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authordec05eba <dec05eba@protonmail.com>2024-02-10 02:47:01 +0100
committerdec05eba <dec05eba@protonmail.com>2024-02-10 03:48:43 +0100
commitb8843395acd03520b7630b6a1dc19f151f42382d (patch)
treef8da6cf22229ba44916de608c9bb46bfddcd8e79 /src
parentac73d9cb13ea7e4694b6b013de426cefddae4ca7 (diff)
Add screen rotation support (tested on amd/intel)
screen rotation in wayland is best effort, wayland doesn't give the necessary information to make it robust.
Diffstat (limited to 'src')
-rw-r--r--src/capture/kms_cuda.c64
-rw-r--r--src/capture/kms_vaapi.c67
-rw-r--r--src/color_conversion.c75
-rw-r--r--src/egl.c4
-rw-r--r--src/main.cpp1
-rw-r--r--src/utils.c146
6 files changed, 304 insertions, 53 deletions
diff --git a/src/capture/kms_cuda.c b/src/capture/kms_cuda.c
index f5b96a8..f9a6a11 100644
--- a/src/capture/kms_cuda.c
+++ b/src/capture/kms_cuda.c
@@ -50,6 +50,8 @@ typedef struct {
unsigned int target_texture;
gsr_color_conversion color_conversion;
+
+ gsr_monitor_rotation monitor_rotation;
} gsr_capture_kms_cuda;
static int max_int(int a, int b) {
@@ -162,8 +164,16 @@ static int gsr_capture_kms_cuda_start(gsr_capture *cap, AVCodecContext *video_co
return -1;
}
+ monitor.name = cap_kms->params.display_to_capture;
+ cap_kms->monitor_rotation = drm_monitor_get_display_server_rotation(cap_kms->params.egl, &monitor);
+
cap_kms->capture_pos = monitor.pos;
- cap_kms->capture_size = monitor.size;
+ if(cap_kms->monitor_rotation == GSR_MONITOR_ROT_90 || cap_kms->monitor_rotation == GSR_MONITOR_ROT_270) {
+ cap_kms->capture_size.x = monitor.size.y;
+ cap_kms->capture_size.y = monitor.size.x;
+ } else {
+ cap_kms->capture_size = monitor.size;
+ }
video_codec_context->width = max_int(2, cap_kms->capture_size.x & ~1);
video_codec_context->height = max_int(2, cap_kms->capture_size.y & ~1);
@@ -316,6 +326,16 @@ static bool gsr_capture_kms_cuda_should_stop(gsr_capture *cap, bool *err) {
return false;
}
+static float monitor_rotation_to_radians(gsr_monitor_rotation rot) {
+ switch(rot) {
+ case GSR_MONITOR_ROT_0: return 0.0f;
+ case GSR_MONITOR_ROT_90: return M_PI_2;
+ case GSR_MONITOR_ROT_180: return M_PI;
+ case GSR_MONITOR_ROT_270: return M_PI + M_PI_2;
+ }
+ return 0.0f;
+}
+
/* Prefer non combined planes */
static gsr_kms_response_fd* find_drm_by_connector_id(gsr_kms_response *kms_response, uint32_t connector_id) {
int index_combined = -1;
@@ -381,6 +401,13 @@ static gsr_kms_response_fd* find_cursor_drm(gsr_kms_response *kms_response) {
return NULL;
}
+static vec2i swap_vec2i(vec2i value) {
+ int tmp = value.x;
+ value.x = value.y;
+ value.y = tmp;
+ return value;
+}
+
static int gsr_capture_kms_cuda_capture(gsr_capture *cap, AVFrame *frame) {
(void)frame;
gsr_capture_kms_cuda *cap_kms = cap->priv;
@@ -457,12 +484,40 @@ static int gsr_capture_kms_cuda_capture(gsr_capture *cap, AVFrame *frame) {
if(!capture_is_combined_plane)
capture_pos = (vec2i){drm_fd->x, drm_fd->y};
+ const float texture_rotation = monitor_rotation_to_radians(cap_kms->monitor_rotation);
+
gsr_color_conversion_draw(&cap_kms->color_conversion, cap_kms->input_texture,
(vec2i){0, 0}, cap_kms->capture_size,
capture_pos, cap_kms->capture_size,
- 0.0f, false);
+ texture_rotation, false);
if(cursor_drm_fd) {
+ const vec2i cursor_size = {cursor_drm_fd->width, cursor_drm_fd->height};
+ vec2i cursor_pos = {cursor_drm_fd->x, cursor_drm_fd->y};
+ switch(cap_kms->monitor_rotation) {
+ case GSR_MONITOR_ROT_0:
+ break;
+ case GSR_MONITOR_ROT_90:
+ cursor_pos = swap_vec2i(cursor_pos);
+ cursor_pos.x = cap_kms->capture_size.x - cursor_pos.x;
+ // TODO: Remove this horrible hack
+ cursor_pos.x -= cursor_size.x;
+ break;
+ case GSR_MONITOR_ROT_180:
+ cursor_pos.x = cap_kms->capture_size.x - cursor_pos.x;
+ cursor_pos.y = cap_kms->capture_size.y - cursor_pos.y;
+ // TODO: Remove this horrible hack
+ cursor_pos.x -= cursor_size.x;
+ cursor_pos.y -= cursor_size.y;
+ break;
+ case GSR_MONITOR_ROT_270:
