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authordec05eba <dec05eba@protonmail.com>2024-08-19 19:46:15 +0200
committerdec05eba <dec05eba@protonmail.com>2024-08-19 19:46:15 +0200
commit3f9bf43a4accc2e90390a348b67b6748f3a90cce (patch)
treeab827a49eb320512430b2dae537a3cb69228edce /README.md
parenta3cc09dc7c551214211c0f184e4207f595788e76 (diff)
Add define to use glEGLImageTargetTexture2DOES
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@@ -4,4 +4,4 @@ For example when you use a compositor such as picom you cant get window textures
However with EGL there is no such issue (limitation) on nvidia (nor amd and intel).
# Dependencies
-egl (a library such as libglvnd), x11, xcomposite
+gl and egl (both are part of libglvnd), x11, xcomposite