cuda\n");
gsr_video_encoder_nvenc_stop(self, video_codec_context);
return false;