diff options
Diffstat (limited to 'src/shader.c')
-rw-r--r-- | src/shader.c | 48 |
1 files changed, 29 insertions, 19 deletions
diff --git a/src/shader.c b/src/shader.c index dcb956b..b9fbb62 100644 --- a/src/shader.c +++ b/src/shader.c @@ -36,28 +36,36 @@ static unsigned int loader_shader(gsr_egl *egl, unsigned int type, const char *s return shader_id; } -static unsigned int load_program(gsr_egl *egl, const char *vertex_shader, const char *fragment_shader) { +static unsigned int load_program(gsr_egl *egl, const char *vertex_shader, const char *fragment_shader, const char *compute_shader) { unsigned int vertex_shader_id = 0; unsigned int fragment_shader_id = 0; + unsigned int compute_shader_id = 0; unsigned int program_id = 0; int linked = 0; + bool success = false; if(vertex_shader) { vertex_shader_id = loader_shader(egl, GL_VERTEX_SHADER, vertex_shader); if(vertex_shader_id == 0) - goto err; + goto done; } if(fragment_shader) { fragment_shader_id = loader_shader(egl, GL_FRAGMENT_SHADER, fragment_shader); if(fragment_shader_id == 0) - goto err; + goto done; + } + + if(compute_shader) { + compute_shader_id = loader_shader(egl, GL_COMPUTE_SHADER, compute_shader); + if(compute_shader_id == 0) + goto done; } program_id = egl->glCreateProgram(); if(program_id == 0) { fprintf(stderr, "gsr error: load_program: failed to create shader program, error: %d\n", egl->glGetError()); - goto err; + goto done; } if(vertex_shader_id) @@ -66,6 +74,9 @@ static unsigned int load_program(gsr_egl *egl, const char *vertex_shader, const if(fragment_shader_id) egl->glAttachShader(program_id, fragment_shader_id); + if(compute_shader_id) + egl->glAttachShader(program_id, compute_shader_id); + egl->glLinkProgram(program_id); egl->glGetProgramiv(program_id, GL_LINK_STATUS, &linked); @@ -79,37 +90,36 @@ static unsigned int load_program(gsr_egl *egl, const char *vertex_shader, const fprintf(stderr, "gsr error: load program: linking shader program failed, error:\n%s\n", info_log); } - goto err; + goto done; } - if(fragment_shader_id) - egl->glDeleteShader(fragment_shader_id); - if(vertex_shader_id) - egl->glDeleteShader(vertex_shader_id); - - return program_id; + success = true; + done: - err: - if(program_id) - egl->glDeleteProgram(program_id); + if(!success) { + if(program_id) + egl->glDeleteProgram(program_id); + } + if(compute_shader_id) + egl->glDeleteShader(compute_shader_id); if(fragment_shader_id) egl->glDeleteShader(fragment_shader_id); if(vertex_shader_id) egl->glDeleteShader(vertex_shader_id); - return 0; + return program_id; } -int gsr_shader_init(gsr_shader *self, gsr_egl *egl, const char *vertex_shader, const char *fragment_shader) { +int gsr_shader_init(gsr_shader *self, gsr_egl *egl, const char *vertex_shader, const char *fragment_shader, const char *compute_shader) { assert(egl); self->egl = egl; self->program_id = 0; - if(!vertex_shader && !fragment_shader) { - fprintf(stderr, "gsr error: gsr_shader_init: vertex shader and fragment shader can't be NULL at the same time\n"); + if(!vertex_shader && !fragment_shader && !compute_shader) { + fprintf(stderr, "gsr error: gsr_shader_init: vertex, fragment shader and compute shaders can't be NULL at the same time\n"); return -1; } - self->program_id = load_program(self->egl, vertex_shader, fragment_shader); + self->program_id = load_program(self->egl, vertex_shader, fragment_shader, compute_shader); if(self->program_id == 0) return -1; |