+ cursor_pos = swap_vec2i(cursor_pos);
+ cursor_pos.y = cap_kms->capture_size.y - cursor_pos.y;
+ // TODO: Remove this horrible hack
+ cursor_pos.y -= cursor_size.y;
+ break;
+ }
+
const intptr_t img_attr_cursor[] = {
EGL_LINUX_DRM_FOURCC_EXT, cursor_drm_fd->pixel_format,
EGL_WIDTH, cursor_drm_fd->width,
@@ -481,11 +536,10 @@ static int gsr_capture_kms_cuda_capture(gsr_capture *cap, AVFrame *frame) {
cap_kms->params.egl->eglDestroyImage(cap_kms->params.egl->egl_display, cursor_image);
cap_kms->params.egl->glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
- vec2i cursor_size = {cursor_drm_fd->width, cursor_drm_fd->height};
gsr_color_conversion_draw(&cap_kms->color_conversion, cap_kms->cursor_texture,
- (vec2i){cursor_drm_fd->x, cursor_drm_fd->y}, cursor_size,
+ cursor_pos, cursor_size,
(vec2i){0, 0}, cursor_size,
- 0.0f, true);
+ texture_rotation, true);
}
cap_kms->params.egl->eglSwapBuffers(cap_kms->params.egl->egl_display, cap_kms->params.egl->egl_surface);
diff --git a/src/capture/kms_vaapi.c b/src/capture/kms_vaapi.c
index 28527cf..d86389c 100644
--- a/src/capture/kms_vaapi.c
+++ b/src/capture/kms_vaapi.c
@@ -46,6 +46,8 @@ typedef struct {
AVCodecContext *video_codec_context;
AVMasteringDisplayMetadata *mastering_display_metadata;
AVContentLightMetadata *light_metadata;
+
+ gsr_monitor_rotation monitor_rotation;
} gsr_capture_kms_vaapi;
static int max_int(int a, int b) {
@@ -156,8 +158,16 @@ static int gsr_capture_kms_vaapi_start(gsr_capture *cap, AVCodecContext *video_c
return -1;
}
+ monitor.name = cap_kms->params.display_to_capture;
+ cap_kms->monitor_rotation = drm_monitor_get_display_server_rotation(cap_kms->params.egl, &monitor);
+
cap_kms->capture_pos = monitor.pos;
- cap_kms->capture_size = monitor.size;
+ if(cap_kms->monitor_rotation == GSR_MONITOR_ROT_90 || cap_kms->monitor_rotation == GSR_MONITOR_ROT_270) {
+ cap_kms->capture_size.x = monitor.size.y;
+ cap_kms->capture_size.y = monitor.size.x;
+ } else {
+ cap_kms->capture_size = monitor.size;
+ }
/* Disable vsync */
cap_kms->params.egl->eglSwapInterval(cap_kms->params.egl->egl_display, 0);
@@ -338,6 +348,16 @@ static bool gsr_capture_kms_vaapi_should_stop(gsr_capture *cap, bool *err) {
return false;
}
+static float monitor_rotation_to_radians(gsr_monitor_rotation rot) {
+ switch(rot) {
+ case GSR_MONITOR_ROT_0: return 0.0f;
+ case GSR_MONITOR_ROT_90: return M_PI_2;
+ case GSR_MONITOR_ROT_180: return M_PI;
+ case GSR_MONITOR_ROT_270: return M_PI + M_PI_2;
+ }
+ return 0.0f;
+}
+
/* Prefer non combined planes */
static gsr_kms_response_fd* find_drm_by_connector_id(gsr_kms_response *kms_response, uint32_t connector_id) {
int index_combined = -1;
@@ -426,6 +446,13 @@ static void gsr_capture_kms_vaapi_set_hdr_metadata(gsr_capture_kms_vaapi *cap_km
}
}
+static vec2i swap_vec2i(vec2i value) {
+ int tmp = value.x;
+ value.x = value.y;
+ value.y = tmp;
+ return value;
+}
+
static int gsr_capture_kms_vaapi_capture(gsr_capture *cap, AVFrame *frame) {
gsr_capture_kms_vaapi *cap_kms = cap->priv;
@@ -518,12 +545,15 @@ static int gsr_capture_kms_vaapi_capture(gsr_capture *cap, AVFrame *frame) {
cap_kms->params.egl->eglDestroyImage(cap_kms->params.egl->egl_display, image);
cap_kms->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
- vec2i capture_pos = cap_kms->capture_pos;
+ // TODO: Test rotation with multiple monitors, different rotation setups
+ // TODO: Make rotation work on wayland
+ // TODO: Apply these changes to kms cuda too, and test that
+ vec2i capture_pos = cap_kms->capture_pos;
if(!capture_is_combined_plane)
capture_pos = (vec2i){drm_fd->x, drm_fd->y};
- float texture_rotation = 0.0f;
+ const float texture_rotation = monitor_rotation_to_radians(cap_kms->monitor_rotation);
gsr_color_conversion_draw(&cap_kms->color_conversion, cap_kms->input_texture,
(vec2i){0, 0}, cap_kms->capture_size,
@@ -531,6 +561,32 @@ static int gsr_capture_kms_vaapi_capture(gsr_capture *cap, AVFrame *frame) {
texture_rotation, false);
if(cursor_drm_fd) {
