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author | dec05eba <dec05eba@protonmail.com> | 2025-04-15 03:34:23 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2025-04-15 03:34:23 +0200 |
commit | 1f3d28fc5c63e818c1ef483e725f0154eaa47fd6 (patch) | |
tree | c56a3939bdf66099d4bb792c55539680d69a1219 /TODO | |
parent | 4e866a18fc6d752dab416768a279898104c8c487 (diff) |
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -265,3 +265,7 @@ nvfbc capture cursor with cursor.h instead and composite that on top. This allow Maybe remove external shader code and make a simple external to internal texture converter (compute shader), to reduce texture sampling. Maybe this is faster? Fix opengl context broken after suspend on nvidia by using this: https://registry.khronos.org/OpenGL/extensions/NV/NV_robustness_video_memory_purge.txt requires glx context creation flags and GetGraphicsResetStatusARB() == PURGED_CONTEXT_RESET_NV check to recreate all graphics. + +HDR looks incorrect, brightest point gets cut off. + +Make "screen" capture the preferred monitor. |