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authordec05eba <dec05eba@protonmail.com>2021-06-12 09:01:03 +0200
committerdec05eba <dec05eba@protonmail.com>2021-06-12 09:01:03 +0200
commit6c442930ca3bef5c3e9e6a75d8aa1d93fe4eb3e1 (patch)
treeaf59b2cdab59fbf94b3b6e59d86d5f9154cd386f /shaders
parente705c74a8d9e3fdf6ed181b8793ad7c8c7afb75f (diff)
Better drop shadow, smoother edge for rectangle, drop shadow for download menu
Diffstat (limited to 'shaders')
-rw-r--r--shaders/rounded_rectangle.glsl2
-rw-r--r--shaders/rounded_rectangle_mask.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/shaders/rounded_rectangle.glsl b/shaders/rounded_rectangle.glsl
index d06a4ba..956e28e 100644
--- a/shaders/rounded_rectangle.glsl
+++ b/shaders/rounded_rectangle.glsl
@@ -5,7 +5,7 @@ uniform vec4 band_color;
uniform vec2 resolution;
float rounded_rect(vec2 coord, vec2 size, float r) {
- return length(max(abs(coord) - size, 0.0)) - r;
+ return smoothstep(0.0, 2.0, length(max(abs(coord) - size, 0.0)) - r);
}
void main() {
diff --git a/shaders/rounded_rectangle_mask.glsl b/shaders/rounded_rectangle_mask.glsl
index f6ff1a1..a4546e3 100644
--- a/shaders/rounded_rectangle_mask.glsl
+++ b/shaders/rounded_rectangle_mask.glsl
@@ -3,7 +3,7 @@ uniform float radius;
uniform vec2 resolution;
float rounded_rect(vec2 coord, vec2 size, float r) {
- return length(max(abs(coord) - size, 0.0)) - r;
+ return smoothstep(0.0, 2.0, length(max(abs(coord) - size, 0.0)) - r);
}
void main() {