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C++ wrapper for Minimal Graphics Library
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Author
2023-01-07
Window: add functions to set fullscreen state, vsync state
dec05eba
2022-12-02
Sprite: add get_size, which returns the texture size and takes into account ↵
dec05eba
scaling
2022-11-03
Sprite: set_size
dec05eba
2022-10-11
Add support alpha option
dec05eba
2022-09-09
Support png,jpg and gif clipboard. Use callback for clipboard
dec05eba
2022-03-31
Add override redirect option to window create
dec05eba
2022-03-30
Add move assignment to texture, fix move constructor not setting owner field
dec05eba
2022-03-30
Proper y offset for text, add option to create hidden window and add ↵
dec05eba
function to make it visible (map, unmap), fix incorrect copy/move text
2022-03-09
Fix compile on clang
dec05eba
2021-11-27
Use correct offset for font y position
dec05eba
2021-11-24
Fix glyphs overlapping, but adds unnecessary padding
dec05eba
2021-11-19
Better document window_set_framerate_limit
dec05eba
2021-11-18
Move glyph creation for text to render function instead of in set string, ↵
dec05eba
clear font glyph background before rendering the text
2021-11-18
Disable copy constructors for opengl resource items
dec05eba
2021-11-18
Fix corrupt VertexBuffer by disabling vertex buffer copying
dec05eba
2021-11-17
Readd kerning
dec05eba
2021-11-17
Fix font glyph overlaps
dec05eba
2021-11-16
Implement all interfaces to mgl
dec05eba
2021-11-07
Fix text rendering getting corrupt at copy/move constructor
dec05eba
2021-11-07
Fix exit being called when closing window, respond to wm ping, add is_open ↵
dec05eba
function to window
2021-11-04
Fix clock restart returning incorrect time
dec05eba
2021-11-03
Add window set_view and get_view
dec05eba
2021-11-03
Use event structure in poll_event
dec05eba
2021-10-29
More, todo interfaces
dec05eba
2021-10-22
Use shader
dec05eba
2021-10-22
Add vertex buffer
dec05eba
2021-10-19
Change event layout to similar to same as sfml
dec05eba
2021-10-19
Use uint8_t for color instead of float
dec05eba
2021-10-18
Initial commit with an example
dec05eba