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-rw-r--r--src/main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 801625e..1e0757a 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -819,7 +819,7 @@ static void usage_full() {
fprintf(stderr, " is dropped when you record a game. Only needed if you are recording a game that is bottlenecked by GPU. The same issue exists on Wayland but overclocking is not possible on Wayland.\n");
fprintf(stderr, " Works only if your have \"Coolbits\" set to \"12\" in NVIDIA X settings, see README for more information. Note! use at your own risk! Optional, disabled by default.\n");
fprintf(stderr, "\n");
- fprintf(stderr, " -fm Framerate mode. Should be either 'cfr' or 'vfr'. Defaults to 'cfr' on NVIDIA X11 and 'vfr' on AMD/Intel X11/Wayland or NVIDIA Wayland.\n");
+ fprintf(stderr, " -fm Framerate mode. Should be either 'cfr' or 'vfr'. Defaults to 'vfr'.\n");
fprintf(stderr, "\n");
fprintf(stderr, " -v Prints per second, fps updates. Optional, set to 'yes' by default.\n");
fprintf(stderr, "\n");
@@ -1682,7 +1682,7 @@ int main(int argc, char **argv) {
FramerateMode framerate_mode;
const char *framerate_mode_str = args["-fm"].value();
if(!framerate_mode_str)
- framerate_mode_str = (gpu_inf.vendor == GSR_GPU_VENDOR_NVIDIA && !wayland) ? "cfr" : "vfr";
+ framerate_mode_str = "vfr";
if(strcmp(framerate_mode_str, "cfr") == 0) {
framerate_mode = FramerateMode::CONSTANT;