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authordec05eba <dec05eba@protonmail.com>2024-08-19 17:42:42 +0200
committerdec05eba <dec05eba@protonmail.com>2024-08-19 17:42:42 +0200
commit78e4620d9c87493509ff5bda2de11b7c36320287 (patch)
tree15890f5783e6b6f55cc5fca73fc057f88a6e221f /src
parent677526e2e2830b9fb31b7c21d949d9d2c169d738 (diff)
Update comments
Diffstat (limited to 'src')
-rw-r--r--src/overclock.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/overclock.c b/src/overclock.c
index 2cba623..df2ae66 100644
--- a/src/overclock.c
+++ b/src/overclock.c
@@ -4,12 +4,10 @@
#include <string.h>
#include <stdlib.h>
-// HACK!!!: When a program uses cuda (including nvenc) then the nvidia driver drops to performance level 2 (memory transfer rate is dropped and possibly graphics clock).
+// HACK!!!: When a program uses cuda (including nvenc) then the nvidia driver drops to max performance level - 1 (memory transfer rate is dropped and possibly graphics clock).
// Nvidia does this because in some very extreme cases of cuda there can be memory corruption when running at max memory transfer rate.
// So to get around this we overclock memory transfer rate (maybe this should also be done for graphics clock?) to the best performance level while GPU Screen Recorder is running.
-// TODO: Does it always drop to performance level 2?
-
static int min_int(int a, int b) {
return a < b ? a : b;
}