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authordec05eba <dec05eba@protonmail.com>2024-09-24 22:45:33 +0200
committerdec05eba <dec05eba@protonmail.com>2024-09-24 22:45:33 +0200
commit1b4ccce170a46c3e60383abd8f949d48a80d441f (patch)
tree8d46d9d3485c461724f9a2831264bf3cc0b895e7 /README.md
parent3bcc7aa43930658f32428dd1a26264302a2fdba0 (diff)
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@@ -137,9 +137,11 @@ You have to reboot your computer after installing GPU Screen Recorder for the fi
Look at the [scripts](https://git.dec05eba.com/gpu-screen-recorder/tree/scripts) directory for script examples. For example if you want to automatically save a recording/replay into a folder with the same name as the game you are recording.
# Reporting bugs
-Issues are reported on this Github page: [https://github.com/dec05eba/gpu-screen-recorder-issues/issues](https://github.com/dec05eba/gpu-screen-recorder-issues/issues)
+Issues are reported on this Github page: [https://github.com/dec05eba/gpu-screen-recorder-issues/issues](https://github.com/dec05eba/gpu-screen-recorder-issues/issues).
# Contributing patches
-See [https://git.dec05eba.com/?p=about](https://git.dec05eba.com/?p=about)
+See [https://git.dec05eba.com/?p=about](https://git.dec05eba.com/?p=about) to see how to contribute.
+# Donations
+See [https://git.dec05eba.com/?p=about](https://git.dec05eba.com/?p=about) for donation options.
# Demo
[![Click here to watch a demo video on youtube](https://img.youtube.com/vi/n5tm0g01n6A/0.jpg)](https://www.youtube.com/watch?v=n5tm0g01n6A)
@@ -167,9 +169,6 @@ You have to either record in hdr mode (-k `hevc_hdr` or -k `av1_hdr` option) to
## GPU Screen Recorder records night light when recording in HDR mode
You can record with desktop portal option (`-w portal`) instead which ignores night light, if you are ok with recording without HDR.
-# Donations
-See [https://git.dec05eba.com/?p=about](https://git.dec05eba.com/?p=about).
-
# TODO
* Dynamically change bitrate/resolution to match desired fps. This would be helpful when streaming for example, where the encode output speed also depends on upload speed to the streaming service.
* Implement opengl injection to capture texture. This fixes VRR without having to use NvFBC direct capture.