+ const vec2i cursor_size = {cursor_drm_fd->width, cursor_drm_fd->height};
+ vec2i cursor_pos = {cursor_drm_fd->x, cursor_drm_fd->y};
+ switch(cap_kms->monitor_rotation) {
+ case GSR_MONITOR_ROT_0:
+ break;
+ case GSR_MONITOR_ROT_90:
+ cursor_pos = swap_vec2i(cursor_pos);
+ cursor_pos.x = cap_kms->capture_size.x - cursor_pos.x;
+ // TODO: Remove this horrible hack
+ cursor_pos.x -= cursor_size.x;
+ break;
+ case GSR_MONITOR_ROT_180:
+ cursor_pos.x = cap_kms->capture_size.x - cursor_pos.x;
+ cursor_pos.y = cap_kms->capture_size.y - cursor_pos.y;
+ // TODO: Remove this horrible hack
+ cursor_pos.x -= cursor_size.x;
+ cursor_pos.y -= cursor_size.y;
+ break;
+ case GSR_MONITOR_ROT_270:
+ cursor_pos = swap_vec2i(cursor_pos);
+ cursor_pos.y = cap_kms->capture_size.y - cursor_pos.y;
+ // TODO: Remove this horrible hack
+ cursor_pos.y -= cursor_size.y;
+ break;
+ }
+
const intptr_t img_attr_cursor[] = {
EGL_LINUX_DRM_FOURCC_EXT, cursor_drm_fd->pixel_format,
EGL_WIDTH, cursor_drm_fd->width,
@@ -549,11 +605,10 @@ static int gsr_capture_kms_vaapi_capture(gsr_capture *cap, AVFrame *frame) {
cap_kms->params.egl->eglDestroyImage(cap_kms->params.egl->egl_display, cursor_image);
cap_kms->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
- vec2i cursor_size = {cursor_drm_fd->width, cursor_drm_fd->height};
gsr_color_conversion_draw(&cap_kms->color_conversion, cap_kms->cursor_texture,
- (vec2i){cursor_drm_fd->x, cursor_drm_fd->y}, cursor_size,
+ cursor_pos, cursor_size,
(vec2i){0, 0}, cursor_size,
- 0.0f, false);
+ texture_rotation, false);
}
cap_kms->params.egl->eglSwapBuffers(cap_kms->params.egl->egl_display, cap_kms->params.egl->egl_surface);
diff --git a/src/color_conversion.c b/src/color_conversion.c
index bc83ddd..0446c85 100644
--- a/src/color_conversion.c
+++ b/src/color_conversion.c
@@ -33,7 +33,7 @@ static float abs_f(float v) {
#define RGB_TO_P010_LIMITED "const mat4 RGBtoYUV = mat4(0.225613, -0.119918, 0.429412, 0.000000,\n" \
" 0.582282, -0.309494, -0.394875, 0.000000,\n" \
" 0.050928, 0.429412, -0.034537, 0.000000,\n" \
- " 0.062745, 0.500000, 0.500000, 1.000000)";
+ " 0.062745, 0.500000, 0.500000, 1.000000);"
/* ITU-R BT709, full */
/* https://www.itu.int/dms_pubrec/itu-r/rec/bt/R-REC-BT.709-6-201506-I!!PDF-E.pdf */
@@ -74,19 +74,20 @@ static const char* color_format_range_get_transform_matrix(gsr_destination_color
return NULL;
}
-static int load_shader_bgr(gsr_shader *shader, gsr_egl *egl, int *rotation_uniform) {
+static int load_shader_bgr(gsr_shader *shader, gsr_egl *egl, gsr_color_uniforms *uniforms) {
char vertex_shader[2048];
snprintf(vertex_shader, sizeof(vertex_shader),
"#version 300 es \n"
"in vec2 pos; \n"
"in vec2 texcoords; \n"
"out vec2 texcoords_out; \n"
+ "uniform vec2 offset; \n"
"uniform float rotation; \n"
ROTATE_Z
"void main() \n"
"{ \n"
- " texcoords_out = texcoords; \n"
- " gl_Position = vec4(pos.x, pos.y, 0.0, 1.0) * rotate_z(rotation); \n"
+ " texcoords_out = (vec4(texcoords.x - 0.5, texcoords.y - 0.5, 0.0, 0.0) * rotate_z(rotation)).xy + vec2(0.5, 0.5); \n"
+ " gl_Position = vec4(offset.x, offset.y, 0.0, 0.0) + vec4(pos.x, pos.y, 0.0, 1.0); \n"
"} \n");
char fragment_shader[] =
@@ -105,23 +106,25 @@ static int load_shader_bgr(gsr_shader *shader, gsr_egl *egl, int *rotation_unifo
gsr_shader_bind_attribute_location(shader, "pos", 0);
gsr_shader_bind_attribute_location(shader, "texcoords", 1);
- *rotation_uniform = egl->glGetUniformLocation(shader->program_id, "rotation");
+ uniforms->offset = egl->glGetUniformLocation(shader->program_id, "offset");
+ uniforms->rotation = egl->glGetUniformLocation(shader->program_id, "rotation");
return 0;
}
-static int load_shader_bgr_external_texture(gsr_shader *shader, gsr_egl *egl, int *rotation_uniform) {
+static int load_shader_bgr_external_texture(gsr_shader *shader, gsr_egl *egl, gsr_color_uniforms *uniforms) {
char vertex_shader[2048];
snprintf(vertex_shader, sizeof(vertex_shader),
"#version 300 es \n"
"in vec2 pos; \n"
"in vec2 texcoords; \n"
