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#ifndef GSR_EGL_H
#define GSR_EGL_H

/* OpenGL EGL library with a hidden window context (to allow using the opengl functions) */

#include <X11/X.h>
#include <X11/Xutil.h>
#include <stdbool.h>
#include <stdint.h>
#include "vec2.h"

#ifdef _WIN64
typedef signed   long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed   long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed   long  int     khronos_intptr_t;
typedef unsigned long  int     khronos_uintptr_t;
typedef signed   long  int     khronos_ssize_t;
typedef unsigned long  int     khronos_usize_t;
#endif

typedef void* EGLDisplay;
typedef void* EGLNativeDisplayType;
typedef uintptr_t EGLNativeWindowType;
typedef uintptr_t EGLNativePixmapType;
typedef void* EGLConfig;
typedef void* EGLSurface;
typedef void* EGLContext;
typedef void* EGLClientBuffer;
typedef void* EGLImage;
typedef void* EGLImageKHR;
typedef void *GLeglImageOES;
typedef void (*__eglMustCastToProperFunctionPointerType)(void);

#define EGL_SUCCESS                             0x3000
#define EGL_BUFFER_SIZE                         0x3020
#define EGL_RENDERABLE_TYPE                     0x3040
#define EGL_OPENGL_API                          0x30A2
#define EGL_OPENGL_BIT                          0x0008
#define EGL_NONE                                0x3038
#define EGL_CONTEXT_CLIENT_VERSION              0x3098
#define EGL_BACK_BUFFER                         0x3084
#define EGL_GL_TEXTURE_2D                       0x30B1
#define EGL_TRUE                                1
#define EGL_IMAGE_PRESERVED_KHR                 0x30D2
#define EGL_NATIVE_PIXMAP_KHR                   0x30B0
#define EGL_LINUX_DRM_FOURCC_EXT                0x3271
#define EGL_WIDTH                               0x3057
#define EGL_HEIGHT                              0x3056
#define EGL_DMA_BUF_PLANE0_FD_EXT               0x3272
#define EGL_DMA_BUF_PLANE0_OFFSET_EXT           0x3273
#define EGL_DMA_BUF_PLANE0_PITCH_EXT            0x3274
#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT      0x3443
#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT      0x3444
#define EGL_LINUX_DMA_BUF_EXT                   0x3270
#define EGL_RED_SIZE                            0x3024
#define EGL_ALPHA_SIZE                          0x3021
#define EGL_BLUE_SIZE                           0x3022
#define EGL_GREEN_SIZE                          0x3023
#define EGL_CONTEXT_PRIORITY_LEVEL_IMG          0x3100
#define EGL_CONTEXT_PRIORITY_HIGH_IMG           0x3101
#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG         0x3102
#define EGL_CONTEXT_PRIORITY_LOW_IMG            0x3103

#define GL_FLOAT                                0x1406
#define GL_FALSE                                0
#define GL_TRUE                                 1
#define GL_TRIANGLES                            0x0004
#define GL_TEXTURE_2D                           0x0DE1
#define GL_TEXTURE_EXTERNAL_OES                 0x8D65 // TODO: Use this where applicable
#define GL_RGB                                  0x1907
#define GL_RGBA                                 0x1908
#define GL_RGBA8                                0x8058
#define GL_UNSIGNED_BYTE                        0x1401
#define GL_COLOR_BUFFER_BIT                     0x00004000
#define GL_TEXTURE_WRAP_S                       0x2802
#define GL_TEXTURE_WRAP_T                       0x2803
#define GL_TEXTURE_MAG_FILTER                   0x2800
#define GL_TEXTURE_MIN_FILTER                   0x2801
#define GL_TEXTURE_WIDTH                        0x1000
#define GL_TEXTURE_HEIGHT                       0x1001
#define GL_NEAREST                              0x2600
#define GL_CLAMP_TO_EDGE                        0x812F
#define GL_LINEAR                               0x2601
#define GL_FRAMEBUFFER                          0x8D40
#define GL_COLOR_ATTACHMENT0                    0x8CE0
#define GL_FRAMEBUFFER_COMPLETE                 0x8CD5
#define GL_STREAM_DRAW                          0x88E0
#define GL_ARRAY_BUFFER                         0x8892
#define GL_BLEND                                0x0BE2
#define GL_SRC_ALPHA                            0x0302
#define GL_ONE_MINUS_SRC_ALPHA                  0x0303

