aboutsummaryrefslogtreecommitdiff
path: root/TODO
diff options
context:
space:
mode:
authordec05eba <dec05eba@protonmail.com>2025-04-15 03:34:23 +0200
committerdec05eba <dec05eba@protonmail.com>2025-04-15 03:34:23 +0200
commit1f3d28fc5c63e818c1ef483e725f0154eaa47fd6 (patch)
treec56a3939bdf66099d4bb792c55539680d69a1219 /TODO
parent4e866a18fc6d752dab416768a279898104c8c487 (diff)
Tune av1 qualityHEADmaster
Diffstat (limited to 'TODO')
-rw-r--r--TODO4
1 files changed, 4 insertions, 0 deletions
diff --git a/TODO b/TODO
index de404dd..3dc850d 100644
--- a/TODO
+++ b/TODO
@@ -265,3 +265,7 @@ nvfbc capture cursor with cursor.h instead and composite that on top. This allow
Maybe remove external shader code and make a simple external to internal texture converter (compute shader), to reduce texture sampling. Maybe this is faster?
Fix opengl context broken after suspend on nvidia by using this: https://registry.khronos.org/OpenGL/extensions/NV/NV_robustness_video_memory_purge.txt requires glx context creation flags and GetGraphicsResetStatusARB() == PURGED_CONTEXT_RESET_NV check to recreate all graphics.
+
+HDR looks incorrect, brightest point gets cut off.
+
+Make "screen" capture the preferred monitor.