"out vec2 texcoords_out; \n"
+ "uniform vec2 offset; \n"
"uniform float rotation; \n"
ROTATE_Z
"void main() \n"
"{ \n"
- " texcoords_out = texcoords; \n"
- " gl_Position = vec4(pos.x, pos.y, 0.0, 1.0) * rotate_z(rotation); \n"
+ " texcoords_out = (vec4(texcoords.x - 0.5, texcoords.y - 0.5, 0.0, 0.0) * rotate_z(rotation)).xy + vec2(0.5, 0.5); \n"
+ " gl_Position = vec4(offset.x, offset.y, 0.0, 0.0) + vec4(pos.x, pos.y, 0.0, 1.0); \n"
"} \n");
char fragment_shader[] =
@@ -142,11 +145,12 @@ static int load_shader_bgr_external_texture(gsr_shader *shader, gsr_egl *egl, in
gsr_shader_bind_attribute_location(shader, "pos", 0);
gsr_shader_bind_attribute_location(shader, "texcoords", 1);
- *rotation_uniform = egl->glGetUniformLocation(shader->program_id, "rotation");
+ uniforms->offset = egl->glGetUniformLocation(shader->program_id, "offset");
+ uniforms->rotation = egl->glGetUniformLocation(shader->program_id, "rotation");
return 0;
}
-static int load_shader_y(gsr_shader *shader, gsr_egl *egl, int *rotation_uniform, gsr_destination_color color_format, gsr_color_range color_range) {
+static int load_shader_y(gsr_shader *shader, gsr_egl *egl, gsr_color_uniforms *uniforms, gsr_destination_color color_format, gsr_color_range color_range) {
const char *color_transform_matrix = color_format_range_get_transform_matrix(color_format, color_range);
char vertex_shader[2048];
@@ -155,12 +159,13 @@ static int load_shader_y(gsr_shader *shader, gsr_egl *egl, int *rotation_uniform
"in vec2 pos; \n"
"in vec2 texcoords; \n"
"out vec2 texcoords_out; \n"
+ "uniform vec2 offset; \n"
"uniform float rotation; \n"
ROTATE_Z
"void main() \n"
"{ \n"
- " texcoords_out = texcoords; \n"
- " gl_Position = vec4(pos.x, pos.y, 0.0, 1.0) * rotate_z(rotation); \n"
+ " texcoords_out = (vec4(texcoords.x - 0.5, texcoords.y - 0.5, 0.0, 0.0) * rotate_z(rotation)).xy + vec2(0.5, 0.5); \n"
+ " gl_Position = vec4(offset.x, offset.y, 0.0, 0.0) + vec4(pos.x, pos.y, 0.0, 1.0); \n"
"} \n");
char fragment_shader[2048];
@@ -183,11 +188,12 @@ static int load_shader_y(gsr_shader *shader, gsr_egl *egl, int *rotation_uniform
gsr_shader_bind_attribute_location(shader, "pos", 0);
gsr_shader_bind_attribute_location(shader, "texcoords", 1);
- *rotation_uniform = egl->glGetUniformLocation(shader->program_id, "rotation");
+ uniforms->offset = egl->glGetUniformLocation(shader->program_id, "offset");
+ uniforms->rotation = egl->glGetUniformLocation(shader->program_id, "rotation");
return 0;
}
-static unsigned int load_shader_uv(gsr_shader *shader, gsr_egl *egl, int *rotation_uniform, gsr_destination_color color_format, gsr_color_range color_range) {
+static unsigned int load_shader_uv(gsr_shader *shader, gsr_egl *egl, gsr_color_uniforms *uniforms, gsr_destination_color color_format, gsr_color_range color_range) {
const char *color_transform_matrix = color_format_range_get_transform_matrix(color_format, color_range);
char vertex_shader[2048];
@@ -196,12 +202,13 @@ static unsigned int load_shader_uv(gsr_shader *shader, gsr_egl *egl, int *rotati
"in vec2 pos; \n"
"in vec2 texcoords; \n"
"out vec2 texcoords_out; \n"
+ "uniform vec2 offset; \n"
"uniform float rotation; \n"
ROTATE_Z
"void main() \n"
"{ \n"
- " texcoords_out = texcoords; \n"
- " gl_Position = vec4(pos.x, pos.y, 0.0, 1.0) * rotate_z(rotation) * vec4(0.5, 0.5, 1.0, 1.0) - vec4(0.5, 0.5, 0.0, 0.0); \n"
+ " texcoords_out = (vec4(texcoords.x - 0.5, texcoords.y - 0.5, 0.0, 0.0) * rotate_z(rotation)).xy + vec2(0.5, 0.5); \n"
+ " gl_Position = vec4(offset.x, offset.y, 0.0, 0.0) + vec4(pos.x, pos.y, 0.0, 1.0) * vec4(0.5, 0.5, 1.0, 1.0) - vec4(0.5, 0.5, 0.0, 0.0); \n"
"} \n");
char fragment_shader[2048];
@@ -224,7 +231,8 @@ static unsigned int load_shader_uv(gsr_shader *shader, gsr_egl *egl, int *rotati
gsr_shader_bind_attribute_location(shader, "pos", 0);
gsr_shader_bind_attribute_location(shader, "texcoords", 1);
- *rotation_uniform = egl->glGetUniformLocation(shader->program_id, "rotation");
