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authordec05eba <dec05eba@protonmail.com>2023-03-31 04:06:04 +0200
committerdec05eba <dec05eba@protonmail.com>2023-03-31 04:06:04 +0200
commit55b28133096701a2ba0cc2e658436a5ee33173d1 (patch)
tree1bf8c6dab8f8b8d59b16b42e12ac708bbe9dd4e5
parent82e37200849935beac7213877b526aeaf2170274 (diff)
todo
-rw-r--r--TODO3
1 files changed, 2 insertions, 1 deletions
diff --git a/TODO b/TODO
index 7f330f3..99d12c5 100644
--- a/TODO
+++ b/TODO
@@ -32,4 +32,5 @@ https://djdallmann.github.io/GamingPCSetup/CONTENT/RESEARCH/FINDINGS/registrykey
The video output will be black if if the system is suspended on nvidia and NVreg_PreserveVideoMemoryAllocations is not set to 1. This happens because I think that the driver invalidates textures/cuda buffers? To fix this we could try and recreate gsr capture when gsr_capture_capture fails (with timeout to retry again).
NVreg_RegistryDwords.
-Restore nvfbc screen recording on monitor reconfiguration. \ No newline at end of file
+Restore nvfbc screen recording on monitor reconfiguration.
+Window capture doesn't work properly in _control_ game after going from pause menu to in-game (and back to pause menu). There might be some x11 event we need to catch. Same for vr-video-player. \ No newline at end of file