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authordec05eba <dec05eba@protonmail.com>2023-03-24 02:00:38 +0100
committerdec05eba <dec05eba@protonmail.com>2023-03-24 02:00:38 +0100
commit8592a4692960ec922c0b40fd132405be9e34c3c2 (patch)
treeea15649330ea0c51f62cc33f409c8a376329aed4 /src
parent78398f9bddf35e7a753f7bb41d9d063b671f6669 (diff)
Do not automatically install coolbits because if used on amd/intel then xorg wont boot
Diffstat (limited to 'src')
-rw-r--r--src/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp
index a90ffb7..3fd8e6d 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -644,7 +644,7 @@ static void usage() {
" This option has be between 5 and 1200. Note that the replay buffer size will not always be precise, because of keyframes. Optional, disabled by default.\n");
fprintf(stderr, " -k Video codec to use. Should be either 'auto', 'h264' or 'h265'. Defaults to 'auto' which defaults to 'h265' on nvidia unless recording at a higher resolution than 3840x2160. On AMD/Intel this defaults to 'auto' which defaults to 'h264'. Forcefully set to 'h264' if -c is 'flv'.\n");
fprintf(stderr, " -ac Audio codec to use. Should be either 'aac', 'opus' or 'flac'. Defaults to 'opus' for .mp4/.mkv files, otherwise defaults to 'aac'. 'opus' and 'flac' is only supported by .mp4/.mkv files. 'opus' is recommended for best performance and smallest audio size.\n");
- fprintf(stderr, " -oc Overclock memory transfer rate to the maximum performance level. This only applies to NVIDIA and exists to overcome a bug in NVIDIA driver where performance level is dropped when you record a game. Only needed if you are recording a game that is bottlenecked by GPU. Works only if your have \"Coolbits\" set to \"12\" in NVIDIA X settings, see README for more information. Obs! use at your own risk! Optional, disabled by default\n");
+ fprintf(stderr, " -oc Overclock memory transfer rate to the maximum performance level. This only applies to NVIDIA and exists to overcome a bug in NVIDIA driver where performance level is dropped when you record a game. Only needed if you are recording a game that is bottlenecked by GPU. Works only if your have \"Coolbits\" set to \"12\" in NVIDIA X settings, see README for more information. Note! use at your own risk! Optional, disabled by default\n");
fprintf(stderr, " -o The output file path. If omitted then the encoded data is sent to stdout. Required in replay mode (when using -r). In replay mode this has to be an existing directory instead of a file.\n");
fprintf(stderr, "NOTES:\n");
fprintf(stderr, " Send signal SIGINT (Ctrl+C) to gpu-screen-recorder to stop and save the recording (when not using replay mode).\n");