diff options
Diffstat (limited to 'src/image_writer.c')
-rw-r--r-- | src/image_writer.c | 89 |
1 files changed, 52 insertions, 37 deletions
diff --git a/src/image_writer.c b/src/image_writer.c index d01a66c..3d731a0 100644 --- a/src/image_writer.c +++ b/src/image_writer.c @@ -1,5 +1,6 @@ #include "../include/image_writer.h" #include "../include/egl.h" +#include "../include/utils.h" #define STB_IMAGE_WRITE_IMPLEMENTATION #include "../external/stb_image_write.h" @@ -9,29 +10,14 @@ #include <stdio.h> #include <assert.h> -static unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal_format, unsigned int format) { - unsigned int texture_id = 0; - egl->glGenTextures(1, &texture_id); - egl->glBindTexture(GL_TEXTURE_2D, texture_id); - egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL); - - egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - - egl->glBindTexture(GL_TEXTURE_2D, 0); - return texture_id; -} - /* TODO: Support hdr/10-bit */ -bool gsr_image_writer_init(gsr_image_writer *self, gsr_image_writer_source source, gsr_egl *egl, int width, int height) { - assert(source == GSR_IMAGE_WRITER_SOURCE_OPENGL); - self->source = source; +bool gsr_image_writer_init_opengl(gsr_image_writer *self, gsr_egl *egl, int width, int height) { + memset(self, 0, sizeof(*self)); + self->source = GSR_IMAGE_WRITER_SOURCE_OPENGL; self->egl = egl; self->width = width; self->height = height; - self->texture = gl_create_texture(self->egl, self->width, self->height, GL_RGB8, GL_RGB); /* TODO: use GL_RGB16 instead of GL_RGB8 for hdr/10-bit */ + self->texture = gl_create_texture(self->egl, self->width, self->height, GL_RGBA8, GL_RGBA, GL_NEAREST); /* TODO: use GL_RGB16 instead of GL_RGB8 for hdr/10-bit */ if(self->texture == 0) { fprintf(stderr, "gsr error: gsr_image_writer_init: failed to create texture\n"); return false; @@ -39,6 +25,15 @@ bool gsr_image_writer_init(gsr_image_writer *self, gsr_image_writer_source sourc return true; } +bool gsr_image_writer_init_memory(gsr_image_writer *self, const void *memory, int width, int height) { + memset(self, 0, sizeof(*self)); + self->source = GSR_IMAGE_WRITER_SOURCE_OPENGL; + self->width = width; + self->height = height; + self->memory = memory; + return true; +} + void gsr_image_writer_deinit(gsr_image_writer *self) { if(self->texture) { self->egl->glDeleteTextures(1, &self->texture); @@ -46,40 +41,60 @@ void gsr_image_writer_deinit(gsr_image_writer *self) { } } -bool gsr_image_writer_write_to_file(gsr_image_writer *self, const char *filepath, gsr_image_format image_format, int quality) { +static bool gsr_image_writer_write_memory_to_file(gsr_image_writer *self, const char *filepath, gsr_image_format image_format, int quality, const void *data) { if(quality < 1) quality = 1; else if(quality > 100) quality = 100; - uint8_t *frame_data = malloc(self->width * self->height * 3); - if(!frame_data) { - fprintf(stderr, "gsr error: gsr_image_writer_write_to_file: failed to allocate memory for image frame\n"); - return false; - } - - // TODO: hdr support - self->egl->glBindTexture(GL_TEXTURE_2D, self->texture); - // We could use glGetTexSubImage, but it's only available starting from opengl 4.5 - self->egl->glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, frame_data); - self->egl->glBindTexture(GL_TEXTURE_2D, 0); - - self->egl->glFlush(); - self->egl->glFinish(); - bool success = false; switch(image_format) { case GSR_IMAGE_FORMAT_JPEG: - success = stbi_write_jpg(filepath, self->width, self->height, 3, frame_data, quality); + success = stbi_write_jpg(filepath, self->width, self->height, 4, data, quality); break; case GSR_IMAGE_FORMAT_PNG: - success = stbi_write_png(filepath, self->width, self->height, 3, frame_data, 0); + success = stbi_write_png(filepath, self->width, self->height, 4, data, 0); break; } if(!success) fprintf(stderr, "gsr error: gsr_image_writer_write_to_file: failed to write image data to output file %s\n", filepath); + return success; +} + +static bool gsr_image_writer_write_opengl_texture_to_file(gsr_image_writer *self, const char *filepath, gsr_image_format image_format, int quality) { + assert(self->source == GSR_IMAGE_WRITER_SOURCE_OPENGL); + uint8_t *frame_data = malloc(self->width * self->height * 4); + if(!frame_data) { + fprintf(stderr, "gsr error: gsr_image_writer_write_to_file: failed to allocate memory for image frame\n"); + return false; + } + + unsigned int fbo = 0; + self->egl->glGenFramebuffers(1, &fbo); + self->egl->glBindFramebuffer(GL_FRAMEBUFFER, fbo); + self->egl->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, self->texture, 0); + + self->egl->glReadPixels(0, 0, self->width, self->height, GL_RGBA, GL_UNSIGNED_BYTE, frame_data); + + self->egl->glBindFramebuffer(GL_FRAMEBUFFER, 0); + self->egl->glDeleteFramebuffers(1, &fbo); + + self->egl->glFlush(); + self->egl->glFinish(); + + const bool success = gsr_image_writer_write_memory_to_file(self, filepath, image_format, quality, frame_data); free(frame_data); return success; } + +bool gsr_image_writer_write_to_file(gsr_image_writer *self, const char *filepath, gsr_image_format image_format, int quality) { + switch(self->source) { + case GSR_IMAGE_WRITER_SOURCE_OPENGL: + return gsr_image_writer_write_opengl_texture_to_file(self, filepath, image_format, quality); + case GSR_IMAGE_WRITER_SOURCE_MEMORY: + return gsr_image_writer_write_memory_to_file(self, filepath, image_format, quality, self->memory); + } + return false; +} |