+ uniforms->offset = egl->glGetUniformLocation(shader->program_id, "offset");
+ uniforms->rotation = egl->glGetUniformLocation(shader->program_id, "rotation");
return 0;
}
@@ -291,12 +299,12 @@ int gsr_color_conversion_init(gsr_color_conversion *self, const gsr_color_conver
return -1;
}
- if(load_shader_bgr(&self->shaders[0], self->params.egl, &self->rotation_uniforms[0]) != 0) {
+ if(load_shader_bgr(&self->shaders[0], self->params.egl, &self->uniforms[0]) != 0) {
fprintf(stderr, "gsr error: gsr_color_conversion_init: failed to load bgr shader\n");
goto err;
}
- if(load_shader_bgr_external_texture(&self->shaders[1], self->params.egl, &self->rotation_uniforms[1]) != 0) {
+ if(load_shader_bgr_external_texture(&self->shaders[1], self->params.egl, &self->uniforms[1]) != 0) {
fprintf(stderr, "gsr error: gsr_color_conversion_init: failed to load bgr shader (external texture)\n");
goto err;
}
@@ -309,12 +317,12 @@ int gsr_color_conversion_init(gsr_color_conversion *self, const gsr_color_conver
return -1;
}
- if(load_shader_y(&self->shaders[0], self->params.egl, &self->rotation_uniforms[0], params->destination_color, params->color_range) != 0) {
+ if(load_shader_y(&self->shaders[0], self->params.egl, &self->uniforms[0], params->destination_color, params->color_range) != 0) {
fprintf(stderr, "gsr error: gsr_color_conversion_init: failed to load Y shader\n");
goto err;
}
- if(load_shader_uv(&self->shaders[1], self->params.egl, &self->rotation_uniforms[1], params->destination_color, params->color_range) != 0) {
+ if(load_shader_uv(&self->shaders[1], self->params.egl, &self->uniforms[1], params->destination_color, params->color_range) != 0) {
fprintf(stderr, "gsr error: gsr_color_conversion_init: failed to load UV shader\n");
goto err;
}
@@ -363,6 +371,9 @@ void gsr_color_conversion_deinit(gsr_color_conversion *self) {
/* |source_pos| is in pixel coordinates and |source_size| */
void gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_id, vec2i source_pos, vec2i source_size, vec2i texture_pos, vec2i texture_size, float rotation, bool external_texture) {
+ // TODO: Remove this crap
+ rotation = M_PI*2.0f - rotation;
+
/* TODO: Do not call this every frame? */
vec2i dest_texture_size = {0, 0};
self->params.egl->glBindTexture(GL_TEXTURE_2D, self->params.destination_textures[0]);
@@ -383,6 +394,7 @@ void gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_
self->params.egl->glGetTexLevelParameteriv(texture_target, 0, GL_TEXTURE_HEIGHT, &source_texture_size.y);
}
+ // TODO: Remove this crap
if(abs_f(M_PI * 0.5f - rotation) <= 0.001f || abs_f(M_PI * 1.5f - rotation) <= 0.001f) {
float tmp = source_texture_size.x;
source_texture_size.x = source_texture_size.y;
@@ -410,13 +422,13 @@ void gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_
};
const float vertices[] = {
- -1.0f + pos_norm.x, -1.0f + pos_norm.y + size_norm.y, texture_pos_norm.x, texture_pos_norm.y + texture_size_norm.y,
- -1.0f + pos_norm.x, -1.0f + pos_norm.y, texture_pos_norm.x, texture_pos_norm.y,
- -1.0f + pos_norm.x + size_norm.x, -1.0f + pos_norm.y, texture_pos_norm.x + texture_size_norm.x, texture_pos_norm.y,
+ -1.0f + 0.0f, -1.0f + 0.0f + size_norm.y, texture_pos_norm.x, texture_pos_norm.y + texture_size_norm.y,
+ -1.0f + 0.0f, -1.0f + 0.0f, texture_pos_norm.x, texture_pos_norm.y,
+ -1.0f + 0.0f + size_norm.x, -1.0f + 0.0f, texture_pos_norm.x + texture_size_norm.x, texture_pos_norm.y,
- -1.0f + pos_norm.x, -1.0f + pos_norm.y + size_norm.y, texture_pos_norm.x, texture_pos_norm.y + texture_size_norm.y,
- -1.0f + pos_norm.x + size_norm.x, -1.0f + pos_norm.y, texture_pos_norm.x + texture_size_norm.x, texture_pos_norm.y,
- -1.0f + pos_norm.x + size_norm.x, -1.0f + pos_norm.y + size_norm.y, texture_pos_norm.x + texture_size_norm.x, texture_pos_norm.y + texture_size_norm.y
+ -1.0f + 0.0f, -1.0f + 0.0f + size_norm.y, texture_pos_norm.x, texture_pos_norm.y + texture_size_norm.y,
+ -1.0f + 0.0f + size_norm.x, -1.0f + 0.0f, texture_pos_norm.x + texture_size_norm.x, texture_pos_norm.y,
