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authordec05eba <dec05eba@protonmail.com>2021-07-29 06:45:55 +0200
committerdec05eba <dec05eba@protonmail.com>2021-07-29 06:45:55 +0200
commit04d229caf3a8529ad2762791e8443e119dfb58a7 (patch)
tree40bc4ee6973b518c2e0c398ff4088797b820d2e4 /TODO
parent1f71584a77494a41338a96f2d8e65df9a7a280b0 (diff)
Use direct capture when possible
Diffstat (limited to 'TODO')
-rw-r--r--TODO3
1 files changed, 2 insertions, 1 deletions
diff --git a/TODO b/TODO
index c2af783..f4dc9bd 100644
--- a/TODO
+++ b/TODO
@@ -4,4 +4,5 @@ Use nvEncoder api directly? maybe with this we could copy the window opengl text
Right now we are required to copy the opengl texture to another opengl texture first.
Load cuda at runtime with dlopen.
Track window damages and only update then. That is better for output file size.
-Remove cuda to cuda copy when using nvFBC if possible. ffmpeg is getting in the way. \ No newline at end of file
+Remove cuda to cuda copy when using nvFBC if possible. ffmpeg is getting in the way.
+Use av_fifo. \ No newline at end of file