#define GL_VENDOR                               0x1F00
#define GL_RENDERER                             0x1F01

#define GL_COMPILE_STATUS                       0x8B81
#define GL_INFO_LOG_LENGTH                      0x8B84
#define GL_FRAGMENT_SHADER                      0x8B30
#define GL_VERTEX_SHADER                        0x8B31
#define GL_COMPILE_STATUS                       0x8B81
#define GL_LINK_STATUS                          0x8B82

typedef unsigned int (*FUNC_eglExportDMABUFImageQueryMESA)(EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, uint64_t *modifiers);
typedef unsigned int (*FUNC_eglExportDMABUFImageMESA)(EGLDisplay dpy, EGLImageKHR image, int *fds, int32_t *strides, int32_t *offsets);
typedef void (*FUNC_glEGLImageTargetTexture2DOES)(unsigned int target, GLeglImageOES image);

#define GSR_MAX_OUTPUTS 32

typedef struct {
    Display *dpy;
    Window window;
} gsr_x11;

typedef struct {
    uint32_t wl_name;
    void *output;
    vec2i pos;
    vec2i size;
    int32_t transform;
    char *name;
} gsr_wayland_output;

typedef struct {
    void *dpy;
    void *window;
    void *registry;
    void *surface;
    void *compositor;
    gsr_wayland_output outputs[GSR_MAX_OUTPUTS];
    int num_outputs;
} gsr_wayland;

typedef struct {
    void *egl_library;
    void *gl_library;

    EGLDisplay egl_display;
    EGLSurface egl_surface;
    EGLContext egl_context;

    gsr_x11 x11;
    gsr_wayland wayland;
    char card_path[128];

    int32_t (*eglGetError)(void);
    EGLDisplay (*eglGetDisplay)(EGLNativeDisplayType display_id);
    unsigned int (*eglInitialize)(EGLDisplay dpy, int32_t *major, int32_t *minor);
    unsigned int (*eglTerminate)(EGLDisplay dpy);
    unsigned int (*eglChooseConfig)(EGLDisplay dpy, const int32_t *attrib_list, EGLConfig *configs, int32_t config_size, int32_t *num_config);
    EGLSurface (*eglCreateWindowSurface)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const int32_t *attrib_list);
    EGLContext (*eglCreateContext)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const int32_t *attrib_list);
    unsigned int (*eglMakeCurrent)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
    EGLImage (*eglCreateImage)(EGLDisplay dpy, EGLContext ctx, unsigned int target, EGLClientBuffer buffer, const intptr_t *attrib_list);
    unsigned int (*eglDestroyContext)(EGLDisplay dpy, EGLContext ctx);
    unsigned int (*eglDestroySurface)(EGLDisplay dpy, EGLSurface surface);
    unsigned int (*eglDestroyImage)(EGLDisplay dpy, EGLImage image);
    unsigned int (*eglSwapInterval)(EGLDisplay dpy, int32_t interval);
    unsigned int (*eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
    unsigned int (*eglBindAPI)(unsigned int api);
    __eglMustCastToProperFunctionPointerType (*eglGetProcAddress)(const char *procname);

