diff options
author | dec05eba <dec05eba@protonmail.com> | 2025-06-28 18:09:38 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2025-06-28 18:09:38 +0200 |
commit | 288adba81c29f5a09e082e3efcabfbf522d9f386 (patch) | |
tree | 3fa8d94a3463357da6edb7027e145bdf7374cdde /TODO | |
parent | 4f32d56f21774b8fb5e4a31e35cacd8f4eed096d (diff) |
Change frame timing logic to always match timestamp timeout
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -306,3 +306,6 @@ Maybe remove shader compute code. It doesn't seem necessary anymore now that glS Add proper check if opengl functions are supported. dlsym for the symbol will return a no-op function if it's not supported, so it silently fails if used. Colors are offset to bottom left by 1 pixel or so on steam deck in landscape mode. + +When constant framerate is used (and for audio) multiple frames need to be encoded after resuming from suspend. + The clock jumps forward by around 2-3 seconds (on my machine). Is there a way to make sure the clock doesn't jump forward?
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