+ -1.0f + 0.0f + size_norm.x, -1.0f + 0.0f + size_norm.y, texture_pos_norm.x + texture_size_norm.x, texture_pos_norm.y + texture_size_norm.y
};
self->params.egl->glBindVertexArray(self->vertex_array_object_id);
@@ -432,10 +444,12 @@ void gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_
if(external_texture) {
gsr_shader_use(&self->shaders[1]);
- self->params.egl->glUniform1f(self->rotation_uniforms[1], rotation);
+ self->params.egl->glUniform1f(self->uniforms[1].rotation, rotation);
+ self->params.egl->glUniform2f(self->uniforms[1].offset, pos_norm.x, pos_norm.y);
} else {
gsr_shader_use(&self->shaders[0]);
- self->params.egl->glUniform1f(self->rotation_uniforms[0], rotation);
+ self->params.egl->glUniform1f(self->uniforms[0].rotation, rotation);
+ self->params.egl->glUniform2f(self->uniforms[0].offset, pos_norm.x, pos_norm.y);
}
self->params.egl->glDrawArrays(GL_TRIANGLES, 0, 6);
}
@@ -445,7 +459,8 @@ void gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_
//cap_xcomp->params.egl->glClear(GL_COLOR_BUFFER_BIT);
gsr_shader_use(&self->shaders[1]);
- self->params.egl->glUniform1f(self->rotation_uniforms[1], rotation);
+ self->params.egl->glUniform1f(self->uniforms[1].rotation, rotation);
+ self->params.egl->glUniform2f(self->uniforms[1].offset, pos_norm.x, pos_norm.y);
self->params.egl->glDrawArrays(GL_TRIANGLES, 0, 6);
}
diff --git a/src/egl.c b/src/egl.c
index f1e3885..7971dbd 100644
--- a/src/egl.c
+++ b/src/egl.c
@@ -23,10 +23,10 @@ static void output_handle_geometry(void *data, struct wl_output *wl_output,
(void)subpixel;
(void)make;
(void)model;
- (void)transform;
gsr_wayland_output *gsr_output = data;
gsr_output->pos.x = x;
gsr_output->pos.y = y;
+ gsr_output->transform = transform;
}
static void output_handle_mode(void *data, struct wl_output *wl_output, uint32_t flags, int32_t width, int32_t height, int32_t refresh) {
@@ -101,6 +101,7 @@ static void registry_add_object(void *data, struct wl_registry *registry, uint32
.output = wl_registry_bind(registry, name, &wl_output_interface, 4),
.pos = { .x = 0, .y = 0 },
.size = { .x = 0, .y = 0 },
+ .transform = 0,
.name = NULL,
};
wl_output_add_listener(gsr_output->output, &output_listener, gsr_output);
@@ -322,6 +323,7 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) {
{ (void**)&self->glBlendFunc, "glBlendFunc" },
{ (void**)&self->glGetUniformLocation, "glGetUniformLocation" },
{ (void**)&self->glUniform1f, "glUniform1f" },
+ { (void**)&self->glUniform2f, "glUniform2f" },
{ NULL, NULL }
};
diff --git a/src/main.cpp b/src/main.cpp
index 4a04206..31b58d7 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -851,6 +851,7 @@ static void usage_full() {
fprintf(stderr, "\n");
fprintf(stderr, " -cr Color range. Should be either 'limited' (aka mpeg) or 'full' (aka jpeg). Defaults to 'limited'.\n");
fprintf(stderr, " Limited color range means that colors are in range 16-235 while full color range means that colors are in range 0-255 (when not recording with hdr).\n");
+ fprintf(stderr, " Note that some buggy video players (such as vlc) are unable to correctly display videos in full color range.\n");
fprintf(stderr, "\n");
fprintf(stderr, " -v Prints per second, fps updates. Optional, set to 'yes' by default.\n");
fprintf(stderr, "\n");
diff --git a/src/utils.c b/src/utils.c
index 8316fa4..f98527f 100644
--- a/src/utils.c
+++ b/src/utils.c
@@ -7,6 +7,14 @@
#include <xf86drmMode.h>
#include <xf86drm.h>
#include <stdlib.h>
+#include <X11/Xatom.h>
+
+typedef enum {
+ X11_ROT_0 = 1 << 0,
+ X11_ROT_90 = 1 << 1,
+ X11_ROT_180 = 1 << 2,
+ X11_ROT_270 = 1 << 3
+} X11Rotation;
double clock_get_monotonic_seconds(void) {
struct timespec ts;
@@ -24,11 +32,49 @@ static const XRRModeInfo* get_mode_info(const XRRScreenResources *sr, RRMode id)
return NULL;
}
+static gsr_monitor_rotation x11_rotation_to_gsr_rotation(X11Rotation rot) {
+ switch(rot) {
+ case X11_ROT_0: return GSR_MONITOR_ROT_0;
+ case X11_ROT_90: return GSR_MONITOR_ROT_90;
