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-rw-r--r--src/main.cpp57
1 files changed, 31 insertions, 26 deletions
diff --git a/src/main.cpp b/src/main.cpp
index db44530..c6e9909 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -3266,12 +3266,39 @@ int main(int argc, char **argv) {
}
}
+ std::thread amix_thread;
+ if(uses_amix) {
+ amix_thread = std::thread([&]() {
+ AVFrame *aframe = av_frame_alloc();
+ while(running) {
+ std::lock_guard<std::mutex> lock(audio_filter_mutex);
+ for(AudioTrack &audio_track : audio_tracks) {
+ if(!audio_track.sink)
+ continue;
+
+ int err = 0;
+ while ((err = av_buffersink_get_frame(audio_track.sink, aframe)) >= 0) {
+ aframe->pts = audio_track.pts;
+ err = avcodec_send_frame(audio_track.codec_context, aframe);
+ if(err >= 0){
+ // TODO: Move to separate thread because this could write to network (for example when livestreaming)
+ receive_frames(audio_track.codec_context, audio_track.stream_index, audio_track.stream, aframe->pts, av_format_context, record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex, paused_time_offset);
+ } else {
+ fprintf(stderr, "Failed to encode audio!\n");
+ }
+ av_frame_unref(aframe);
+ audio_track.pts += audio_track.codec_context->frame_size;
+ }
+ }
+ }
+ av_frame_free(&aframe);
+ });
+ }
+
// Set update_fps to 24 to test if duplicate/delayed frames cause video/audio desync or too fast/slow video.
const double update_fps = fps + 190;
bool should_stop_error = false;
- AVFrame *aframe = av_frame_alloc();
-
int64_t video_pts_counter = 0;
int64_t video_prev_pts = 0;
@@ -3287,29 +3314,6 @@ int main(int argc, char **argv) {
break;
}
- // TODO: Move to another thread, since this shouldn't be locked to video encoding fps
- {
- std::lock_guard<std::mutex> lock(audio_filter_mutex);
- for(AudioTrack &audio_track : audio_tracks) {
- if(!audio_track.sink)
- continue;
-
- int err = 0;
- while ((err = av_buffersink_get_frame(audio_track.sink, aframe)) >= 0) {
- aframe->pts = audio_track.pts;
- err = avcodec_send_frame(audio_track.codec_context, aframe);
- if(err >= 0){
- // TODO: Move to separate thread because this could write to network (for example when livestreaming)
- receive_frames(audio_track.codec_context, audio_track.stream_index, audio_track.stream, aframe->pts, av_format_context, record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex, paused_time_offset);
- } else {
- fprintf(stderr, "Failed to encode audio!\n");
- }
- av_frame_unref(aframe);
- audio_track.pts += audio_track.codec_context->frame_size;
- }
- }
- }
-
const bool damaged = !capture->is_damaged || capture->is_damaged(capture);
if(damaged) {
++damage_fps_counter;
@@ -3431,7 +3435,8 @@ int main(int argc, char **argv) {
}
}
- av_frame_free(&aframe);
+ if(amix_thread.joinable())
+ amix_thread.join();
if (replay_buffer_size_secs == -1 && av_write_trailer(av_format_context) != 0) {
fprintf(stderr, "Failed to write trailer\n");