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authordec05eba <dec05eba@protonmail.com>2022-03-25 01:09:12 +0100
committerdec05eba <dec05eba@protonmail.com>2022-03-25 03:25:36 +0100
commita99f010603be2d7efa7e936b0895dda33931b135 (patch)
tree58ab0a458a502e015d60246d012896f2fb9dfc2e /TODO
parent5415f56140fc5a77e72973bb7f0c10d059a93959 (diff)
Redesign replay to save to file and continue on SIGUSR1
Diffstat (limited to 'TODO')
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1 files changed, 0 insertions, 1 deletions
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@@ -6,6 +6,5 @@ Use nvEncoder api directly? maybe with this we could copy the window opengl text
Load cuda at runtime with dlopen.
Track window damages and only update then. That is better for output file size.
Remove cuda to cuda copy when using nvFBC if possible. ffmpeg is getting in the way.
-Use av_fifo.
Getting the texture of a window when using a compositor is an nvidia specific limitation. When gpu-screen-recorder supports other gpus then this can be ignored.
Remove dependency on glfw (and glew?). \ No newline at end of file