+ case X11_ROT_180: return GSR_MONITOR_ROT_180;
+ case X11_ROT_270: return GSR_MONITOR_ROT_270;
+ }
+ return GSR_MONITOR_ROT_0;
+}
+
+static gsr_monitor_rotation wayland_transform_to_gsr_rotation(int32_t rot) {
+ switch(rot) {
+ case 0: return GSR_MONITOR_ROT_0;
+ case 1: return GSR_MONITOR_ROT_90;
+ case 2: return GSR_MONITOR_ROT_180;
+ case 3: return GSR_MONITOR_ROT_270;
+ }
+ return GSR_MONITOR_ROT_0;
+}
+
+static uint32_t x11_output_get_connector_id(Display *dpy, RROutput output, Atom randr_connector_id_atom) {
+ Atom type = 0;
+ int format = 0;
+ unsigned long bytes_after = 0;
+ unsigned long nitems = 0;
+ unsigned char *prop = NULL;
+ XRRGetOutputProperty(dpy, output, randr_connector_id_atom, 0, 128, false, false, AnyPropertyType, &type, &format, &nitems, &bytes_after, &prop);
+
+ long result = 0;
+ if(type == XA_INTEGER && format == 32)
+ result = *(long*)prop;
+
+ free(prop);
+ return result;
+}
+
void for_each_active_monitor_output_x11(Display *display, active_monitor_callback callback, void *userdata) {
XRRScreenResources *screen_res = XRRGetScreenResources(display, DefaultRootWindow(display));
if(!screen_res)
return;
+ const Atom randr_connector_id_atom = XInternAtom(display, "CONNECTOR_ID", False);
+
char display_name[256];
for(int i = 0; i < screen_res->noutput; ++i) {
XRROutputInfo *out_info = XRRGetOutputInfo(display, screen_res, screen_res->outputs[i]);
@@ -40,13 +86,15 @@ void for_each_active_monitor_output_x11(Display *display, active_monitor_callbac
memcpy(display_name, out_info->name, out_info->nameLen);
display_name[out_info->nameLen] = '\0';
- gsr_monitor monitor = {
+ const gsr_monitor monitor = {
.name = display_name,
.name_len = out_info->nameLen,
.pos = { .x = crt_info->x, .y = crt_info->y },
.size = { .x = (int)crt_info->width, .y = (int)crt_info->height },
.crt_info = crt_info,
- .connector_id = 0 // TODO: Get connector id
+ .connector_id = x11_output_get_connector_id(display, screen_res->outputs[i], randr_connector_id_atom),
+ .rotation = x11_rotation_to_gsr_rotation(crt_info->rotation),
+ .monitor_identifier = 0
};
callback(&monitor, userdata);
}
@@ -64,6 +112,7 @@ void for_each_active_monitor_output_x11(Display *display, active_monitor_callbac
typedef struct {
int type;
int count;
+ int count_active;
} drm_connector_type_count;
#define CONNECTOR_TYPE_COUNTS 32
@@ -80,6 +129,7 @@ static drm_connector_type_count* drm_connector_types_get_index(drm_connector_typ
const int index = *num_type_counts;
type_counts[index].type = connector_type;
type_counts[index].count = 0;
+ type_counts[index].count_active = 0;
++*num_type_counts;
return &type_counts[index];
}
@@ -99,18 +149,51 @@ static bool connector_get_property_by_name(int drmfd, drmModeConnectorPtr props,
return false;
}
+/* TODO: Support more connector types*/
+static int get_connector_type_by_name(const char *name) {
+ int len = strlen(name);
+ if(len >= 5 && strncmp(name, "HDMI-", 5) == 0)
+ return 1;
+ else if(len >= 3 && strncmp(name, "DP-", 3) == 0)
+ return 2;
+ else if(len >= 12 && strncmp(name, "DisplayPort-", 12) == 0)
+ return 3;
+ else
+ return -1;
+}
+
+static uint32_t monitor_identifier_from_type_and_count(int monitor_type_index, int monitor_type_count) {
+ return ((uint32_t)monitor_type_index << 16) | ((uint32_t)monitor_type_count);
+}
+
static void for_each_active_monitor_output_wayland(const gsr_egl *egl, active_monitor_callback callback, void *userdata) {
+ drm_connector_type_count type_counts[CONNECTOR_TYPE_COUNTS];
+ int num_type_counts = 0;
+
for(int i = 0; i < egl->wayland.num_outputs; ++i) {
- if(!egl->wayland.outputs[i].name)
+ const gsr_wayland_output *output = &egl->wayland.outputs[i];
+ if(!output->name)
continue;
- gsr_monitor monitor = {
- .name = egl->wayland.outputs[i].name,
- .name_len = strlen(egl->wayland.outputs[i].name),
- .pos = { .x = egl->wayland.outputs[i].pos.x, .y = egl->wayland.outputs[i].pos.y },
- .size = { .x = egl->wayland.outputs[i].size.x, .y = egl->wayland.outputs[i].size.y },
