Age | Commit message (Collapse) | Author |
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This seems to work, although SteamVR is currently a bit buggy and will often
show the icon of the previous overlay that used the same overlay key which makes
debugging confusing.
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For now the window title is only updated on resize to avoid making too many
requests. Maybe it would be nice to check every few seconds for windows that get
renamed frequently.
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No smooth scrolling for now because that would require a lot of boilerplate code
to simulate XInput2 events, but the discrete events that are being sent seem to
scroll at an adequate rate for now.
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This adds a new dependency — xdo — but I do not feel too bad about requiring it
at compile time, since the readme already recommends using xdotool to select
a window from the command line.
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`mpv_thread` to use `VideoBuffers` to avoid bliting the whole video frame. Updated `take_render_update()` and `set_render_update()` to use a `conditional_variable` - This allows `mpv_thread` to block when no new frame is available
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time vr-video-player starts
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This reverts commit 8e98991dd273f54575050db82434d652af8afe4b.
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This reverts commit cc58d759a4c5ffe260d63afec7df9b26f1e8fb73.
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This reverts commit a260f37c665df5d2fec5c0e440b54199134cfead.
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