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Diffstat (limited to 'src/shader.c')
-rw-r--r--src/shader.c48
1 files changed, 29 insertions, 19 deletions
diff --git a/src/shader.c b/src/shader.c
index dcb956b..b9fbb62 100644
--- a/src/shader.c
+++ b/src/shader.c
@@ -36,28 +36,36 @@ static unsigned int loader_shader(gsr_egl *egl, unsigned int type, const char *s
return shader_id;
}
-static unsigned int load_program(gsr_egl *egl, const char *vertex_shader, const char *fragment_shader) {
+static unsigned int load_program(gsr_egl *egl, const char *vertex_shader, const char *fragment_shader, const char *compute_shader) {
unsigned int vertex_shader_id = 0;
unsigned int fragment_shader_id = 0;
+ unsigned int compute_shader_id = 0;
unsigned int program_id = 0;
int linked = 0;
+ bool success = false;
if(vertex_shader) {
vertex_shader_id = loader_shader(egl, GL_VERTEX_SHADER, vertex_shader);
if(vertex_shader_id == 0)
- goto err;
+ goto done;
}
if(fragment_shader) {
fragment_shader_id = loader_shader(egl, GL_FRAGMENT_SHADER, fragment_shader);
if(fragment_shader_id == 0)
- goto err;
+ goto done;
+ }
+
+ if(compute_shader) {
+ compute_shader_id = loader_shader(egl, GL_COMPUTE_SHADER, compute_shader);
+ if(compute_shader_id == 0)
+ goto done;
}
program_id = egl->glCreateProgram();
if(program_id == 0) {
fprintf(stderr, "gsr error: load_program: failed to create shader program, error: %d\n", egl->glGetError());
- goto err;
+ goto done;
}
if(vertex_shader_id)
@@ -66,6 +74,9 @@ static unsigned int load_program(gsr_egl *egl, const char *vertex_shader, const
if(fragment_shader_id)
egl->glAttachShader(program_id, fragment_shader_id);
+ if(compute_shader_id)
+ egl->glAttachShader(program_id, compute_shader_id);
+
egl->glLinkProgram(program_id);
egl->glGetProgramiv(program_id, GL_LINK_STATUS, &linked);
@@ -79,37 +90,36 @@ static unsigned int load_program(gsr_egl *egl, const char *vertex_shader, const
fprintf(stderr, "gsr error: load program: linking shader program failed, error:\n%s\n", info_log);
}
- goto err;
+ goto done;
}
- if(fragment_shader_id)
- egl->glDeleteShader(fragment_shader_id);
- if(vertex_shader_id)
- egl->glDeleteShader(vertex_shader_id);
-
- return program_id;
+ success = true;
+ done:
- err:
- if(program_id)
- egl->glDeleteProgram(program_id);
+ if(!success) {
+ if(program_id)
+ egl->glDeleteProgram(program_id);
+ }
+ if(compute_shader_id)
+ egl->glDeleteShader(compute_shader_id);
if(fragment_shader_id)
egl->glDeleteShader(fragment_shader_id);
if(vertex_shader_id)
egl->glDeleteShader(vertex_shader_id);
- return 0;
+ return program_id;
}
-int gsr_shader_init(gsr_shader *self, gsr_egl *egl, const char *vertex_shader, const char *fragment_shader) {
+int gsr_shader_init(gsr_shader *self, gsr_egl *egl, const char *vertex_shader, const char *fragment_shader, const char *compute_shader) {
assert(egl);
self->egl = egl;
self->program_id = 0;
- if(!vertex_shader && !fragment_shader) {
- fprintf(stderr, "gsr error: gsr_shader_init: vertex shader and fragment shader can't be NULL at the same time\n");
+ if(!vertex_shader && !fragment_shader && !compute_shader) {
+ fprintf(stderr, "gsr error: gsr_shader_init: vertex, fragment shader and compute shaders can't be NULL at the same time\n");
return -1;
}
- self->program_id = load_program(self->egl, vertex_shader, fragment_shader);
+ self->program_id = load_program(self->egl, vertex_shader, fragment_shader, compute_shader);
if(self->program_id == 0)
return -1;