    FUNC_eglExportDMABUFImageQueryMESA eglExportDMABUFImageQueryMESA;
    FUNC_eglExportDMABUFImageMESA eglExportDMABUFImageMESA;
    FUNC_glEGLImageTargetTexture2DOES glEGLImageTargetTexture2DOES;

    unsigned int (*glGetError)(void);
    const unsigned char* (*glGetString)(unsigned int name);
    void (*glFlush)(void);
    void (*glFinish)(void);
    void (*glClear)(unsigned int mask);
    void (*glClearColor)(float red, float green, float blue, float alpha);
    void (*glGenTextures)(int n, unsigned int *textures);
    void (*glDeleteTextures)(int n, const unsigned int *texture);
    void (*glBindTexture)(unsigned int target, unsigned int texture);
    void (*glTexParameteri)(unsigned int target, unsigned int pname, int param);
    void (*glGetTexLevelParameteriv)(unsigned int target, int level, unsigned int pname, int *params);
    void (*glTexImage2D)(unsigned int target, int level, int internalFormat, int width, int height, int border, unsigned int format, unsigned int type, const void *pixels);
    void (*glCopyImageSubData)(unsigned int srcName, unsigned int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, unsigned int dstName, unsigned int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth);
    void (*glClearTexImage)(unsigned int texture, unsigned int level, unsigned int format, unsigned int type, const void *data);
    void (*glGenFramebuffers)(int n, unsigned int *framebuffers);
    void (*glBindFramebuffer)(unsigned int target, unsigned int framebuffer);
    void (*glDeleteFramebuffers)(int n, const unsigned int *framebuffers);
    void (*glViewport)(int x, int y, int width, int height);
    void (*glFramebufferTexture2D)(unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
    void (*glDrawBuffers)(int n, const unsigned int *bufs);
    unsigned int (*glCheckFramebufferStatus)(unsigned int target);
    void (*glBindBuffer)(unsigned int target, unsigned int buffer);
    void (*glGenBuffers)(int n, unsigned int *buffers);
    void (*glBufferData)(unsigned int target, khronos_ssize_t size, const void *data, unsigned int usage);
    void (*glBufferSubData)(unsigned int target, khronos_intptr_t offset, khronos_ssize_t size, const void *data);
    void (*glDeleteBuffers)(int n, const unsigned int *buffers);
    void (*glGenVertexArrays)(int n, unsigned int *arrays);
    void (*glBindVertexArray)(unsigned int array);
    void (*glDeleteVertexArrays)(int n, const unsigned int *arrays);
    unsigned int (*glCreateProgram)(void);
    unsigned int (*glCreateShader)(unsigned int type);
    void (*glAttachShader)(unsigned int program, unsigned int shader);
    void (*glBindAttribLocation)(unsigned int program, unsigned int index, const char *name);
    void (*glCompileShader)(unsigned int shader);
    void (*glLinkProgram)(unsigned int program);
    void (*glShaderSource)(unsigned int shader, int count, const char *const*string, const int *length);
    void (*glUseProgram)(unsigned int program);
    void (*glGetProgramInfoLog)(unsigned int program, int bufSize, int *length, char *infoLog);
    void (*glGetShaderiv)(unsigned int shader, unsigned int pname, int *params);
    void (*glGetShaderInfoLog)(unsigned int shader, int bufSize, int *length, char *infoLog);
    void (*glDeleteProgram)(unsigned int program);
    void (*glDeleteShader)(unsigned int shader);
    void (*glGetProgramiv)(unsigned int program, unsigned int pname, int *params);
    void (*glVertexAttribPointer)(unsigned int index, int size, unsigned int type, unsigned char normalized, int stride, const void *pointer);
    void (*glEnableVertexAttribArray)(unsigned int index);
    void (*glDrawArrays)(unsigned int mode, int first, int count);
    void (*glEnable)(unsigned int cap);
    void (*glBlendFunc)(unsigned int sfactor, unsigned int dfactor);
    int (*glGetUniformLocation)(unsigned int program, const char *name);
    void (*glUniform1f)(int location, float v0);
    void (*glUniform2f)(int location, float v0, float v1);
} gsr_egl;

bool gsr_egl_load(gsr_egl *self, Display *dpy, bool wayland);
void gsr_egl_unload(gsr_egl *self);

void gsr_egl_update(gsr_egl *self);

#endif /* GSR_EGL_H */