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authordec05eba <dec05eba@protonmail.com>2023-07-25 04:46:45 +0200
committerdec05eba <dec05eba@protonmail.com>2023-07-25 04:46:45 +0200
commitbee99a69e39a0061790ffddbb84c991988681db5 (patch)
treeef2a669c0db24ce80c71fc4c5f2489396fde410a /src
parent44f84748f83d57a9b2c1dcefb47b676051435498 (diff)
Dont use jpeg color range (fixes too dark image on amd/intel in flatpak)
Diffstat (limited to 'src')
-rw-r--r--src/color_conversion.c11
-rw-r--r--src/main.cpp16
2 files changed, 16 insertions, 11 deletions
diff --git a/src/color_conversion.c b/src/color_conversion.c
index 6d9f9d2..caf0488 100644
--- a/src/color_conversion.c
+++ b/src/color_conversion.c
@@ -18,10 +18,11 @@ static float abs_f(float v) {
" 0.0, 0.0, 0.0, 1.0);\n" \
"}\n"
-#define RGB_TO_YUV "const mat4 RGBtoYUV = mat4(0.2126, 0.5000, -0.1146, 0.0,\n" \
- " 0.7152, -0.4542, -0.3854, 0.0,\n" \
- " 0.0722, -0.0468, 0.5000, 0.0,\n" \
- " 0.0000, 0.5000, 0.5000, 1.0);"
+/* BT709 limited */
+#define RGB_TO_YUV "const mat4 RGBtoYUV = mat4(0.1826, -0.1006, 0.4392, 0.0,\n" \
+ " 0.6142, -0.3386, -0.3989, 0.0,\n" \
+ " 0.0620, 0.4392, -0.0403, 0.0,\n" \
+ " 0.0625, 0.5000, 0.5000, 1.0);"
static int load_shader_rgb(gsr_shader *shader, gsr_egl *egl, int *rotation_uniform) {
char vertex_shader[2048];
@@ -122,7 +123,7 @@ static unsigned int load_shader_uv(gsr_shader *shader, gsr_egl *egl, int *rotati
"void main() \n"
"{ \n"
" vec4 pixel = texture(tex1, texcoords_out); \n"
- " FragColor.xy = (RGBtoYUV * vec4(pixel.rgb, 1.0)).zy; \n"
+ " FragColor.xy = (RGBtoYUV * vec4(pixel.rgb, 1.0)).yz; \n"
" FragColor.w = pixel.a; \n"
"} \n";
diff --git a/src/main.cpp b/src/main.cpp
index 56ff05f..879dc2a 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -301,10 +301,10 @@ static AVCodecContext *create_video_codec_context(AVPixelFormat pix_fmt,
}
codec_context->max_b_frames = 0;
codec_context->pix_fmt = pix_fmt;
- codec_context->color_range = AVCOL_RANGE_JPEG; // TODO: Amd/nvidia?
- codec_context->color_primaries = AVCOL_PRI_BT709;
- codec_context->color_trc = AVCOL_TRC_BT709;
- codec_context->colorspace = AVCOL_SPC_BT709;
+ //codec_context->color_range = AVCOL_RANGE_JPEG; // TODO: Amd/nvidia?
+ //codec_context->color_primaries = AVCOL_PRI_BT709;
+ //codec_context->color_trc = AVCOL_TRC_BT709;
+ //codec_context->colorspace = AVCOL_SPC_BT709;
//codec_context->chroma_sample_location = AVCHROMA_LOC_CENTER;
if(codec->id == AV_CODEC_ID_HEVC)
codec_context->codec_tag = MKTAG('h', 'v', 'c', '1');
@@ -682,7 +682,7 @@ static void usage_full() {
fprintf(stderr, " -ac Audio codec to use. Should be either 'aac', 'opus' or 'flac'. Defaults to 'opus' for .mp4/.mkv files, otherwise defaults to 'aac'.\n");
fprintf(stderr, " 'opus' and 'flac' is only supported by .mp4/.mkv files. 'opus' is recommended for best performance and smallest audio size.\n");
fprintf(stderr, "\n");
- fprintf(stderr, " -oc Overclock memory transfer rate to the maximum performance level. This only applies to NVIDIA and exists to overcome a bug in NVIDIA driver where performance level\n");
+ fprintf(stderr, " -oc Overclock memory transfer rate to the maximum performance level. This only applies to NVIDIA on X11 and exists to overcome a bug in NVIDIA driver where performance level. The same issue exists on Wayland but overclocking is not possible on Wayland.\n");
fprintf(stderr, " is dropped when you record a game. Only needed if you are recording a game that is bottlenecked by GPU.\n");
fprintf(stderr, " Works only if your have \"Coolbits\" set to \"12\" in NVIDIA X settings, see README for more information. Note! use at your own risk! Optional, disabled by default.\n");
fprintf(stderr, "\n");
@@ -1323,7 +1323,11 @@ int main(int argc, char **argv) {
}
if(gpu_inf.vendor != GSR_GPU_VENDOR_NVIDIA && overclock) {
- fprintf(stderr, "Info: overclock option has no effect on amd/intel, ignoring option...\n");
+ fprintf(stderr, "Info: overclock option has no effect on amd/intel, ignoring option\n");
+ }
+
+ if(gpu_inf.vendor == GSR_GPU_VENDOR_NVIDIA && overclock && wayland) {
+ fprintf(stderr, "Info: overclocking is not possible on nvidia on wayland, ignoring option\n");
}
char card_path[128];