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/*
Copyright (C) 2020 dec05eba
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef GPU_SCREEN_RECORDER_H
#define GPU_SCREEN_RECORDER_H
#include <vector>
#include <string>
typedef struct {
void *handle;
unsigned int frames;
} SoundDevice;
struct AudioInput {
std::string name;
std::string description;
};
struct AudioDevices {
std::string default_output;
std::string default_input;
std::vector<AudioInput> audio_inputs;
};
struct MergedAudioInputs {
std::vector<AudioInput> audio_inputs;
};
typedef enum {
S16,
S32,
F32
} AudioFormat;
/*
Get a sound device by name, returning the device into the @device parameter.
The device should be closed with @sound_device_close after it has been used
to clean up internal resources.
Returns 0 on success, or a negative value on failure.
*/
int sound_device_get_by_name(SoundDevice *device, const char *device_name, const char *description, unsigned int num_channels, unsigned int period_frame_size, AudioFormat audio_format);
void sound_device_close(SoundDevice *device);
/*
Returns the next chunk of audio into @buffer.
Returns the number of frames read, or a negative value on failure.
*/
int sound_device_read_next_chunk(SoundDevice *device, void **buffer, double timeout_sec, double *latency_seconds);
AudioDevices get_pulseaudio_inputs();
#endif /* GPU_SCREEN_RECORDER_H */
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