1 files changed, 3 insertions, 2 deletions
@@ -12,7 +12,8 @@ NvFBC doesn't work with PRIME, so if you are using PRIME then you can't record t
If you are using a variable refresh rate monitor, then choose to record "screen-direct". This will allow variable refresh rate to work when recording fullscreen applications. Note that some applications such as mpv will not work in fullscreen mode. A fix is being developed for this.
-When recording a 4k game, fps drops from 30 to 7 when using OBS Studio, however when using this screen recorder the fps remains at 30.\
+When recording Legend of Zelda Breath of the Wild at 4k, fps drops from 30 to 7 when using OBS Studio + nvenc, however when using this screen recorder the fps remains at 30.\
+When recording GTA V at 4k on highest settings, fps drops from 60 to 23 when using obs-nvfbc + nvenc, however when using this screen recorder the fps only drops to 55.\
It is recommended to save the video to a SSD because of the large file size, which a slow HDD might not be fast enough to handle.
If you are running an Arch Linux based distro, then you can find gpu screen recorder on aur under the name gpu-screen-recorder-git (`yay -S gpu-screen-recorder-git`).\
@@ -45,4 +46,4 @@ libraries at compile-time.
* Dynamically change bitrate/resolution to match desired fps. This would be helpful when streaming for example, where the encode output speed also depends on upload speed to the streaming service.
* Show cursor when recording. Currently the cursor is not visible when recording a window and it's disabled when recording screen-direct to allow direct nvfbc capture for fullscreen windows, which allows for better performance and variable refresh rate monitors to work.
* Implement opengl injection to capture texture. This fixes composition issues and (VRR) without having to use NvFBC direct capture.
-* Always use direct capture with NvFBC once the capture issue in mpv fullscreen has been resolved. \ No newline at end of file
+* Always use direct capture with NvFBC once the capture issue in mpv fullscreen has been resolved.