+ const int connector_type_index = get_connector_type_by_name(output->name);
+ drm_connector_type_count *connector_type = NULL;
+ if(connector_type_index != -1)
+ connector_type = drm_connector_types_get_index(type_counts, &num_type_counts, connector_type_index);
+
+ if(connector_type) {
+ ++connector_type->count;
+ ++connector_type->count_active;
+ }
+
+ const gsr_monitor monitor = {
+ .name = output->name,
+ .name_len = strlen(output->name),
+ .pos = { .x = output->pos.x, .y = output->pos.y },
+ .size = { .x = output->size.x, .y = output->size.y },
.crt_info = NULL,
- .connector_id = 0
+ .connector_id = 0,
+ .rotation = wayland_transform_to_gsr_rotation(output->transform),
+ .monitor_identifier = connector_type ? monitor_identifier_from_type_and_count(connector_type_index, connector_type->count_active) : 0
};
callback(&monitor, userdata);
}
@@ -145,19 +228,25 @@ static void for_each_active_monitor_output_drm(const gsr_egl *egl, active_monito
continue;
}
+ if(connector_type)
+ ++connector_type->count_active;
+
uint64_t crtc_id = 0;
connector_get_property_by_name(fd, connector, "CRTC_ID", &crtc_id);
drmModeCrtcPtr crtc = drmModeGetCrtc(fd, crtc_id);
if(connector_type && crtc_id > 0 && crtc && connection_name_len + 5 < (int)sizeof(display_name)) {
const int display_name_len = snprintf(display_name, sizeof(display_name), "%s-%d", connection_name, connector_type->count);
- gsr_monitor monitor = {
+ const int connector_type_index_name = get_connector_type_by_name(display_name);
+ const gsr_monitor monitor = {
.name = display_name,
.name_len = display_name_len,
.pos = { .x = crtc->x, .y = crtc->y },
.size = { .x = (int)crtc->width, .y = (int)crtc->height },
.crt_info = NULL,
- .connector_id = connector->connector_id
+ .connector_id = connector->connector_id,
+ .rotation = GSR_MONITOR_ROT_0,
+ .monitor_identifier = connector_type_index_name != -1 ? monitor_identifier_from_type_and_count(connector_type_index_name, connector_type->count_active) : 0
};
callback(&monitor, userdata);
}
@@ -192,6 +281,9 @@ static void get_monitor_by_name_callback(const gsr_monitor *monitor, void *userd
if(!data->found_monitor && strcmp(data->name, monitor->name) == 0) {
data->monitor->pos = monitor->pos;
data->monitor->size = monitor->size;
+ data->monitor->connector_id = monitor->connector_id;
+ data->monitor->rotation = monitor->rotation;
+ data->monitor->monitor_identifier = monitor->monitor_identifier;
data->found_monitor = true;
}
}
@@ -206,6 +298,38 @@ bool get_monitor_by_name(const gsr_egl *egl, gsr_connection_type connection_type
return userdata.found_monitor;
}
+typedef struct {
+ const gsr_monitor *monitor;
+ gsr_monitor_rotation rotation;
+} get_monitor_by_connector_id_userdata;
+
+static void get_monitor_by_connector_id_callback(const gsr_monitor *monitor, void *userdata) {
+ get_monitor_by_connector_id_userdata *data = (get_monitor_by_connector_id_userdata*)userdata;
+ if(monitor->connector_id == data->monitor->connector_id ||
+ (!monitor->connector_id && monitor->monitor_identifier == data->monitor->monitor_identifier))
+ {
+ data->rotation = monitor->rotation;
+ }
+}
+
+gsr_monitor_rotation drm_monitor_get_display_server_rotation(const gsr_egl *egl, const gsr_monitor *monitor) {
+ if(egl->wayland.dpy) {
+ get_monitor_by_connector_id_userdata userdata;
+ userdata.monitor = monitor;
+ userdata.rotation = GSR_MONITOR_ROT_0;
+ for_each_active_monitor_output_wayland(egl, get_monitor_by_connector_id_callback, &userdata);
+ return userdata.rotation;
+ } else {
+ get_monitor_by_connector_id_userdata userdata;
+ userdata.monitor = monitor;
+ userdata.rotation = GSR_MONITOR_ROT_0;
+ for_each_active_monitor_output_x11(egl->x11.dpy, get_monitor_by_connector_id_callback, &userdata);
+ return userdata.rotation;
+ }
+
+ return GSR_MONITOR_ROT_0;
+}
+
bool gl_get_gpu_info(gsr_egl *egl, gsr_gpu_info *info) {
const char *software_renderers[] = { "llvmpipe", "SWR", "softpipe", NULL };
bool supported = true;