diff options
Diffstat (limited to 'src/utils.c')
-rw-r--r-- | src/utils.c | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/src/utils.c b/src/utils.c index 943fb2d..4aab138 100644 --- a/src/utils.c +++ b/src/utils.c @@ -427,14 +427,6 @@ bool gl_get_gpu_info(gsr_egl *egl, gsr_gpu_info *info) { return supported; } -bool version_greater_than(int major, int minor, int patch, int other_major, int other_minor, int other_patch) { - return (major > other_major) || (major == other_major && minor > other_minor) || (major == other_major && minor == other_minor && patch > other_patch); -} - -bool gl_driver_version_greater_than(const gsr_gpu_info *gpu_info, int major, int minor, int patch) { - return version_greater_than(gpu_info->driver_major, gpu_info->driver_minor, gpu_info->driver_patch, major, minor, patch); -} - bool try_card_has_valid_plane(const char *card_path) { drmVersion *ver = NULL; drmModePlaneResPtr planes = NULL; @@ -679,13 +671,22 @@ vec2i scale_keep_aspect_ratio(vec2i from, vec2i to) { } unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal_format, unsigned int format, int filter) { + float border_color[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; + if(format == GL_RG) { // UV + border_color[0] = 0.5f; + border_color[1] = 0.5f; + border_color[2] = 0.0f; + border_color[3] = 1.0f; + } + unsigned int texture_id = 0; egl->glGenTextures(1, &texture_id); egl->glBindTexture(GL_TEXTURE_2D, texture_id); egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL); - egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); + egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); + egl->glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color); egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); |